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reyyn

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Posts posted by reyyn

  1. Some of the UI is hard-baked into the C++ side of the code, and us modders can't touch it if that's the case. For many "basic" elements such as the Turret Icons, their placement, the healthbars, etc., this is true. So I expect that, no, we cannot remove the grey bar.

     

    This is what I suspect to be the case. I was unable to see anything that looked to me as a change I could make anywhere.

     

    What *might* be possible is that one could remove the "overheats" modifier from the railgun completely, stripping it from the game. But only if "overheats" is a property added to the railgun in lua script and isn't baked into the behaviour of what defines a weapon as a railgun. But that's also beyond the purview of this mod, I feel.

     

    This is what I hope is the case. I have been unable to figure this out myself, though admittedly I am not very familiar with the modifiable lua scripts.

  2. So I have a problem with the grey bars that show up for overheating/energy turrets in the in game UI. I used this mod to lower the heat on a railgun and it did eventually remove the "overheats" modifier from the tooltip at least. However, the grey bar still shows in game. Is it possible for the mod to remove this grey bar? (I suspect not as it is in UI code somewhere in the game client that displays those bars based on the turret type).

     

    This then got me questioning if it was possible to add other modifiers with a mod such as burst fire, ionized projectiles and what have you.

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