mysteryx
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Posts posted by mysteryx
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Thanks Namuras, ill open a thread in Bug's area.
After showing me the penetration thing (havnt seen before) i've done few tests, and there it is: hull = armor for railguns.
must be a bug (block or text, dont know)
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Because in PvP you usually use shield penetrating weapons. And when penetrating shield you can have 100mil of shield, but your "low" hull hitpoints will melt in seconds
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More layers = more applied damage, even its armored!
tried with 5 layers of armor. adding more damage per layer... up to millions when shot in right angle
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Armor stops railguns. Stone stops electricity
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Hi folks.
We're thinking about setting up pvp (in any way, dunno where and how and rules and things and bla).
I've tested different ways of blocking incoming damage, hull/armor/integrity fields.
Then i've added 5x1000 dps weapons of every type, and start shooting.
2 milion armor hitpoints (because shield doesn't matter in pvp)
Every weapon is well balanced so far, beside the railgun.
In my opinion the armor blocks must reduce the incoming railgun damage.
Otherwise armor would be a bit useless, and placing smallblocks (w/o integrity field) is better than armoring(with integrity field) the ship.
Is my thought correct, or am i missing something?
o/
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Mon Feb 20 14:44:42 2017| An exception occurred: basic_string::substr: __pos (which is 5) > this->size() (which is 3)
Reproduce:
[*]Go to buildmode
[*]Open sizebox
[*]edit sizes
[*]forget to click somewhere else
[*]press w/a/s/d or any other letter
[*]then try to build
[*]game closes with error shown above
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Was in early versions too
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ahaha such a noob. yes, after a short amount of time everything despawns.
5 mins until loot is available for everybody10 mins until loot/resources despawn
30 mins until wreckage despawn
if i remember correctly
its not your fault if they wait so long. as told before and in discord, they stack npc until server starts lagging and wait until it despawns because of reasons and cry afterwards :D
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If I want to achieve a a lot of omicrons (at least 50K or higher) what is the best weapon?
Railguns and Rockets are your best chance to archieve high omicron.
I have been using lasers so far, but crafting can get the lasers only up to 450 damage per second.If you really want to have calculated DPS: http://www.avorion.net/forum/index.php/topic,1635.0.html
To become the strongest in your universe, you have to be patient.
Fly around and search for every turret factory you can find (and even discover new factions and grind them up).
Write down the the coordinates of the factories, and notice the DPS/Bonuses/Range and things, everything thats valueable.
Like this:
Then you'll find the strongest weapon ever. In my case its a xanion laser with 13500 dps (this is only showing lasers/Rail because mate asked for these).
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Sometimes, after an other player jumps into the sector, weapons do not longer damage enemies
-> Relog -> fixed. Dunno why.
Lag with >2 peoples see screenshot
despawning drops: after 5(?) minutes everybody can pickup everything.
Lets assume they are fighting and fighting and fighting all the npc... and at some point, somebody decide to loot.
he loots everything...
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It wasn't the Boss himself.
The NPC that spawn wave after wave, added somehow, up to 50 ships + boss in a single battle.
Like this:
Some dudes are farming these to do something, dunno what (no, they dont salvage this stuff).
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Hi@
The NPC are messing around with the new thrusters.
Some of them can't move, others can move, but don't change their flightpath.
Others are drifting and drifting and drifting...
I don't think this is normal :P
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We found a economy/gamebreaking problem today.
You know the big Breeders? No? Good. Stop reading please! If yes, continue:
Find oneand Claim/Build Mine.
Then deconstruct everything
Up to millions of credits + up to 500.000 Ogonite/Avorion per breeder.
This is way too much I think.
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updated
Tarantel, would be nice if you add this to you ModList
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Can you add an adjustable function to ignore a wreckage with less then x of material or smaller than x*y*z
Lets say for a default value: Ignore everything with less then 100 units or 1x1x1
Sometimes my fighters are hunting a 1-material-supersmall-block for hours ... :D
And, can you add a function to split the groups to get their own target? sometimes they all hunt the same little block, not that good i think :)
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Thank you LordHavoc, edited :)
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You mean like this? http://www.avorion.net/forum/index.php/topic,1329.0.html
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Hi@
long story short:
Found new ship
hop in and place one upgrade
jump out
kill new "ship"
approx. 50% chance of double item drop (the placed upgrade!) plus chance of extra drop (weapon/upgrade)
have not checked if same chance with 2+ upgrades, but 500 iron for double legendary is fair enough :P
edit: fixed image
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And on veteran i saw dreadnoughts. have not seen any on normal yet (in core area)
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With the additions and edits below the equipment dock is worth visiting it. And Turret factories can produce higher quality turrets.
