Jump to content

Dinosawer

Members
  • Posts

    193
  • Joined

  • Last visited

Posts posted by Dinosawer

  1. There's not much more to say. They hold a ceremony for religious purposes, inside a ring of asteroids. You can leave them be, or interrupt them, which makes them very upset with you.

    It's just a fun little thing to find.

  2. You might want to update the info for the Xsotan artifact II. You do not need to insert an additional Xsotan Artifact to receive it, any 3 legendary System Upgrades will do. I had already seen this in the research station code, and i just tested this. You can insert 1 and it will accept that. The code says:

     

    if inputKeys <= 1 then

     

    Which ofcourse means 1 or less than 1

    I am not sure if you also posted on the wiki, but they copied your stuff to there or the other way round :P So it needs to be updated there to, if it weren't 3 am i'd make an account and do it. If it's not changed when i wake up tomorrow ill adjust it

    It says "at most 1 of which can be a Xsotan artefact" (which means exactly what you say), not "1 of which must be a Xsotan artefact"  :P

    Whoever put it on the wiki miscopied that

  3.  

    Thanks, that helps. By cheating, do you mean like console commands? Where can I find out more about those?

    I do, yes - the moddability means you can quite literally run API commands in the chat window.

    They're atm kind of all over the forum, but you'd need this one:

     

     

    /run Player(callingPlayer):getInventory():add(SystemUpgradeTemplate("data/scripts/systems/teleporterkey2.lua", Rarity(RarityType.Legendary), Seed(124)))

     

     

    (you can change the number for other ones, but 2 is the one from the research station)

  4. Let me ask this: do you really only need 2 legendaries and 1 artifact to combine at a research station or does it only give you a chance?

    (Like with other researches, 3 gives 60%, 4 gives 80% and only 5 gives 100%?)

    I saw someone on reddit who got screwed because he got a legendary instead of an artifact.

    And gathering two more legendary modules would take ages.

    It should be guaranteed (I checked the code), BUT you need to make sure the two legendaries are not identical (due to a bug, not intentional), which, if we're thinking about the same thing, happened to that person.

    (well, that's what I think happened, anyway. Haven't heard official confirmation but had similar issues when researching other things)

     

     

    Should bugs happen and it's single player, you can always "cheat" the artefact into your inventory, too.

  5. As for systems, you can download a mod from the modding section that allows for chat commands to give systems.

     

     

    You don't really need a mod for that.

     

     

    /run Player(callingPlayer):getInventory():add(SystemUpgradeTemplate("data/scripts/systems/teleporterkey3.lua", Rarity(RarityType.Legendary), Seed(124)))

     

     

    works just fine.

  6. The equipment merchant has 50% chance of selling the chip. Find another, it should be sold still.

    Other than that, afaik there's a bug with researching with identical items (you said twice a mining upgrade) which might have caused this. Maybe not too.

     

     

    In any case, in case of serious emergency, typing

    /run Player(callingPlayer):getInventory():add(SystemUpgradeTemplate("data/scripts/systems/teleporterkey2.lua", Rarity(RarityType.Legendary), Seed(124)))

    in the chat (press enter, paste, enter) will add an artefact to your inventory (replace the 2 by another number for the other artefacts)

  7. Don't know if higher tier material makes computer cores more efficient. My testing on that has been limited to shields (yes), generators (yes), energy storage (yes), warp cores (yes), crew quarters (no), cargo (no), hangars (no), integrity field (uncertain), thrusters (no), and engines (no).

    Short test suggests it does not.

    Also suggests 15 upgrades is a hard cap and you can't get any more.

  8. Given the fact that Avorion shields are more than twice the HP of Xanion ones (1.8M vs 0.8M for my battlecruiser) and hull HP is generally a lot smaller than shield HP at that level (in my experience - 0.8M vs 54k for Xanion), I don't think the small difference in maneuverability makes up for that. :V

  9.  

    I did change that script (since I lost my save/progress), killed the AI 3 times and it wouldn't drop the reward. Not sure what happened.

     

    Odd. Sure you didn't miss it? AI drops loot all over the sector...

     

    In any case, type

     

    /run Player(callingPlayer):getInventory():add(SystemUpgradeTemplate("data/scripts/systems/teleporterkey6.lua", Rarity(RarityType.Legendary), Seed(124)))

    into console to cheat artefact into inventory

×
×
  • Create New...