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Mattes

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Posts posted by Mattes

  1.  

    You are correct. 2.147.483.647 is the highest possible value for an integer. Should be easy to fix by replacing int with long.

     

    For a *signed* integer :) And why your money is being kept as a signed integer is somewhat odd, since how are you going to have negative money?  :o

    Go into debt when you have no money and get caught carrying illegal goods maybe?

  2. Iam not a pro on anything that has to do with programming... but could it be tags this issue has something to do with that  2.147.483.647 is the highest number that can be created with a 32-digit binary code? I only have my my middle school programming knowledge so bare with me if I'am wrong but could it be that the money is stored in a (was it a long that had a maximum of 2.147.483.647?) that a higher number is not possible?

     

    You are correct. 2.147.483.647 is the highest possible value for an integer. Should be easy to fix by replacing int with long.

  3. Every forum ive signed up for has an internal notification system. You log in, and somewhere (generaly near where forum supported private message notifications are displayed) there is a visual indication of new notifications that when clicked on, will display a navigatable list of notifications.

    Email notices are just one more thing to clog your inbox, especially on active threads, or if you follow a dozen at once.

     

    If you read the manual page I linked, this one doesn't :)

     

    I agree it would definitely help, though!

     

    Since this apparently isn't a bug, maybe someone could move this to the suggestions forum and change the Title.

  4. And since all I have to do, is close client and restart it instantly, I fear this is some sort of memory leak from the client.

     

    You could of course take a look at the memory usage via Taskmanager when it happens.

     

    Also Logfiles might be helpful.

  5. I'd love to see a module that marks ALL asteroids within a certain distance. Many sectors have horrible fog which has been costing me more than just one ship. Best would be if the asteroids came with an additional distance marke that shows multiple asteroids simultaneously, maybe leaving only the the first digit after the comma.

     

    Regards,

    Mattes

  6. Wreckage despawns while Salvaging.

     

    Happended several times with own wrecked ships as well as randomly spawned wreckage.

    As soon as one interacts with the wreckage (salvaging, shooting,flying into), it seems like a timer is activated that automatically despawns wreckage after a cerain amount of time.

     

    Very annoying when salvaging larger wreckage, as it may despawn just when you get to the valueable parts.

     

    In case this behavior is intended, i´d suggest resetting that timer every time the player interacts with wreckage, as well as only despawning wreckage smaller than 10 blocks/volume x.

     

    Logfile of the last time this happed is attached.

     

    MfG

     

     

    clientlog_Tue_Mar_14_11-15-48_2017.txt

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