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LordHavoc

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Posts posted by LordHavoc

  1. Ooh, good thread...I'll add my insight too

     

    If you use steam links, you can adjust the link to resize

     

    Lets take this link:

    http://images.akamai.steamusercontent.com/ugc/172663625292359893/88068CF52EC31C87B17960381C48AA1C8EF214B4/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to%3D%2A%2C%2A%7C2048%3A1152&background-color=black

     

    The sections of the link enclosed by & can be adjusted or removed completely. For resizing, if you see the section that says "fit=inside|2048:1152" you can change these numbers to change the size

     

    Like this (And if you view these links in more detail, you'll see I've removed a lot of the un-needed sections also)

     

    ?fit=inside|128:1152

    ?fit=inside|256:1152

    ?fit=inside|512:1152

  2. Lets analyse the problem

     

    • Thrusters & Surface Area: People are forced to make lots of small blocks, increasing the block count and lagging slower computers
    • Thrusters & Volume: Tricky to scale and balance
    • Engine/Thruster combining: Some significant work will need to go into getting the graphics right(thrust animation).

     

    I propose an alternative solution which means introducing new block

    Keep the thrusters on surface area

    Introduce a thruster power block*  using volume, that acts as a multiplier to thruster blocks

    *(Can anyone suggest a better name?)

     

    How I envisage this working is that players can continue to place flat thrusters around their ship...but only single blocks instead of arrays, and then when they need greater turning/braking, they then add the thruster power block in the centre of the ship somewhere. The bigger they make it, the more effective installed thrusters are.

     

    With a bit of math juggling, this should solve the mass/thrust scaling AND keep the block count down at the same time.

  3. Jesus! Man I carry such respect for you guys and your mind-boggling large creations. I struggle at my 20-30k or so tonnage. From concept to functional craft; looking forward to seeing it in it's final form friend!

     

    Excessive use of the scale/grid sliders can help you my friend :)

     

    But it's one thing to make something huge...it's another thing entirely to make something with good mass/thrust ratio

  4. Are you sure the focus function is persistent, like is the mirror still in the same position after leaving build mode and entering build mode again?

     

    Not sure yet, I'm at work atm and unable to test. Will give it a try tonight and post the result

  5. I think I know what lyravega is trying to ask. Is it specifically related to mining and salvaging, those few blocks that seem to take ages to destroy (like 3-5 minutes)

     

    Have quick search of my earlier posts, like really early. I posted an AutoHotkey script that lets you toggle the left mouse on/off...that'll save your finger.

     

    Edit: Heres the link

     

    http://www.avorion.net/forum/index.php/topic,679.msg3373.html#msg3373

  6. I was thinking about this last night.

     

    In build mode you can set which blocks the mirror is set to, I was wondering if this relates to where the game perceives the center of the ship is.

    So I was thinking of making a bridge and then setting all the mirrors inside and then trying it fully zoomed in, to see if that works.

  7.  

    I don't know. i just finished the shell on a Cormorant and i can tell you a Drake would be ungodly huge.

     

    Challenge Accepted!

    I got some free time today, I'm putting together a drake now...only one problem; I built it backwards  ::)  :P

     

    In the process of turning it around, but 11k blocks is slow to load

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