Jump to content

Kilgenmus

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Kilgenmus

  1. So i recreated the error again. And i am posting the log pretty much fully except the repeating parts. Also, i was actually using shadows for big objects. Maybe i could try with full settings, but my pc is a pretty weak one :P I don't know if it is about that. Also here is a picture showing my settings. I don't know if they are in the log file. Normally i play borderless, windowed just to take a screenshot.

    zgsfkKX.png?2

    clientlog.short.txt

  2. EDIT: By the way, i am very sorry but it appears to be my client log.  NOT the server log, so, i am sorry for posting on the wrong post.

     

    I couldn't open it with anything i had at the moment, so i deleted them. But if i can recreate it, and if you suggest a program, i can look at it.

    So, i tried playing for a little time. 30 minutes. And it created another log file (2,8 GB). I opened the file with EmEditor and the error that's repeating seems to be this;

     

    ...

    Wed Jun 22 18:43:51 2016| GL DBG: HIGH TYPE_ERROR API 1000: glDrawElements has generated an error (GL_INVALID_FRAMEBUFFER_OPERATION)

    Wed Jun 22 18:43:51 2016| GL DBG: HIGH TYPE_ERROR API 2162: glDrawElements failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)

    Wed Jun 22 18:43:51 2016| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

    ...

     

    And the 2162 Error repeats for 2.8 GB.

    I don't know if it's related but i think this is the reason for that error;

     

    ...

    Wed Jun 22 18:43:51 2016| Depth Texture: frame buffer incomplete!

    Wed Jun 22 18:43:51 2016| GL DBG: HIGH TYPE_ERROR API 2162: glClear failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)

    Wed Jun 22 18:43:51 2016| void Rendering::clear(const Color&):394: GLError in glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT): GL_INVALID_FRAMEBUFFER_OPERATION

    Wed Jun 22 18:43:51 2016| "data\shaders\depth.vert":

    ...

     

    Also, here is the start of the log file. Sorry, because i don't think i can send the file on my internet limit but it's the same error repeating anyway.

     

    ...

    Wed Jun 22 18:43:43 2016| Client Beta Demo 0.8.5 r4408, running on Windows 8.1+.

    Wed Jun 22 18:43:43 2016| CPU: GenuineIntel 2 Cores

    Wed Jun 22 18:43:43 2016| Getting display mode... ok

    Wed Jun 22 18:43:43 2016| Current display mode: 1366 x 768

    Wed Jun 22 18:43:43 2016| Creating settings... loading... ok

    Wed Jun 22 18:43:43 2016| Creating client window...Creating window, w: 1366, h: 768... ok

    Wed Jun 22 18:43:44 2016| Creating GL context... ok

    Wed Jun 22 18:43:44 2016| Setting window mode WindowedSeamless... ok

    Wed Jun 22 18:43:44 2016| Creating client window ok

    Wed Jun 22 18:43:44 2016| Init shader level... ok

    Wed Jun 22 18:43:44 2016| Init rendering... starting rendering... initialize...OpenGL Context Information:

    Wed Jun 22 18:43:44 2016| Version: 3.3

    Wed Jun 22 18:43:44 2016| VersionString: 3.3.11672 Compatibility Profile/Debug Context

    Wed Jun 22 18:43:44 2016| Vendor: ATI Technologies Inc.

    Wed Jun 22 18:43:44 2016| Renderer: ATI Mobility Radeon HD 4500/5100 Series

    Wed Jun 22 18:43:44 2016| GLSL Version: 3.30

    Wed Jun 22 18:43:44 2016| Init GLEW... ok

    Wed Jun 22 18:43:44 2016| Init Debug Message Callback... ok

    Wed Jun 22 18:43:44 2016| Set VSync... ok

    Wed Jun 22 18:43:44 2016| Secure BackBuffer... ok

    Wed Jun 22 18:43:44 2016| Init Canvas...Create canvas of size 1366 x 768... ok

    Wed Jun 22 18:43:44 2016| Init Canvas ok

    Wed Jun 22 18:43:44 2016| Init Refraction Texture... ok

    Wed Jun 22 18:43:44 2016| Init Post Processing... ok

    Wed Jun 22 18:43:44 2016| Init Debug Renderers... ok

    Wed Jun 22 18:43:44 2016| Rendering initialized

    Wed Jun 22 18:43:44 2016| Init rendering ok

    Wed Jun 22 18:43:44 2016| Check problematic drivers... ok

    Wed Jun 22 18:43:44 2016| Init loading screen... ok

    ...

×
×
  • Create New...