Kane Hart
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Posts posted by Kane Hart
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Any mods on your server, Kane Hart?
Not really sorry.
02/05/2017:
637 players registered
1590 factions registered
21 sectors in memory, 37320 sectors in total
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Don't think there was any errors:
That was the time period of when I started to record to the end.
Ahh looks like I actually got it just quests did not update right and such.
Here is a video showing what it was like trying to hand in the mission though of the cargo and still keeping it:
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Not sure if this is a bug or if I'm derping. I obtained all the materials and went to him and gave the items. He gave me the destruction warp drive thiny... But he never took the items nor did the quest update further.
So I thought maybe I'm suppose to go to a smuggler and just do the entire thing from the start but use it on him. So I went to deliver the items and boom I got to the smuggler there was a new option to destroy his warp capabilities and I did so. Then I talk to him he got mad and could not warp so he went to battle with me. I ripped him a new one and nothing else happen.
The quest still wants me to hand the parts in to create the device to use on the smuggler.
Not sure if I did something wrong or if it's a bug.
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So happy to see this. I would test on my server but it's crashing enough. But I love to see more background simulated stuff with cachup mechanics.
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Thank you like always :)
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It's not just this one but all force turrets seem to buy/sell about 10 times more then they should. I thought this was a pretty critical balance thing since they make for good cash.
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Casino on the server does not seem to remove my cash.
I also found only tested it 20 times but only got white modules the entire time the turrets were mostly white but got one blue / yellow.
Near the center (before you can enter was costing over quarter of a mil and I think that is fine.
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Pirate Warlord works though consider having a boss bar might make it a bit fun hehe.
Will test Casino out :)
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In the other Script i only removed Captains from the addcrew system
So why not edit the post? It's like the exact same mod. You going to spam a new revision as a new thread each time mate? These forums are going to get messy fast.
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Hey
I am working on a sector overview mod that will show all the entities in the current sector and when you click on it it will target it.
There will be several tab by type (stations, enemies, players etc)
So you can find your friends easier in a way. This isn't the perfect solution you want but it may be a work around to find your friends in the same sector for the time being.
I can also dig in if we can at least have a list of friendly player and you can see their coordinate and might be easier to find them on the galaxy map.
I'll keep you posted on what I find
Thanks mate looking forward to it.
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Not possible, but that's a good addition.
This and a trigger of a new Audio Track for example if we add in our own bosses be nice to replace current music playing sort of like how you do your bosses :)
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Just noticed that yeah. I would not touch the exe myself it's a smart thing you are doing but the Internet is the Internet. I would recommend 2nd version just script files and let people figure it out on their own if it becomes out of date.
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Lot of people keep talking about turret sizes so I made a quickly video showing there is already scaling through the TL's.
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Interesting. You might want to make a bug report as well as link this to it for Koonschi.
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Ahh I see. I was just using my own reboot sh script and was hoping for a simple lua stop script with messages but maybe that is not as easy. I'm not a fan doing cron jobs I always like doing all built into a script.
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This could be a good mod suggestion. Since you can make interfaces in modding maybe even hook into current interfaces maybe someone can add a switch button to owned ships panel and actually let you do that.
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Has anyone made a fully functional script to say reboot the server using /stop every say 3-6 hours with an announcement maybe 15 10 5 and then 4 3 2 1 and then 30 seconds and down countdown?
Not much of a scripter myself so hoping someone has something for this.
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Sometimes it lags a bit for me as well and I got a beefy PC. My biggest issue during a spawn in event is the game stalls for 2-5 seconds sometimes a bit more. Wonder if it can throttle it more or something to prevent stall outs.
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Still like to see this as a mod before the update if anyone is feeling like it that again is showing players on the map / sectors better not Interested in special inventory sharing etc.
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If you are still around Bam I suggest moving this into its own thread. It's useful for a lot of people and needs to be correctly seen :)
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Not something I needed but I know it was a request by someone. Hope they were happy with it and thanks for helping them and the community out :)
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Thanks for the hard work :) I can't wait to see more missions in the future. I could easily see some day having pack with like 100 missions haha.
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Mod is Complete thanks to NexusNull:
[Mod] Highlight other players in sector
in Mods
Posted
It will be added to the basegame soonTMMMMMMMMMMMMMMMMMMMM...
That being said any luck figuring out how to add them via map as well ;)?