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nexitem

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Posts posted by nexitem

  1. Enabled Traces: network
    Avorion server 2.0.9 b4c71aaba694 running on Ubuntu 18.10 starting up in "/home/gameserver/.avorion/galaxies/trior"
    Version Hash: -9214290393533939668
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz 8 Cores
    RAM: 31GB
    
    Server version, as listed publicly: 2.0.9.34379
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize
    RecordSteamInterfaceCreation (PID 24763): SteamGameServer012 / GameServer
    RecordSteamInterfaceCreation (PID 24763): SteamUtils008 / Utils
    Setting breakpad minidump AppID = 445220
    RecordSteamInterfaceCreation (PID 24763): SteamGameServer012 / GameServer
    RecordSteamInterfaceCreation (PID 24763): SteamUtils008 / Utils
    RecordSteamInterfaceCreation (PID 24763): SteamNetworking005 / Networking
    RecordSteamInterfaceCreation (PID 24763): SteamGameServerStats001 / GameServerStats
    RecordSteamInterfaceCreation (PID 24763): STEAMHTTP_INTERFACE_VERSION002 / HTTP
    RecordSteamInterfaceCreation (PID 24763): STEAMINVENTORY_INTERFACE_V001 / Inventory
    RecordSteamInterfaceCreation (PID 24763): STEAMUGC_INTERFACE_VERSION008 / UGC
    RecordSteamInterfaceCreation (PID 24763): STEAMAPPS_INTERFACE_VERSION008 / Apps
    Server failed to connect to Steam
    Server failed to connect to Steam
    Server failed to connect to Steam
    Server failed to connect to Steam

     

    steamclient.so is inside Linux64 and also the place where I start the server... did not help. Any advice? This issue is driving me crazy, DirectIP joining works via deprecated TCP/UDP mode but I doubt that's a good idea as I see the warning in the console saying you should not use it.

    I attached the log too. btw, This is a Headless server.

    serverlog 2021-10-27 16-26-00.txt

  2. I'd like to use the mod but honestly the asteroids look just too out of place. also there is some kind of weird aiming problem as it looks like the collision does not work correctly for lasers on these big polygons.

     

    Instead of scaling the asteroids parts it should consist of just many more parts... mhh?

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