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DextorPlays

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Posts posted by DextorPlays

  1. I have a ship that glitched outside the sectors boundaries.  Game loads with normal UI but the space rendered is all grey with no locations available like stations.  After playing with the Player.dat files I was able to span myself in a drone at a shipyard.  Going to strategic view I can select my ship and it is listed as 1.65363e+015km away.  Well outside the sector edges.  If I try to teleport the ship to another sector the game hangs.  I can obviously rebuild the ship, but the old one will still be stuck on the galactic map.  Any way to teleport the ship to me or force a location change on the ship within a sector? 

     

    Other things tried. 

    Enter build to delete all the blocks and ship.  Ship does not render

    Select the ship on the galactic map and order it to jump to another sector.  The ship never jumps.

     

    Fixed:

    Created copy of the Galaxies files in %appdata%

    Deleted all Player_1.dat files in the Player folder

    Restarted avorion to new game and shut down game

    copied player_1.dat files back from backup

    Deleted offending sector

    Restarted Avorion (Offending sector recreated and I spawned in my drone at shipyard. Offending ship still on galaxy map.)

    Command offending ship to jump to another sector

    ** Time passed as I played game **

    Ship eventually jumps to other sector and is recoverable.

     

    **Note: Some of these steps may not be required. I took out the big hammer and started whacking until it worked.

  2. Avorion Client Beta 0.11 r7857

     

    Client Crash: Game loads and draws the environment.  The ship responds to commands for a brief (2 secs) moment and then the game freezes.  Mouse clicking gives a cycling cursor outside of the Avorion window and gives a system message that the game is not responding.

     

    Bug creation: I had just repaired a discovered old ship. I selected the ship and went into build. From here I disassembled the ship for materials down to the core block.  At this point I unselected safe mode and deleted the core block.  This caused the game to freeze.  I also note that the ship does still exist on reloading as I can see a small Green box on the edge of my screen representing it.

     

    After waiting 5 minutes, I select Close Program which closes the client and server.

     

    I have tried multiple reboots of the system, client and server.

     

    Operating System: Windows 10 Pro

    CPU: Intel® Core i7-3930K CPU @ 3.20GHz with 16GB memory

    GPU : GeForce GTX 660/PCIe/SSE2

     

    Client Log:

    2017-05-26 10-21-07| Client started: "G:\Program Files (x86)\SteamLibrary\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

    2017-05-26 10-21-07| Enabled Traces:

    2017-05-26 10-21-07| Client Beta 0.11 r7857, running on Windows 8.1+.

    2017-05-26 10-21-07| CPU: GenuineIntel 12 Cores

    2017-05-26 10-21-07| Init Steamworks...Installed Steam exception handler

    2017-05-26 10-21-07| Init Steamworks... ok

    2017-05-26 10-21-08| Init Steamworks ok

    2017-05-26 10-21-08| Init SDL2... ok

    2017-05-26 10-21-08| Getting display mode... ok

    2017-05-26 10-21-08| Current display mode: 1920 x 1080

    2017-05-26 10-21-08| Creating settings... loading... setting language... ok

    2017-05-26 10-21-08| Creating client window...Creating borderless window

    2017-05-26 10-21-08| Detected 2 displays

    2017-05-26 10-21-08| Display 0: x: 0, y: 0, w: 1920, h: 1080

    2017-05-26 10-21-08| Display 1: x: -1920, y: 0, w: 1920, h: 1080

    2017-05-26 10-21-08| Using display 0

    2017-05-26 10-21-08| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok

    2017-05-26 10-21-08| GetDrawableSize: 1920 1080

    2017-05-26 10-21-08| GetWindowSize: 1920 1080

    2017-05-26 10-21-08| Creating GL context... ok

    2017-05-26 10-21-08| Setting window mode WindowedSeamless... ok

    2017-05-26 10-21-08| Creating client window ok

    2017-05-26 10-21-08| Init rendering... starting rendering... initialize...OpenGL Context Information:

