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LordHavoc

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Everything posted by LordHavoc

  1. Ooh, good thread...I'll add my insight too If you use steam links, you can adjust the link to resize Lets take this link: http://images.akamai.steamusercontent.com/ugc/172663625292359893/88068CF52EC31C87B17960381C48AA1C8EF214B4/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to%3D%2A%2C%2A%7C2048%3A1152&background-color=black The sections of the link enclosed by & can be adjusted or removed completely. For resizing, if you see the section that says "fit=inside|2048:1152" you can change these numbers to change the size Like this (And if you view these links in more detail, you'll see I've removed a lot of the un-needed sections also)
  2. Lets analyse the problem Thrusters & Surface Area: People are forced to make lots of small blocks, increasing the block count and lagging slower computers Thrusters & Volume: Tricky to scale and balance Engine/Thruster combining: Some significant work will need to go into getting the graphics right(thrust animation). I propose an alternative solution which means introducing new block Keep the thrusters on surface area Introduce a thruster power block* using volume, that acts as a multiplier to thruster blocks *(Can anyone suggest a better name?) How I envisage this working is that players can continue to place flat thrusters around their ship...but only single blocks instead of arrays, and then when they need greater turning/braking, they then add the thruster power block in the centre of the ship somewhere. The bigger they make it, the more effective installed thrusters are. With a bit of math juggling, this should solve the mass/thrust scaling AND keep the block count down at the same time.
  3. Excessive use of the scale/grid sliders can help you my friend :) But it's one thing to make something huge...it's another thing entirely to make something with good mass/thrust ratio
  4. Lets not forget that thrusters are suggested to have a greater effect the further they are from centre of mass. Perhaps that could factor into the balancing question And...for breaking, if the thrusters were further forward?
  5. Not sure yet, I'm at work atm and unable to test. Will give it a try tonight and post the result
  6. I wouldn't worry too much. The mechanism currently in-game is that the higher the DPS of the weapon, the bigger & more crew is needed to run it. It hasn't been adjusted yet, but the mechanism is there; waiting for a later turn in the development lifecycle.
  7. I think I know what lyravega is trying to ask. Is it specifically related to mining and salvaging, those few blocks that seem to take ages to destroy (like 3-5 minutes) Have quick search of my earlier posts, like really early. I posted an AutoHotkey script that lets you toggle the left mouse on/off...that'll save your finger. Edit: Heres the link http://www.avorion.net/forum/index.php/topic,679.msg3373.html#msg3373
  8. I was thinking about this last night. In build mode you can set which blocks the mirror is set to, I was wondering if this relates to where the game perceives the center of the ship is. So I was thinking of making a bridge and then setting all the mirrors inside and then trying it fully zoomed in, to see if that works.
  9. I just spotted the Imperial Class star destroyer on your steam screenshots; It's amazing, have you uploaded the XML for it? Turns out i clicked off your steam profile and went to the generic Avorion screenshots. The SD was by a person called: Khillmarr
  10. There we go, a lick of paint, some crew quarters in strategic positions and we now have a ship :) High res version
  11. Really starting to come together nicely. Time to do some detailing and painting now
  12. I've got a new project on the go: A Romulan Warbird
  13. Give it a lick of dark-grey and green paint and you have yourself a borg sphere :)
  14. Excellent ship design; nice work in keeping the block count low as well If I were to fault it in anyway, would be the manouverability. Maybe find somewhere to add flattened thrusters to increase yaw/pitch/roll
  15. Ooh, red dwarf :) I might take that one on
  16. What we builders need is a top-side-front image to work off. Like a character sheet
  17. You is very welcome http://www.avorion.net/forum/index.php/topic,1071.msg4856.html#msg4856
  18. YES! A way to determine which guns are good or not!
  19. How'd you get the hyperspace cooldown to 0sec?
  20. 3wirerick did a lovely kestral build; and as a fellow EvE fan, here's my favourite ship - The Caldari Drake
  21. Challenge Accepted! I got some free time today, I'm putting together a drake now...only one problem; I built it backwards ::) :P In the process of turning it around, but 11k blocks is slow to load
  22. 1000000 hit points!(well...nearly) I'm liking the style
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