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Ravien

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Posts posted by Ravien

  1. Your prosecutors shouldn't spawn on ships that are performing OUT OF SECTOR mining.  It's retarded.  It makes it impossible to do anything now, even WITH a ship that is outfitted enough to withstand attacks, due to them ALWAYS having shield bypassing torpedo's.  Your decision to make them THAT broken was a stupid one.

     

    They won't spawn if your mining ship is strong enough to prevent the spawn.

  2.  

    Just hypothetical here, but what if you gained an additional general weapon slot for every system slot you have in your ship?

     

    This. It wouldn't really be overpowered when you think about it but would allow you to add the much needed point defense turrets to your mining ships, for example.

  3. I wonder what would happen if the AI oponents would have the speed bypass too. At least some of them. I guess they would reach the same speed as Player AI ships which can be 1000 m/s + .

    So I guess everything should be available and itwould be refreshing if AI opponents follow you at that speeds.

    It should be easy to test on the Beta server

     

    I actually had a dream about that last night. I was trying to boost away from 3 pirates and they kept right on my tail. It was pretty epic.

  4. The problem with salvaging versus mining is this:

    You can salvage thousands of material from a single generator block in just a few seconds using only 1 or 2 salvaging turrets. It takes much longer to mine the same amount of material from asteroids and you need many more mining turrets to do it.

    You can find ships that contain a hundred thousand of a material and it only takes you a couple minutes to extract most of it. Mining out a large resource asteroid with an equivalent amount of resources will easily take 10x-20x as long.

     

    Possible solutions:

     

    Lower efficiency of salvage turrets slightly.

    Increase size of resource asteroids the closer you get to the core, so mining scales better with salvaging.

    Make mining turrets scale better in damage, so you can mine quicker when you get high end mining turrets.

    Add more variants of resource asteroids, such as "dense" asteroids that contain more ore but don't take longer to mine.

    Add more variants of asteroid fields that contain better asteroids, such as asteroid fields that are guarded by a pirate base but have asteroids that give a much better yield per minute.

  5. Seemed to work on the beta branch but I didn't check for any errors.

     

    My one piece of feedback is that this mod allows you to add auto targeting to any turret without any reduction in damage. I'm not exactly opposed to this since in the future you'd expect everything to be auto targeting but it does mean there's no point in building auto targeting turrets in a turret factory or seek them out at an equipment dock since you can just add it with this mod.

  6. I have to ask, what is the advantage of using the new point defence chainguns over regular, high-rof chainguns in defensive mode?

     

    Much higher accuracy and a longer range. They are better at taking out torpedoes.

     

    And how about lasers? I got some +/- 6000 dps 4,5 km range lasers with ind. Targetting, why not use those or similar lasers?

     

    I have not tested lasers, but point defense chainguns also have a really high rotation speed so they can turn and fire on incoming torpedoes. Try out lasers!

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