LordHavoc
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Posts posted by LordHavoc
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Ooh, good thread...I'll add my insight too
If you use steam links, you can adjust the link to resize
Lets take this link:
The sections of the link enclosed by & can be adjusted or removed completely. For resizing, if you see the section that says "fit=inside|2048:1152" you can change these numbers to change the size
Like this (And if you view these links in more detail, you'll see I've removed a lot of the un-needed sections also)
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Arrhh, my eyes
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Lets analyse the problem
- Thrusters & Surface Area: People are forced to make lots of small blocks, increasing the block count and lagging slower computers
- Thrusters & Volume: Tricky to scale and balance
- Engine/Thruster combining: Some significant work will need to go into getting the graphics right(thrust animation).
I propose an alternative solution which means introducing new block
Keep the thrusters on surface area
Introduce a thruster power block* using volume, that acts as a multiplier to thruster blocks
*(Can anyone suggest a better name?)
How I envisage this working is that players can continue to place flat thrusters around their ship...but only single blocks instead of arrays, and then when they need greater turning/braking, they then add the thruster power block in the centre of the ship somewhere. The bigger they make it, the more effective installed thrusters are.
With a bit of math juggling, this should solve the mass/thrust scaling AND keep the block count down at the same time.
- Thrusters & Surface Area: People are forced to make lots of small blocks, increasing the block count and lagging slower computers
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Jesus! Man I carry such respect for you guys and your mind-boggling large creations. I struggle at my 20-30k or so tonnage. From concept to functional craft; looking forward to seeing it in it's final form friend!
Excessive use of the scale/grid sliders can help you my friend :)
But it's one thing to make something huge...it's another thing entirely to make something with good mass/thrust ratio
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Lets not forget that thrusters are suggested to have a greater effect the further they are from centre of mass. Perhaps that could factor into the balancing question
And...for breaking, if the thrusters were further forward?
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Are you sure the focus function is persistent, like is the mirror still in the same position after leaving build mode and entering build mode again?
Not sure yet, I'm at work atm and unable to test. Will give it a try tonight and post the result
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I wouldn't worry too much.
The mechanism currently in-game is that the higher the DPS of the weapon, the bigger & more crew is needed to run it.
It hasn't been adjusted yet, but the mechanism is there; waiting for a later turn in the development lifecycle.
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I think I know what lyravega is trying to ask. Is it specifically related to mining and salvaging, those few blocks that seem to take ages to destroy (like 3-5 minutes)
Have quick search of my earlier posts, like really early. I posted an AutoHotkey script that lets you toggle the left mouse on/off...that'll save your finger.
Edit: Heres the link
http://www.avorion.net/forum/index.php/topic,679.msg3373.html#msg3373
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oh cool thanks. changing it to 100km's since theres been some stations that are super far away and im super lazy
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I was thinking about this last night.
In build mode you can set which blocks the mirror is set to, I was wondering if this relates to where the game perceives the center of the ship is.
So I was thinking of making a bridge and then setting all the mirrors inside and then trying it fully zoomed in, to see if that works.
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I just spotted the Imperial Class star destroyer on your steam screenshots; It's amazing, have you uploaded the XML for it?
Turns out i clicked off your steam profile and went to the generic Avorion screenshots. The SD was by a person called: Khillmarr
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There we go, a lick of paint, some crew quarters in strategic positions and we now have a ship :)
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Really starting to come together nicely. Time to do some detailing and painting now
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I've got a new project on the go: A Romulan Warbird
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Give it a lick of dark-grey and green paint and you have yourself a borg sphere :)
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Excellent ship design; nice work in keeping the block count low as well
If I were to fault it in anyway, would be the manouverability. Maybe find somewhere to add flattened thrusters to increase yaw/pitch/roll
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Ooh, red dwarf :)
I might take that one on
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What we builders need is a top-side-front image to work off. Like a character sheet
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Starting Line 529
item.name = item.name or "" item.price = item.price or 0 item.amount = amount
item.amount = amount * x
Replace x for any wished number
(Thanks to random dude, can't remember his name)
You is very welcome
http://www.avorion.net/forum/index.php/topic,1071.msg4856.html#msg4856
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YES!
A way to determine which guns are good or not!
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How'd you get the hyperspace cooldown to 0sec?
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3wirerick did a lovely kestral build; and as a fellow EvE fan, here's my favourite ship - The Caldari Drake
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I don't know. i just finished the shell on a Cormorant and i can tell you a Drake would be ungodly huge.
Challenge Accepted!
I got some free time today, I'm putting together a drake now...only one problem; I built it backwards ::) :P
In the process of turning it around, but 11k blocks is slow to load
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1000000 hit points!(well...nearly)
I'm liking the style
Kwitch's builds
in Creations
Posted
"LIQUID SCHWARTZ!"