Jump to content

Jester

Members
  • Posts

    61
  • Joined

  • Last visited

Posts posted by Jester

  1. ShppmLJ.jpg

     

    Just posted Avaris here.

    Or refer to Table of Contents, this thread.

     

    Nice !!

    Avaris looks great.  Super maneuverable, well done !!

    I also like the dramatic poses, lol  8)

     

    I liked the body style of your designs before, but the Avaris seems to take it up a notch.  And I agree, completing the bridge area this way is much cleaner looking with the contiguous lines.

    The engine nozzles are cool too.

     

    Not sure why you are not posting your xml's, but can you please mail me the xml for Avaris.  I want to try her out.

    In return, I will try my hand at making a variation of your engine nozzle.

     

    Thank you

  2.  

    Just posted Antithesis here.

     

    She is a dedicated Space Hauler.

     

    OMG.  A Freighter-Fighter, good idea !!

    And the Cargo Hold, 80k??  I am not sure if I have seen larger.

     

    I won't offer to help you finish the body, but let me suggest a little more "jump" to it's natural jump range.

    I can't wait for the finished version.  I have been trading in my games as part of my routine, but I have mostly driven hulks that I have slapped together.

     

    Great job, Warrax !!  :P

  3. Yeah, I tried to put together a Freighter ... It did not turn out so well.

    I did learn something, thought you might want to add it into your "Lessons Learned" post, lol.

     

    #1  25 individual cubes of Cargo, placed 5 x 5 x 5 (1x1 ea) DO NOT equal one cube of Cargo Hold 5 x 5 x 5. 

    #2  Ship Editor:  In addition to rotating blocks (holding the 'R' key), I learned that if you hit "X" while editing blocks ships, you can flip (mirror) the block instead.

     

    Ok, maybe this is not new for people, but it was for me.

    And yes, I am crappy at making ships. lol    :-[

  4. I think you are both right (Astro Owl and Kamo).

     

     

    I am not a ship builder, so I rely on others for the designs I like, then modify them to the scale I need.

    I don't think it's an issue, but the general results I have had, align to what Warrax described.

    Again, for me it's a non-issue, I think the Game Coding gets it right enough.

     

    Besides, I would rather seen the Devs prioritize getting all they need done for the launch (that I patiently / impatiently wait for).

     

    Go Go Devs !!  ;)

  5. Found these to share.

     

    This first one is off of Deviant Art, by Thomas Raube.

    1yAeaTi.jpg

     

    This next batch is from Devil Dalek, from Deviant Art.

     

     

    ALcS3Ll.jpg

     

    LCfGTl0.jpg

     

    SVtRY6a.jpg

     

     

     

    Another designer from Deviant Art, Dmitry Ep18

     

     

    6kYiEpL.jpg

     

     

     

  6.  

    Just posted Aurum here.

     

     

    :o  NICE, Warrax!!  Aurum looks great and the stats on it are impressive.  How do you get the Rads so high for maneuvering?  Are you going to post the xml for it soon? 

    I got the Crab working, finally, from Minimum's original thread.  I liked the changes you made, so I did similar.

  7. The flying buttress looks interesting, hoping to see you use it soon.

    Are these examples of trimaran?  Is this the sort of thing you are going for?

    Technically, not all multi-hulls are "trimarans".

     

     

     

    84QXNvv.jpg

     

     

     

     

    jr5hm5G.jpg

     

     

    Sorry, I cannot remember who produced these.  I found both in the Avorion workshop.

     

     

  8. While playing, while fighting, my guns keep turning off ...

     

    For instance, I have all guns set to "1", turn them on, start firing, 2 seconds later, the guns turn off.

     

    Ok, turn them on again ... 2 seconds later - they are OFF AGAIN.

     

    WTF !!

     

    If anyone has a solution, please, that would be wonderful.

  9. Aegis

    Took some fine tuning, and I am pleased with the results.  Boasting thirteen (13) upgrade slots, ample power generation and capacity ... and almost 9500 Cargo Capacity !!

     

    The Aegis compromises a little on maneuverability, but this ship is a workhorse - a real powerhouse.  Of course, another version of the same could swap out much of the cargo for shield.

    (If I do that, maybe I will repost with the Cargo Hold swapped out !!)

     

    In-game, I cannot yet afford to build her yet (other than my creations server), so I do not yet know the full price. 

    In the event someone downloads the XML and determines the exact cost, please post it here.

     

     

    Main features (with no upgrade cards)

    • 13 Upgrade Slots
    • 17 Sector Hyperspace Reach
    • +9400 Cargo Capacity
    • +1.5 Million Shield (trinium, so ample room for enhancement)
    • Ample power generation
    • Ample power storage
    • +1150m/s on base engines, over 5000m/s on boosters
    • +210 Brake Thrust
    • Optimized crew efficiency at only 1100 Crew (that's Engineers + Mechanics)

     

    8q2mKEo.jpg

     

    kXLB3W8.jpg

     

    Mvigj7C.jpg

     

    4eXoMGH.jpg

     

    zPcwd7L.jpg

     

    fiIDTvO.jpg

     

    tRXKdjv.jpg

     

    VD5Hnom.jpg

     

    pYfTvNm.jpg

     

    In-game stats

    D9ieObC.jpg

     

    XMLs

     

     

    Wow, incredible piece of engineering.

    I finally got up enough materials to drive the Aegis.

     

    Compact in some ways, elegant in all respects, and a power house in combat.

×
×
  • Create New...