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Alanthier

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Everything posted by Alanthier

  1. is there a reason we can't pick up cargo as soon as the wreckage drops it now? it literally takes almost 5 minutes for it to let me pick it up(this is in SP too) and by the time I can, they all start disappearing
  2. Alanthier

    Economy Update

    Well now...lets see if this update is really what it's cracked up to be!!! I'm excited :3
  3. Are we talking about newly generated stations or old ones? The old ones don't have as many production centers, so it takes them longer to produce. Can you give a seed and sector where this happens so that we can reproduce it? Talking about AI stations, they consume their items so slowly that players end up overproducing(for making money early on, since you tripled the cost of starting stations which was honestly a horrible move) and can't really do much with the resources, since the stations in every system you go to will be full from your sold materials. Also, it's random when AI stations that generate will have extremely low buy/sell amounts. I've still seen sectors that have 0/0 stock for items, or 0/10 as their max.
  4. Would it be possible for you to increase the rate in which AI stations consume their materials? Right now it's honestly extremely slow. Also, Please fix this issue with AI stations who have a max capacity to hold items that ranges from 0/0 to like 0/10, that's kinda...dumb -_-
  5. OMG finally no standing loss/damage with AI colliding with player stations? THANK YOU!!!!!! AND Generals/officers at military outposts all the time? Hallelujah!!!! This looks like a great improvement :)
  6. See? Told you it was bugged on their landing(deleted/destroyed, same difference in this situation). Thank you for fixing it.
  7. there is nothing to be more specific about. They are returning to hangar, my ship doesn't have to be moving, there is nothing in the area to attack them, and they die. They literally erase themselves from existence. You literally don't have to do anything fancy to reproduce it, just sit there and tell them to go do something, then to return, and they disappear when entering the hangar but do not actually enter it, they vanish from your list and are thus, destroyed.
  8. Fighters randomly die, or crash into the hangar when they're returning. Waste of an update imho, if all they do is constantly blow up when your ship ISN'T moving, and they're trying to RTB.
  9. Bugfixes [uBR] Fixed roll being displayed as bad even though it's not when using gyros [uBR] Fixed normal cargo getting sold at smuggler's market instead of stolen cargo [uBR] Fixed a crash in the inventory selections related to tooltips These, <3 Thank you.
  10. none of the permit tiers work. At first I thought that I was just lucky and they worked for me, and then a destroyer was right next to me and stopped me, while I had the highest tier permit that allows the transport of all the cargo types, that I bought FROM that faction, IN that same sector -_- . it does seem like they don't scan you from as far as they usually do though, because this one didn't bother scanning me until I was about 500m from it, instead of a few km away.
  11. already did, more than once. Even through in game ticket system.
  12. Game CTD's when you open the System upgrade tab and either Add a module, remove a module, or even hover OVER a module you wish to read a description of. There is no error message, it just flat out closes. The game is now unplayable. Files verified, game uninstalled, files deleted for everything, reinstalled, and it still does this. I'll insert a copy/paste of the final lines of the log here, which is where it says there is an error in the log, but then nothing after it. 2017-06-20 16-20-00| Error: EXCEPTION_ACCESS_VIOLATION 2017-06-20 16-20-00| [1] ?? 5725096 2017-06-20 16-20-00| [2] ?? 6749614 2017-06-20 16-20-00| [3] ?? 6745208 2017-06-20 16-20-00| [4] ?? 6726378 2017-06-20 16-20-00| [5] ?? 10944930 2017-06-20 16-20-00| [6] ?? 10838833 2017-06-20 16-20-00| [7] ?? 5277730 2017-06-20 16-20-00| [8] ?? 4989392 2017-06-20 16-20-00| [9] ?? 4961673 2017-06-20 16-20-00| [10] ?? 4229658 2017-06-20 16-20-00| [11] ?? 4231473 2017-06-20 16-20-00| [12] ?? 4208460 2017-06-20 16-20-00| [13] Mix_SetPanning 18472015 2017-06-20 16-20-00| [14] ?? 4199416 2017-06-20 16-20-00| [15] ?? 4199659 2017-06-20 16-20-00| [16] BaseThreadInitThunk 140725066409844 2017-06-20 16-20-00| i looked at the log before I opened the ship menu, and after, the lines prior to that Error: EXCEPTION_ACCESS_VIOLATION, are both normal, and the same as the other logs prior to this update. The exact same error will occur when you try to look at your items by pressing "I" and clicking the inventory tab. The game is unplayable at this point.
