Jump to content

Ravien

Members
  • Posts

    271
  • Joined

  • Last visited

Everything posted by Ravien

  1. It doesn't really, unless the ship doesn't have a physical space to place the turret.
  2. Oh that's nice. One of my favorite ships in Eve.
  3. Not sure if posted already, but typing this command into chat will add the debug menu as an icon on the upper right side of your screen, giving you access to a ton of commands. /run Entity():addScript("lib/entitydbg.lua")
  4. Once you get to that stage of the game, try out putting salvaging (or mining) fighters on your AI ships. They control them and are very effective.
  5. Just how many hangar slots it takes up, I believe.
  6. I agree. Allowing players a way to obtain smaller sized turrets as an option would be great! Perhaps we will see this in the second part of the combat update?
  7. Sounds like you encountered the new Persecutor pirates who will hunt you if your ship is too weak for the area. Build a bigger ship so it has more health and then you won't encounter them as long as you make sure to keep upgrading your ship as you travel closer to the core of the galaxy.
  8. That is good to hear!
  9. Being far away from the enemy can actually make it harder to shoot them down because it gives torpedoes a chance to accelerate to full speed which can be 9,000 m/s in some cases.
  10. If you are right outside the core ring, you really, really, really need more than 3 PDCs. I'd recommend 8 or 12 by that stage of the game to provide you full coverage from all firing angles. Buy up all the armed turret upgrades you find at turret factories and research them to upgrade them.
  11. If you play on beginner difficulty, you can probably tank most torpedoes and persecutors won't spawn on you.
  12. Already generated equipment docks might not carry torpedoes, but newly explored ones might work okay. A wipe is usually recommended after a major patch anyway.
  13. Sigh...I suppose I should. Someone on steam asked in a rude way and I had to retort in a humorous way. They'll be up there in about an hour or so People can be so rude on Steam. :(
  14. That bug has been a common occurrence since the combat update and might not be from the mod.
  15. It's... It's beautiful! Can you post a screenshot of the cost and stats on the workshop page, if you don't mind? :D
  16. Your saved galaxies and ships aren't kept in your avorion game folder, so you're safe to reinstall. You can also go into your avorion game folder and delete the scripts folder, then have steam verify the game's integrity and it will redownload your scripts folder.
  17. From the way I read it, it looks like it. I think this is a good change myself, as hull tanking always felt very weak compared with shield tanking. The only thing I would suggest is leaving the block destruction threshhold for insane difficulty at 90%, so that players have *some* protection from getting bits blown off their ship from minor damage, but are still at risk of losing blocks in any serious engagement where their shields drop.
  18. The White Star is still one of my favorite sci-fi ships. Can't wait for you to finish it!
  19. I hope they add some other options to build up reputation with hated factions in the future.
  20. Yeah curved torpedoes are hard for PDCs to shoot down. Try to either move closer to the pirates so they don't shoot torpedoes at all, or move further away so the torpedoes fly at you in a straight line, until some more refinements are made to them.
  21. You had 16 separate PDC turrets, spread out around your ship? And torpedoes still hit you?
  22. Might be because I only faced them in naonite/trinium territory so far. Maybe end-game torpedoes have too much hp?
  23. I have not experienced this issue. Point defense turrets seem to be quite effective in my time playing, but they WILL miss if you are rapidly turning your ship.
×
×
  • Create New...