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Judasilfarion

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Posts posted by Judasilfarion

  1. How are you going to have a boarding system, where crew fight crew, without a crew health system?

     

    The simple way would be to ignore health entirely - they either exist or they don't.  Then you decide on an algorithm for the odds an attacker or defender is subtracted from the total, with modifiers for the presence of security.

     

    Then doctors can be an additional modifier that decreases the chance of dead crewmen. Or rather than having health there could be 3 states, alive, wounded or dead. Wounded crewmen cannot do anything but slowly heal over time, while doctors accelerate the process

  2. Not sure how great this would be.  Besides, if you have a good shield, you would not have injuries, per se.

    But - if you get thru shields ... Well apart from wounded, if your ship is Dead - then everyone is Dead, so i am unsure how this coded mechanic (feature) would enhance the game in any interesting/valuable way.

     

    It increases how much a ship suffers as it takes damage. A ship that has taken heavy damage will also have taken heavy damage to its crew, further inhibiting its ability to fight. Furthermore, if you haven't noticed there are "security" crew members. There will be a boarding system in the future. How are you going to have a boarding system, where crew fight crew, without a crew health system?

  3. Theres already a way to upload your ships. Just share their files on this forum

     

    Why not just add the ability for NPC ships to use the template of a ship you downloaded/saved. That way you can do it choose your own ships. That's what starmade does

     

    As for faction looks, that's already going to be a thing

  4. While typing this I did think of an interesting idea: wouldn't it be cool if you could hire specialist officers with special abilities? Lieutenant sensor specialist  that increases sensor ranges. Lieutenant boarding specialist that increases security personnel effectiveness, that kind if thing. Even better if you couldn't hire them but had to find them through missions like rescues or something.

     

    Perhaps as a crew member upgrade item.

  5. I think Ye Olde Med Bay Block covering X number of crew persons installed the same way as Crew Quarters would be sufficient.

     

    Any space fairing enterprise needs to have some sort of medical back up, it should be in the game as a necessity IMHO.

     

    Crew Doctors..? As long as it's open to modding Doctors as crew could be a thing to man said Med Bays.

     

    I would likely skip that TBH, but I'm sure there are a lot of players that would like/use that kind of thing.

     

    Cheers..!

     

    I was thinking the other way around. Any medbay would just be integrated into crew quarters. You don't have special blocks for mechanics, security, boarders and command staff. But you'd need trained medical personnel to heal people. You can't do a surgical operation if all you have on hand are miners and engineers

  6. The boarding system hasn't been implemented yet, but I think the addition of shipboard doctors would be pretty neat. As far as I am aware, currently the only way for crew to die is from damage to the power generators that keep the life support systems functional, or your ship blows up and everyone dies. However, damage to the ship's health should also have a chance to kill crew members, higher if the damage is to a crew compartment. Fighters that have been severely damaged but survive the battle could have wounded pilots. Damage to the engines could result in dead or wounded engineers. Destroyed turrets could result in dead gunners and miners. Damage to the hull in general would probably result in dead mechanics, who are ubiquitous throughout the ship.

     

    A doctor could decrease the chances of crew members dying, or slowly heal crew members who are wounded. Or both. Higher ranking and professional doctors would obviously be better at healing crew.

     

    There wouldn't be any need for fancy medical bay blocks and supplies and other overcomplicated things, just crew space for the doctors. They could probably fit everything they need in the crew quarters anyways.

  7. Personally I don't think we need a super complex weapon system. The system we have now fits a good balance between complexity and simplicity. The only missing things are these

    1. Do you want to configure a turret's stats (as in Damage, Range, etc.)?

    2. Do you want to create more of the same turret (so your ships look less random)?

    3. Do you want to adjust the size of turrets?

    4. Do you want to change the appearance of turrets?

     

    This is my first post but if you ask me these 4 will make the turret system perfect :P The only thing that's missing are gigantic spinal mounted weapons, and AFAIK those are planned.

     

    Of course there are a few weapons I'd like to see adjusted in role. But being able to configure a turret's stats basically makes those roles irrelevant. I'd like to see more options for customizing weapons though. For example, burst fire on lasers(like a high intensity beam that lasts for 1 second). I kind of want to be able to adjust projectile speed and size as well

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