And every shop has more items in stock now!
Ive posted the code for this, to edit the files by hand, in case you have to redo things or koonschi updated files.
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\data\scripts\entity\merchants\turretfactory.lua (client + serverside)
Starting Line 348
rarityCombo:addEntry("Common"%_t) rarityCombo:addEntry("Uncommon"%_t) rarityCombo:addEntry("Rare"%_t) rarityCombo:addEntry("Exceptional"%_t)
Add
rarityCombo:addEntry("Exotic"%_t)
or even
rarityCombo:addEntry("Legendary"%_t)
When you want to to build these quality turrets
Screenshot: https://i.gyazo.com/248fcb74fb7a79cde329be96225c849c.png
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\data\scripts\lib\shop.lua (serverside)
Starting Line 529
item.name = item.name or "" item.price = item.price or 0 item.amount = amount
item.amount = amount * x
Replace x for any wished number
(Thanks to LordHavoc! >> Link <<)
Screenshot: see below
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\data\scripts\lib\fightergenerator.lua (serverside)
Starting line 42
rarities[5] = 0.2 -- legendary rarities[4] = 1 -- exotic rarities[3] = 4 -- exceptional rarities[2] = 8 -- rare rarities[1] = 16 -- uncommon rarities[0] = 64 -- common
Remove rarity you dont want or set it to 0, and adjust the other values if needed/wanted.
All remove rarities will not shown in the shop again!
Screenshot: https://i.gyazo.com/c6cda516183f3bb8b92ba31c337dd88d.png
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\data\scripts\lib\turretgenerator.lua (serverside)
Starting line 42
rarities[5] = 0.2 -- legendary rarities[4] = 1 -- exotic rarities[3] = 4 -- exceptional rarities[2] = 8 -- rare rarities[1] = 16 -- uncommon rarities[0] = 64 -- common
Remove rarity you dont want or set it to 0, and adjust the other values if needed/wanted.
All remove rarities will not shown in the shop again!
Screenshot: https://i.gyazo.com/539cf1a11918437576980ffa41ef88d5.png
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\data\scripts\lib\upgradegenerator.lua (serverside)
starting line 63
table.insert(weights, 16) table.insert(weights, 48) -- common table.insert(weights, 16) -- uncommon table.insert(weights, 8) -- rare table.insert(weights, 4) -- exceptional table.insert(weights, 1) -- exotic table.insert(weights, 0.2) -- legendary
starting line 88
table.insert(weights, 2 + pos * 14) -- 16 at edge, 2 in center table.insert(weights, 8 + pos * 40) -- 48 at edge, 8 in center, common table.insert(weights, 8 + pos * 8) -- 16 at edge, 8 in center, uncommon table.insert(weights, 8) -- rare table.insert(weights, 4) -- exceptional table.insert(weights, 1) -- exotic table.insert(weights, 0.2) -- legendary
Set rarities you don't want to 0, adjust the other values if needed/wanted.
All remove rarities will not shown in the shop again!
Screenshot: https://i.gyazo.com/b6b7025c2d9645d6346b18f43ccf1af6.png
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Hi there
what do the different difficulty modes change in the game?
Cant find any infos about this :O
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crafted lasers:
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Thermal Cost %/Shot
Thermal Cooldown %/Second
Overheated Cooldown %/Second (If it's not the same)
You mean "Maximum Heat"? :>
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Everything said in title, but here we go:
I do some auto-targetting action with my mining barge. all my laz0rs do their proper work w/o any action of mine.
When i leave the asteroid before i pop it, the lasers are still trying to do some mining actions.
same on salvaging lasers.
Deactivating and activation doesnt help, you have to switch the turret mode.
Should be like lasers. out of range -> aquire new target when something in range is found :)
Uninstall reinstall
in General Discussion
Posted
Afaik Savegame and ships are saved in %appdata% -> avorion
you can save them before uninstalling :)