LordHavoc
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Everything posted by LordHavoc
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Ooh, good thread...I'll add my insight too If you use steam links, you can adjust the link to resize Lets take this link: http://images.akamai.steamusercontent.com/ugc/172663625292359893/88068CF52EC31C87B17960381C48AA1C8EF214B4/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to%3D%2A%2C%2A%7C2048%3A1152&background-color=black The sections of the link enclosed by & can be adjusted or removed completely. For resizing, if you see the section that says "fit=inside|2048:1152" you can change these numbers to change the size Like this (And if you view these links in more detail, you'll see I've removed a lot of the un-needed sections also)
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Arrhh, my eyes
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Lets analyse the problem Thrusters & Surface Area: People are forced to make lots of small blocks, increasing the block count and lagging slower computers Thrusters & Volume: Tricky to scale and balance Engine/Thruster combining: Some significant work will need to go into getting the graphics right(thrust animation). I propose an alternative solution which means introducing new block Keep the thrusters on surface area Introduce a thruster power block* using volume, that acts as a multiplier to thruster blocks *(Can anyone suggest a better name?) How I envisage this working is that players can continue to place flat thrusters around their ship...but only single blocks instead of arrays, and then when they need greater turning/braking, they then add the thruster power block in the centre of the ship somewhere. The bigger they make it, the more effective installed thrusters are. With a bit of math juggling, this should solve the mass/thrust scaling AND keep the block count down at the same time.
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Excessive use of the scale/grid sliders can help you my friend :) But it's one thing to make something huge...it's another thing entirely to make something with good mass/thrust ratio
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Lets not forget that thrusters are suggested to have a greater effect the further they are from centre of mass. Perhaps that could factor into the balancing question And...for breaking, if the thrusters were further forward?
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Not sure yet, I'm at work atm and unable to test. Will give it a try tonight and post the result
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weapon balancing suggestion(from concern)
LordHavoc replied to cy414's suggestion in Suggestions & Idea Voting
I wouldn't worry too much. The mechanism currently in-game is that the higher the DPS of the weapon, the bigger & more crew is needed to run it. It hasn't been adjusted yet, but the mechanism is there; waiting for a later turn in the development lifecycle. -
I think I know what lyravega is trying to ask. Is it specifically related to mining and salvaging, those few blocks that seem to take ages to destroy (like 3-5 minutes) Have quick search of my earlier posts, like really early. I posted an AutoHotkey script that lets you toggle the left mouse on/off...that'll save your finger. Edit: Heres the link http://www.avorion.net/forum/index.php/topic,679.msg3373.html#msg3373
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I was thinking about this last night. In build mode you can set which blocks the mirror is set to, I was wondering if this relates to where the game perceives the center of the ship is. So I was thinking of making a bridge and then setting all the mirrors inside and then trying it fully zoomed in, to see if that works.
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My Star Trek and other sleek and efficient desings
LordHavoc replied to Falkenherz's topic in Creations
I just spotted the Imperial Class star destroyer on your steam screenshots; It's amazing, have you uploaded the XML for it? Turns out i clicked off your steam profile and went to the generic Avorion screenshots. The SD was by a person called: Khillmarr -
There we go, a lick of paint, some crew quarters in strategic positions and we now have a ship :) High res version
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Really starting to come together nicely. Time to do some detailing and painting now
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I've got a new project on the go: A Romulan Warbird
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Give it a lick of dark-grey and green paint and you have yourself a borg sphere :)
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Excellent ship design; nice work in keeping the block count low as well If I were to fault it in anyway, would be the manouverability. Maybe find somewhere to add flattened thrusters to increase yaw/pitch/roll
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Ooh, red dwarf :) I might take that one on
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What we builders need is a top-side-front image to work off. Like a character sheet
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You is very welcome http://www.avorion.net/forum/index.php/topic,1071.msg4856.html#msg4856
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YES! A way to determine which guns are good or not!
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How'd you get the hyperspace cooldown to 0sec?
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3wirerick did a lovely kestral build; and as a fellow EvE fan, here's my favourite ship - The Caldari Drake
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Challenge Accepted! I got some free time today, I'm putting together a drake now...only one problem; I built it backwards ::) :P In the process of turning it around, but 11k blocks is slow to load
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1000000 hit points!(well...nearly) I'm liking the style