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DotSplat

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Posts posted by DotSplat

  1. how about updating shields to also absorb physical damage such as running into asteroids.  have the damage formula somewhat like the force formula of F=ma.  force damage = volume * speed * 1/100.  if force damage exceeds shield strength then apply remaining damage to hull.  the logic for damage to hull is already there just subtract from shield strength first then hull afterwards.

  2. How about using boost to also boost thrusters like it does engines?  Just like engines boosted thrusters use up energy.  I still like the idea of rotatable engines with the stabilizing feature of thrusters.  Relatively, a thruster is just an engine but smaller.

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