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Draxiss

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  1. I've been looking into making my own system upgrade scripts, and I've formed some questions: Are the scripts located in /data/scripts/systems called only when a new system upgrade is generated, or every time a system upgrade is used? If it's the latter, does that mean that system upgrades are stored as a seed and rarity value? If so, how would I go about creating a customizable upgrade? Would it be better to try to reverse-engineer a seed from the values given? Eventually, I want to be able to custom-create my own system upgrades using commands. While I have done a tutorial or two on LUA, I'm not super fluent (and I'm pretty unused to not having to declare my variables and an int, string, etc.), so there's a chance I'm missing something super obvious. Also, are there any tutorials on adding custom turrets, system upgrades, blocks or suchlike to Avorion?
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