Jump to content

Hammelpilaw

Members
  • Posts

    595
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Hammelpilaw

  1. That means, the size of integrity field generators does not matter?

    If you use many small integrity blocks, does the effect grow with its amount?

    And how about the material? Are Avorion integrity fields more effective then trinium or iron?

  2. Great mod, devs should merge it (or a variation inspired by it) into the actual game.

     

    Try this file. I'm not the author, but merged this file into the modpack for our server for current beta 0.12.1.

     

    Incompatible with 0.12.2! Don't use it on server side, client side only still work. I will try to fix it sooner or later.

  3. I created dockbuilding as standalone mod.

     

    I also added shipyards. That means you can build your own shipyards now.

     

    Fighter update

     

    Version h1.3

    Requires Avorion 0.14

    For Avorion 0.13 please use mod version 1.2

    • Added easily editable options at the top of the file (set prices or deactivate factories)
    • Added Fighter Factory and Resource Trader
    • Sorted found factory list alphabetical (except found special factories and found mine list)

    dockbuilding-h1.2.zip

    dockbuilding-h1.3.zip

  4. I tried to merge it too, were you able to actually transform a station into one of the added ones?

     

    The maker of the mods hasn't been on the forums in a while so you could post the edited files below, for the dock builder it only affects one file but the warlord one is multiple if I recall correctly.

     

    Yes it works, i can build the added station. While merging, you need to add the namespace to the new functions in merged files, if you dont do this, the server can't find the new functions (I think that was your problem).

    I will merge it again and release it when I get some time for.

  5. It looks like the extra dock building no longer works, the UI still shows them but nothing happens when you click to transform it into a station.

     

    I succesfully merged it into 12.1 beta. But don't have it as standalone mod, it only exist in a modpack for a server yet . If the creator of this mod is gone i could rerelease it... but not really sure how to do this without stealing his project.

     

    I also managed warlord to work fine.

  6. Awesome thank you so much, I love your mod.  I'm currently experimenting with building an accelerator complex(so many mines and factories....)...I'm hoping that it isn't too much for the mod/my pc to handle.

     

    Once i had an accelerator factory + a lvl10 Targetting System factory with all other productions I needed for. This was at least 150 stations or more at all in one complex.

    Sometimes i got performance issues. It really helps when you delete all parts but the root block of each factory, before you add it to the complex. It increases performance a lot when you have many factorys. You also need much less space to build it, you can stack the root blocks into each other.

     

    That was really funny and profitable, I didnt know what to do with all the money  ;D Too bad that the galaxy crashed cause of a full hard disk...  :(

  7. Really? you managed to build one!? So I just need to relog until I can build one? I'll try that in the noon.

     

    Yes i did. It worked more then once.

    It seems to me, like there is always one of the 4 gas stations, that can't be builded. Most times it is the Oxygen, Hydrogen, Nitrogen one, but sometimes it is another one, and then you can build the Oxygen, Hydrogen, Nitrogen station (already got this error message when building other gas factories).

  8. I got an almost similar problem. When i logged in on the server i'm playing currently the game crashes. When i logged in on a offline galaxy a new player was created

     

    2017-05-28 09-38-39| Error: EXCEPTION_ACCESS_VIOLATION
    2017-05-28 09-38-40| [1] ?? 8233192
    2017-05-28 09-38-40| [2] ?? 6268512
    2017-05-28 09-38-40| [3] ?? 8717696
    2017-05-28 09-38-40| [4] ?? 4969594
    2017-05-28 09-38-40| [5] ?? 8714330
    2017-05-28 09-38-40| [6] ?? 8717869
    2017-05-28 09-38-40| [7] ?? 4946058
    2017-05-28 09-38-40| [8] ?? 4959698
    2017-05-28 09-38-40| [9] ?? 4227440
    2017-05-28 09-38-40| [10] ?? 4231473
    2017-05-28 09-38-40| [11] ?? 4208494
    2017-05-28 09-38-40| [12] Mix_SetPanning 17072207
    2017-05-28 09-38-40| [13] ?? 4199416
    2017-05-28 09-38-40| [14] ?? 4199659
    2017-05-28 09-38-40| [15] BaseThreadInitThunk 2004638141
    2017-05-28 09-38-40| 

     

    I fixed that by deleting the settings files client.ini and settings.ini.

  9. OOSP support is definitely planned!

    Sadly finding an algorithm that can simulate big complexes( 60+ Stations) over 120,000 Cycles ( =3 weeks) in a way that doesn't make the CPU cry (50ms is the absolute max. amount of time I am willing to dedicate to this task. I am aiming for 20ms) is not exactly an easy task.

     

    Sounds like lot of calculating for the cpu. Maybe you could cap the oosp time to something like 5 days or whatever is possible for large stations? That's still much more then nothing  ;)

  10. A really great mod, thanks Laser  :)

    How is it about oosp suppoert? Did you already plan to implement? I'm really missing it... uselly you are not always in every sector where you built a complex  ;)

  11. Ich hoffe jemand von euch versteht mich.

     

    Der Komplex arbeitet bei mir nicht richtig. Ich finde einfach nicht herraus warum.

     

    Let me translate this... i've got the same problem, but much worse.

    Some of his stations are producing very well, some only produce sometimes, and crystal does not produce anything. Even if all needed goods are there.

     

    In my case NO station in the complex produces anything... nothing.

     

    I've tried to start up with water, energy cells and rice... but nothing happens.

    Cargo and crew are fine.

     

    Is there any bug or what is happening?

     

     

    Edit:

    Solved. Seems i got a bugged mod from my server admins modpack. Its working fine now.

  12. One of the solutions for illegal goods is to make your own mine/station in a non-patrolled sector not far from desired turret factories.

     

    Once you get that illegal Warheads, ExpCharges or whatever, go to your station and use it as temporary storage for illegal gods.

     

    The UI of "exchange cargo" allows to transfer just one unit of cargo per click, though, so it can be sometimes easier to swallow the opinion penalty than to do that clickclickclick for hundreds of warheads.

     

    I am doing this by using an external tool: KeyCommander.

     

    You can set any mouse or keybord input to be emulated, so it can do the clickclickclickclick work for you. Its even nice to store all stuff for weapons in a mine, so you don't need to care for cargo space (im playing german, how is this exactly called?) on your ship.

     

    I'm just not sure about the rules with external tools, but i think it is allowed(?)

  13. Does it supposed to be a square ?

     

    I instantly facepalmed when I saw cubic planets ;D ;D ;D

     

    But hey seriously is it a bug? or intentional might even be an awesome joke from devs xD because Avorion's planets were really awesome!!!

     

    I got same issue. All planets i saw today became cubes. Got a lil frightened when i saw it the first time  ;D

     

    Just downloading current graphic drivers, maybe this will help (Nvidia GTX 1060 6gb).

     

    Edit: Nothing changed with current drivers.

    cube.thumb.jpg.f3b43907d524422d845aaadedc203af7.jpg

×
×
  • Create New...