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Ravien

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Everything posted by Ravien

  1. Well you can build resource depots so I assume you can use them to refine.
  2. This is looking really nice! Will definitely have to check this out! Could mining lasers have their ranges increased a bit? Especially now that mining ships might have to be bigger to hold the cargo, it would be nice if they scaled up their ranges a bit more into mid and late game.
  3. Weekly universe restarts? Not sure if that gives people who don't have much time to play a chance to get going even with the boosts.
  4. You can download previous versions from the betas tab in Steam.
  5. The AI has changed since then. I recommend updating your game to the latest version and starting a brand new game from scratch. Don't forget to have Steam "verify" your files to make sure any mods you might have been using are properly removed before starting a new game.
  6. Sounds like more ships are useful now :) BTW: Do independent-targeting turrets check for free line of sight now, too? I just don't want those big seeker-rockets to destroy allied ships again... Seeker rockets might still be trouble because they travel so slowly that an allied ship can easily wander into the line of fire after you have fired the rockets.
  7. Some turret types also do more or less damage to hull versus shields. Railguns in particular can pierce hull blocks but won't pierce armor blocks so they'll do less total damage when hitting armor. Things like teslas and plasma turrets do bonus damage to shields, while things like bolters do bonus damage to hull.
  8. No, the game does not have space zombies (yet). :D
  9. I didn't know that they would keep formation when using auto turrets! That could be useful for point defense destroyers too, now that they'll shoot down incoming torpedoes headed for any friendly ship. :D
  10. I use them almost exclusively if I'm mining on my main ship! I also use them if I have a mix of different turret types since it's hard to precisely manually aim a mix-match of random turrets.
  11. Pirate and Xsotan attacks don't happen in sectors a player is not in, so your ships in other sectors should be safe in single player, as long as nothing buggy happens.
  12. Large asteroid fields do respawn in both multiplayer and singleplayer I believe.
  13. Here's how sector simulation works, or at least how it's supposed to work according to the patch notes: Sectors that a player has ships and/or stations in will be simulated as long as that player is online. Player ships will mine and salvage, player factories will produce goods, player stations will trade with NPCs if configured to do so (though you might not see the money notification, making it look like they aren't working). In single player, you can have up to like 500 simulated sectors. In multiplayer, the default is 5 per player, though this is configured by the server. The way the game decides which sectors are simulated for you if you are over the limit, is it adds up the number of your ships and stations in each sector. A ship counts as 1 point, a station counts as 3 points, and the 5 sectors with the most points will be simulated. NPC stations and factories are also simulated in a different way, though this simulation is done when a player enters the sector, and it simply does some math to increase or decrease the goods stocked at each station according to what might have been produced, used, bought, or sold by that NPC station during the time the player was away.
  14. Stations should keep active, at least they did in previous game versions.
  15. Some awesome fixes here! Thank you!
  16. The new harvest AI works very well! I order my starting shuttle to mine and it boosts away at 493m/s towards the nearest asteroid, comes to a stop and faces the turrets at it and starts mining away very efficiently. Combat should definitely be much more interesting. Saw some freighters going 1600m/s!
  17. This is all amazing! AI using boost? Mining ships turning so all their turrets hit the asteroid? Wonderful changes and additions here!
  18. You can use custom models for your turrets plus I think you can change the color of the projectiles, so at least the turrets will match in appearance and color. If you want your turrets to all have the same stats, you can build them in a turret factory. Turret factories can offer some very powerful turrets anyway.
  19. It looks like that post was posted as a guest, not as an actual account.
  20. They can glow, it depends on the color you use, but they don't glow as bright as glow blocks.
  21. Hologram blocks are non-solid, transparent, and glow. Nothing can be attached to or mounted on them. They can be used for decoration, for interior sections to be replaced later by functional blocks, or to extend your ship's docking reach without risking collisions with a station.
  22. Yup turrets already do more damage and have increased range based on the number of slots they use. Coaxial weapons also do 3x damage compared to a turret of the same type and slots. The problem you're running into is with the random generation being a little too random. All those 3 slot turrets you're finding with poor damage? They'd do 1/3 of the damage and have less range if they were 1 slot turrets, all else being equal.
  23. They do keep mining when you leave the sector. :) Simply build a ship, equip it with some mining lasers and enough crew, and a captain (you can hire captains at some stations). Give them the order to mine and they'll go about their business until no more ore asteroids are in the sector. Note that the AI is pretty inefficient at mining. It's best to use a carrier with mining fighters, but even a small 2 mining turret ship can bring in some nice passive ore and easily pays for itself.
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