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Dirtyredz

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Posts posted by Dirtyredz

  1. Does this Mod still Works ? If so can anyone explane me how to install it correctly please. It doesnt show up on my Server. Installed it in my Local Folder and on the Server Folder.

     

    This mod does still work, There are installation instruction on the first page of this thread that you need to follow presicly.

     

    Also I went ahead and added a small feature for the clock:

     

    2.2.1

      --Added 12/24 option for the Clock

     

     

    Download here:

    https://github.com/dirtyredz/MoveUI/releases/download/v2.2.1/MoveUI.v2.2.1.zip

  2. Thanks,

     

    Some good suggestions, I can definitely do the clock  suggestion as that makes a lot of sense.

    about the factions colors, now i cant remember entirely how i decided to color those names but having the color match the factions  status also make alot of sense.

    font alignment might become an option!!

     

    Im a bit confused on what you mean by "the sector name/coordinates move out of the way if the vanilla resource info is displayed"

    could you help me out please?

     

  3. Is there a way to clear out all roid ?  because a got some sector with more than 2500 roid and its a bit laggy.

     

    are they all non-minable roids?

     

    the configs default to a maximum of 1500 non-minable asteroids in a sector.

    Assuming the 2500 roids in one sector is a combination of the minable and non-minable I would set the 1500 config option lower to maybe 750

    then force regen the sector with "/regen now" this will regenerate the minable and delete any non-minable  until that 750 number is reached.

     

    I could look into adding other commands to deal specificaly with non-minable asteroids.  thoughts?

    perhaps making expanding the mod to a general asteroid toolkit ?

  4. My only question is does the sector regenerate when commanding ships to enter the sector via the galaxy map.

    I have not tested this since that feature came out.

    I'm guessing it doesn't since the code is dependent on a "player" entering the sector. ( I have yet to look if the new patch makes that distinction )

     

    Only question is how would you test this ?!? once you the player enter to check the sector would regenerate.

    If anyone has any idea's on this let me know thanks.

  5. Hi, i dont know if it still up to date but nothing seams to happen :/  i have put all files in the right place and did not have a ''mod'' folder before so i dont know if it could be the problem?

     

    Having a mod fold is dependent on having specific mods installed or not, default Avorion has no mods folder.

     

    if the mod is installed properly the galaxy will randomly spawn regenerative sectors. ( you wont notice anything until you explore)

    Alternatively you can verify the mod is working if you have permissions to the commands and can use /regen [start/stop/now/set] while watching the console interface in game (') key usually opens it.

     

    If you are receiving errors or the commands are not working then we will need to diagnose whats going on.

  6. Hallo zusammen,

     

    Ich schreibe in Deutsch da mein Englisch zu schlecht ist für mein Problem. Also Ich haben vorgestern die Mods ShipScriptLoader und CarrierCommander installiert wie in der Anleitung beschrieben und es hat super Funktioniert, nun musste ich aber (nicht wegen der Mod) mein Windows 10 neu installieren und somit alles neu machen.

     

    Nun habe ich Avorion wieder runter geladen und installiert und auch die beiden Mods installert so wie es in der Anleitung steht aber jetzt Funktioniert die Mod nicht mehr. Ich habe auch nich das Jäger Icon rechts oben im Spiel wo ich die Befehle einstellen kann.

     

    Ich hoffe ihr findet dort ein Fehler und ich kann diesen mit eure Hilfe beseitigen. Danke schon mal im vorraus. :)

     

    hier mal die beiden .lua Inhalte von mein Spiel.

     

    The last line in your config file:

     

    Config.Add("mods/CarrierCommander/scripts/entity/CarrierCommander.lua")

     

    Needs to be moved up two lines ABOVE:

    return Config

     

    I hope this helps.

     

    Google Translate:

     

     

    Die letzte Zeile in Ihrer Konfigurationsdatei:

     

     Config.Add ("Mods / CarrierCommander / scripts / entity / CarrierCommander.lua") 

     

    Muss in zwei Zeilen nach OBEN verschoben werden:

     

     return Config 

     

    Ich hoffe das hilft.

  7. How to install on Windows Server?  :D

     

    unfortunettly DSM doesnt support windows YET

     

    Im currently working on the next major release of DSM (2.0.0) Which will have windows support, aswell as support a wider range of linux repos.

     

    Any new infos about that?

     

    not much yet im afraid, im half way done with it but got slammed with work.

  8. Lets continue this on my Avorioning Modding discord: https://discord.gg/52YZMPt

    Send me your server.lua and your last server log and client log plz

     

    Update: (Just so everyone knows the conclussion)

    The problem has been fixed, Remember its important to place the mods directory alongside the data folder NOT IN IT!

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