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Ravien

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Posts posted by Ravien

  1.  

    Yeah, I get what you mean, though the times I’ve dealt with it in the past, I’d say 80% continue to rant and rave because they basically want something different from what the game actually is (and pulling experience from other games with this comment, too).

     

    And sadly they just proved you right.

  2. Reduced probability of "free slaves" mission on bulletin boards

     

    This was an unnecessary change.  Those are literally the ONLY way to get reputation most of the time.

     

    You'd also get enough of that mission in a single sector to go from "bad" to "excellent". :D

  3. Run the free slaves missions. They (as of previous update at least) offer 15,000 reputation and can be completed either by destroying a few pirates, or paying the pirates some money (about 200,000 credits). You can basically spam run this mission as long as its being offered at stations in your sector, then jump to a new sector and repeat if needed.

     

    You'll be allies in no time! Even if you pay the pirates, it still won't cost more than a couple million credits.

  4. Before AI speed got buffed, you could simply outrun any opponent with no fear. Basically nothing could touch you.

     

    All that happened was AI ships got the ability to use boost, just like player ships can. Now they at least have a chance of keeping up with you (though you can still out run them 90% of the time). As far as I remember, player ship speed was unchanged. I'd hate to see AI ships go back to moving slowly because it takes a lot of the challenge out of the game. You could give them powerful weapons and shields but they'd never get in range to hit you.

  5. None - Opt out of all beta programs:

    - This is the current, default, live branch and is recommended to play on.

     

    beta - Newest changes, beta:

    -This is the unstable branch, where new updates are tested before being pushed to the live branch. Recommended only to help test new changes as it can be buggy.

     

    All the other versions listed are just older versions of the game. You can ignore these, but some people want to play on an older version for whatever reason.

  6. I think 1 is already possible by remote ordering a ship with a captain, but not 100% sure.

     

    3 should be possible if you tell your ship to escort your station. They'll break off and engage nearby enemies but otherwise should hang around the station.

  7. I'd like them to be able to duplicate turrets instead of making new ones. I'd still like them to require trade goods because it gives you a reason to trade for them.

     

    It would make random weapon drops far more valuable. Right now, the absolute best turrets are always made at a turret factory. It takes the fun and excitement out of finding a new legendary weapon drop, because you know that whatever it is, you're going to be able to build something better at a factory.

  8. Hi koonschi,

     

    the changes to salvaging sound like a huge nerf to me:

    • Raw salvaging lasers have efficiencies of 5% - 40%
    • Reduced efficiencies of refining salvaging lasers to 7% - 14% from 8% - 36%

    ...

    • Added a refinery option to all Resource Depots
      • Refinery refines ores and scrap metals to resources 1:1
      • Refinery takes a small tax of 1 to 5%, based on relations

    so, we were able to get up to 36% of the materials in wreckage. The old refining lasers were nerfed down to almost one third of their old efficency, instead we should use the new shiny raw-salvage lasers to get up to 40% of the materials as scrap metals - minus a little tax of 1 to 5%... That means we loose about 0.4% to 2% of those up to 40%.

     

    Let's take a look at the cargo-bay (.steam/SteamApps/common/Avorion/data/scripts/lib/goodsindex.lua):

    goods["Scrap Avorion"] = {name="Scrap Avorion", plural="Scrap Avorion", description="Scrap Avorion that can be refined into Avorion.", icon="data/textures/icons/rock.png", price=24, size=0.04, level=nil, importance=0, illegal=false, dangerous=false, }
    ...
    

    At least all those scrap-metals have got the same volume: 0.04.

     

    Have you done some math about the required storage? Well, let's say you salvage a small wormhole-guardian, round about 2.5 million Avorion just from the guardian itself, that means you will have to move about 1 million scrap-metal, with the volume of 0.04 that's a cargobay of 40.000 capacity - that's twice the capacity of my biggest freighter (so far) and that ship would need to do the salvaging - not a good idea and massive crew-costs...

     

    • Added AI-ship commands for refining ores and metals on board

    So, a ship with captain could do the refinement, too... But why would you take those resources to a Resource Depot, if you can do everything on your ship? I'd expect quite a few losses here.

     

    But first of all, I need those new salvaging-turrets, I need to build a few squadrons of salvaging fighters (again) that cost about 40k Avorion each and I have to wait for hours until I've got those fighters.

     

    Thanks.

     

    I think the captain will refine resources at a depot.

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