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Ravien

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Posts posted by Ravien

  1. Cant wait to try this update out later today and listen to the new music!.  Mining can effectively be much more efficient now, and makes the design of mining ships more than a stick covered with miners and thrusters! 

     

    Will it be possible to build your own material station or block for refining ores?  I'm guessing not, but was just curious. 

     

    I think the changes to cost for the number of ships is good, and will help balance mega alliances from having a doom armada. 

     

    On the note of balance, Will there be any change coming to help balance out the bigger is better meta?  Currently 15 slot ships can be built to handle just as well as a 3 slot ship with a higher top speed and many more slots.

     

    Keep up the great work!!

     

    Well you can build resource depots so I assume you can use them to refine.

  2. This is looking really nice! Will definitely have to check this out!

     

    Could mining lasers have their ranges increased a bit? Especially now that mining ships might have to be bigger to hold the cargo, it would be nice if they scaled up their ranges a bit more into mid and late game.

  3. Hi koonschi,

     

    nice to see the Xsotan/Pirate-Attacks fixed.

     

    Gameplay

    • Attacking ships check for free line of sight before firing (considering allies)

    Sounds like more ships are useful now  :)

    BTW: Do independent-targeting turrets check for free line of sight now, too? I just don't want those big seeker-rockets to destroy allied ships again...

     

    Seeker rockets might still be trouble because they travel so slowly that an allied ship can easily wander into the line of fire after you have fired the rockets.

  4. Only on strong turret factory made turrets. Independent targeting is useful in an escort ship. For example I've got two smaller AI controlled escort corvettes covering my larger personal destroyer-carrier. I order them to escort me and the turrets (when placed on "autofire") fire on enemies that get too close to me without the ships breaking away to chase anyone. This also makes retreating easier, since the AI ships just jump with me.

     

    In the future when the add some kind of fleet formations this will be even more useful.

     

    I didn't know that they would keep formation when using auto turrets! That could be useful for point defense destroyers too, now that they'll shoot down incoming torpedoes headed for any friendly ship. :D

  5. Here's how sector simulation works, or at least how it's supposed to work according to the patch notes:

     

    Sectors that a player has ships and/or stations in will be simulated as long as that player is online. Player ships will mine and salvage, player factories will produce goods, player stations will trade with NPCs if configured to do so (though you might not see the money notification, making it look like they aren't working).

     

    In single player, you can have up to like 500 simulated sectors.

     

    In multiplayer, the default is 5 per player, though this is configured by the server.

     

    The way the game decides which sectors are simulated for you if you are over the limit, is it adds up the number of your ships and stations in each sector. A ship counts as 1 point, a station counts as 3 points, and the 5 sectors with the most points will be simulated.

     

    NPC stations and factories are also simulated in a different way, though this simulation is done when a player enters the sector, and it simply does some math to increase or decrease the goods stocked at each station according to what might have been produced, used, bought, or sold by that NPC station during the time the player was away.

  6. You can use custom models for your turrets plus I think you can change the color of the projectiles, so at least the turrets will match in appearance and color.

     

    If you want your turrets to all have the same stats, you can build them in a turret factory. Turret factories can offer some very powerful turrets anyway.

  7. Hologram blocks are non-solid, transparent, and glow. Nothing can be attached to or mounted on them. They can be used for decoration, for interior sections to be replaced later by functional blocks, or to extend your ship's docking reach without risking collisions with a station.

  8. Yup turrets already do more damage and have increased range based on the number of slots they use. Coaxial weapons also do 3x damage compared to a turret of the same type and slots.

     

    The problem you're running into is with the random generation being a little too random. All those 3 slot turrets you're finding with poor damage? They'd do 1/3 of the damage and have less range if they were 1 slot turrets, all else being equal.

  9. They do keep mining when you leave the sector. :)

     

    Simply build a ship, equip it with some mining lasers and enough crew, and a captain (you can hire captains at some stations). Give them the order to mine and they'll go about their business until no more ore asteroids are in the sector.

     

    Note that the AI is pretty inefficient at mining. It's best to use a carrier with mining fighters, but even a small 2 mining turret ship can bring in some nice passive ore and easily pays for itself.

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