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EZ_Ryder

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Posts posted by EZ_Ryder

  1. Great job on the new ships,  that small interceptor, I guess it could be used as a small, low cost remote miner\salvager.  At a crew of 4 you could have one captain, 2 miners and a mechanic and it should run fine at that job.  The crew upkeep would be the lowest possible.  You could even just build it when needed for the task and the scrap it (transferring the crew back to your main ship first) when it's time to move on to another sector.  Rinse and repeat as necessary.

     

    This is what I did with the Interceptor.  They make awesome little worker drones.  I had 3 salvagers for cleaning up wrecks, and 1 miner (until there wasn't any ore, then I transferred the crew off and scrapped it).  I have 2 medium ships patrolling the sector, and taking out pirates, and the salvagers clean up the mess and bring in a nice supply of materials, money and drops. :)

  2. cant say if the said patch messed it up since i havent used it recently, but i know you gotta have a station in the sector, friendly or your own:

     

    ...

    /sethome

    Allows player to change home sector to current if friendly or own station is present. Usage: /sethome

    ...

     

    Great Mod btw, Fox approved!

     

    Doh!  Thanks Fox!  Guess I need to work on my faction standing in a lot of sectors. :)

  3. Is sethome still working for you after the patch?

    For us the repair dock method Koonschi added seems to override it.

     

    Are there any special requirements for /sethome to work?  I've used it early game (1 ship, no stations or asteroids built on yet) and when my 1 ship gets destroyed, I respawn in my drone waaaay back in the starting sector.

     

    This is on a server or in SP (double checked the install directions and made sure the scripts were in the right place).

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