  13. the game keeps crashing any time I go to swap out system upgrades, and it's happening to a lot of ppl on the server(and other servers I've tried) Edit: Also, opening the inventory appears to cause this as well. Uninstalling/reinstalling/verifying file integrity does absolutely nothing to help.
  14. Still have to manually input very small numbers into the box to sell, like if i have say, 500 of something that's stolen, it makes me sell them 90% of the time, at like 5 at a time. On top of that, it pulls from NON stolen variants of the same kind of cargo FIRST, forcing you to sell it to them at the 15% total value. That's extremely retarded. Especially since the UI likes to bug out and not let you exit the UI or anything, when you are having to manually input small figures like that rapidly, forcing you to force close the game. Fix it. Please.
  15. have you fixed the bug with smuggler's outposts prioritizing your NON stolen loot that you have, as "stolen" when you sell your stolen stuff? thereby making it sell in quantities of your Non stolen version of the loot you have?(like if you have say, 30 stolen hydrogen, and 1000 that aren't, it kept making you sell the non stolen at 30 per sale attempt, but would draw from your NON stolen goods)?
  16. what about player station sizes to scale with production output, like the AI faction's stations do?
  17. I'd love to see these 2, along with Spirit of Fire and Forward Unto Dawn :3
  18. It's extremely stupid, when you have a station that PRODUCES a "dangerous" material, and the faction destroyers decide that "you yourself" are carrying the material, they stop the ship you're CURRENTLY in and demand a ridiculous payment, and if you don't follow through, they attack not YOU, but your STATION that is PRODUCING the material. How retarded is that? You guys need to learn to implement things that are REQUIRED to AVOID crap like that, before you add in a feature without it. So since you ppl are so intent on taking all eternity to come out with the new update, the LEAST you can do, is put out a patch that removes the deeming of material "dangerous," and remove the requirement of permits that don't exist. Not all of us play on modded servers that have the mod for permits. Fix it.
  19. Give us a way to cancel an accidental construction in the shipyards. It's really stupid that we have to wait(especially for the larger ships one plans to use as stations) to finish, before you can scrap it and do it ALL over again, because you forgot to check the "station founder) box. (Or give us a way to just FOUND a station from any ship, instead of us NEEDING to make it at a shipyard all the time.
  20. Please, for the love of God, turn down: A)how widespread the faction wars are, it's really stupid that you can't move from any sector that has stations for trade, without being caught in a server crashing faction war, B)the number of destroyers each faction spawns. There is no reason for them to always spawn like 6-11 destroyers, that's stupid, the lag from all their weaponry and shields flickering will crash anyone on a toaster to mid grade computer. C)Alien fleet/Pirate fleet spawn times. They spawn WAY too frequently. And half the time, you get MORE than one spawning in within 5 minutes of the previous one, especially when you get closer to the center, where fights last MUCH longer. And when you get BOTH spawning simultaneously, as well as the smaller(or larger in the case of aliens) fleets spawning in, it becomes the same size as a faction battle, lagging everyone(and everything) to hell. D) Limit the # of destroyers that the factions can get when they spawn in, limit it to ONE sector at a time, not EVERY sector in that controlled area that is full of stations. I know that the game unloads the sector when no one is in it, but it resumes when someone comes back. So if someone leaves a full on battle and it unloads, and ends up in another one, and then someone ELSE happens upon the sector that the first person had left, while that person is STILL in the other sector that has a battle going on, boom. Server/clients all crash. Use your heads, and take this suggestion seriously.
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