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mazingazeta

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Posts posted by mazingazeta

  1. Win10 home
    Intel i5 10300H cpu 2.5 ghz
    8gb memory
    512gb ssd
    GEForce gtx 1650ti

    clientlog
    https://pastebin.com/gQptWKbf
    serverlog
    https://pastebin.com/GJu7wGg6

    NOTE: Line 142 to 6409 of serverlog have been deleted to fit the maximum size in Pastebin.
    The message was, for all the six thousand lines:

    Server TCP: Error occurred in send: An established connection was aborted by the software in your host machine.

     

     


    Hello, not finding any solution around I post this as a bug.
    SINGLE PLAYER CAMPAIGN, various seeds, full collision, level insane.

    The game lags tremendously in almost every interaction (NOT in FPS, which are blocked at 60 and stable all along).

    - no weapon damage on enemy
    - whole minutes between a command and its execution: this happens in Map,System,Build and even Tmod.
      (with "command" I mean, as examples: calculate jump route, add\remove a block, buff a weapon, etc.)
    - mined asteroids keep ejecting particles long after they've disappeared.
    - negative numbers notifications in resources mined.
    - sometimes invisible and undetectable enemies spawn, attack and destroy the player without autoguns even activating.
    - rubberbanding for all the ships, player's included.

    All this seems to happen when I mine, but at times it just takes a busy sector to experience the mess.
    I tried with and without the mod, allowed private connection on firewall, tried different ship sizes and block numbers,
    periphery sectors and core sectors,steam on and offline; doesn't make a difference.

    As stated above, there are 6000 lines of log showing connection problems on the SERVER side.
    As it is the game is unplayable.

     

     

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