    2017-05-26 10-21-08| Version: 4.5

    2017-05-26 10-21-08| VersionString: 4.5.0 NVIDIA 376.53

    2017-05-26 10-21-08| Vendor: NVIDIA Corporation

    2017-05-26 10-21-08| Renderer: GeForce GTX 660/PCIe/SSE2

    2017-05-26 10-21-08| GLSL Version: 4.50 NVIDIA

    2017-05-26 10-21-08| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096

    2017-05-26 10-21-08| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024

    2017-05-26 10-21-08| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384

    2017-05-26 10-21-08| GL_MAX_ELEMENTS_INDICES: 1048576

    2017-05-26 10-21-08| GL_MAX_ELEMENTS_VERTICES: 1048576

    2017-05-26 10-21-08| GL_MAX_RENDERBUFFER_SIZE: 16384

    2017-05-26 10-21-08| GL_MAX_TEXTURE_SIZE: 16384

    2017-05-26 10-21-08| GL_MAX_VERTEX_ATTRIBS: 16

    2017-05-26 10-21-08| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

    2017-05-26 10-21-08| Init GLEW... ok

    2017-05-26 10-21-08| Init Debug Message Callback... ok

    2017-05-26 10-21-08| Set VSync... ok

    2017-05-26 10-21-08| Secure BackBuffer... ok

    2017-05-26 10-21-08| Init Canvas...Create canvas of size 1920 x 1080... ok

    2017-05-26 10-21-08| Init Canvas ok

    2017-05-26 10-21-08| Init Refraction Texture... ok

    2017-05-26 10-21-08| Init Post Processing... ok

    2017-05-26 10-21-08| Init Debug Renderers... ok

    2017-05-26 10-21-08| DepthTexturesSupported: yes

    2017-05-26 10-21-08| IntVertexAttributesSupported: yes

    2017-05-26 10-21-08| DeferredSupported: yes

    2017-05-26 10-21-08| LowSpecGPUDetected: no

    2017-05-26 10-21-08| Rendering initialized

    2017-05-26 10-21-08| Init rendering ok

    2017-05-26 10-21-08| Check problematic drivers... ok

    2017-05-26 10-21-08| Init shader level... ok

    2017-05-26 10-21-08| Init loading screen... ok

    2017-05-26 10-21-08| Draw first loading screen... draw... ok

    2017-05-26 10-21-08| Init SFX... ok

    2017-05-26 10-21-08| Init Input... ok

    2017-05-26 10-21-08| Init GameInput... ok

    2017-05-26 10-21-08| Init Main Menu... ok

    2017-05-26 10-21-09| Init Music... ok

    2017-05-26 10-21-09| Apply loaded settings... ok

    2017-05-26 10-21-09| Adjust settings to GPU... ok

    2017-05-26 10-21-09| Client initialized

    2017-05-26 10-21-09| Received stats and achievements from Steam

    2017-05-26 10-21-09| STAT_PIRATES_DESTROYED: 582i

    2017-05-26 10-21-09| STAT_XSOTAN_DESTROYED: 414i

    2017-05-26 10-21-09| STAT_CIVIL_SHIPS_DESTROYED: 0i

    2017-05-26 10-21-09| STAT_SHIPS_DESTROYED: 22i

    2017-05-26 10-21-09| STAT_STATIONS_DESTROYED: 0i

    2017-05-26 10-21-09| STAT_RESOURCES_MINED: 6272289i

    2017-05-26 10-21-09| STAT_GOODS_TRADED: 175199i

    2017-05-26 10-21-09| STAT_GOODS_SOLD: 82432i

    2017-05-26 10-21-09| STAT_GOODS_BOUGHT: 92767i

    2017-05-26 10-21-09| STAT_GATES_USED: 164i

    2017-05-26 10-21-09| STAT_WORMHOLES_USED: 12i

    2017-05-26 10-21-09| STAT_JUMPS_USED: 943i

    2017-05-26 10-21-09| STAT_SECTORS_DISCOVERED: 911i

    2017-05-26 10-21-09| STAT_SECTORS_TRAVELED: 10206.2f

    2017-05-26 10-21-09| STAT_METERS_FLOWN: 45242516i

    2017-05-26 10-37-56| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name VirginWorlds --server-name Dextor's Server --port 27000 --public 0 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198009338425 --use-steam-networking 1 --threads 11 '

    2017-05-26 10-37-56| Connecting to 127.0.0.1:27000, query port: 27003

    2017-05-26 10-37-57| Waiting for Online polling threads

    2017-05-26 10-37-57| Online polling threads finished

    2017-05-26 10-37-57| Waiting for LAN polling threads

    2017-05-26 10-37-57| LAN polling threads finished

    2017-05-26 10-37-57| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    2017-05-26 10-38-03| remote address: ip, init: steam

    2017-05-26 10-38-03| Connecting to server at 127.0.0.1:27000

    2017-05-26 10-38-03| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    2017-05-26 10-38-03| Initiating connection with server ID 90108925903757315

    2017-05-26 10-38-07| Authentication successful!

    2017-05-26 10-38-16|

     

    Server Log:

    2017-05-26 10-37-56| Enabled Traces:

    2017-05-26 10-37-56| Avorion server Beta 0.11 r7857 running on Windows 8.1+ starting up in "C:\Users\Dragon\AppData\Roaming\Avorion\galaxies\VirginWorlds"

    2017-05-26 10-37-56| CPU: GenuineIntel 12 Cores

    2017-05-26 10-37-56| name: Dextor's Server

    2017-05-26 10-37-56| seed: Xw95fH1Sv4

    2017-05-26 10-37-56| port: 27000

    2017-05-26 10-37-56| max online players: 10

    2017-05-26 10-37-56| save interval: 600

    2017-05-26 10-37-56| broadcast interval: 5

    2017-05-26 10-37-56| max loaded sector time: 300

    2017-05-26 10-37-56| weak update: yes

    2017-05-26 10-37-56| worker threads: 11

    2017-05-26 10-37-56| generator threads: 2

    2017-05-26 10-37-56| difficulty: Normal

    2017-05-26 10-37-56| infiniteResources: no

    2017-05-26 10-37-56| collision: 1

    2017-05-26 10-37-56| access list: Blacklist

    2017-05-26 10-37-56| public: no

    2017-05-26 10-37-56| authentication: no

    2017-05-26 10-37-56| listed: no

    2017-05-26 10-37-56| steam networking: yes

    2017-05-26 10-37-56| server will exit once all admins logged out.

    2017-05-26 10-37-56| administrators: 'admin'

    2017-05-26 10-37-56| Initializing sector database...

    2017-05-26 10-37-56| Initializing faction database...

    2017-05-26 10-37-57| Starting up 11 worker threads...

    2017-05-26 10-37-57| Loading jumping entities...

    2017-05-26 10-37-57| Loaded 74 jumping entities.

    2017-05-26 10-37-57| Loading groups...

    2017-05-26 10-37-57| Galaxy initialized.

    2017-05-26 10-37-57| Listed server version: 0.11.0.7857

    2017-05-26 10-37-57| Game Port: 27000

    2017-05-26 10-37-57| Steam Port: 27021

    2017-05-26 10-37-57| Steam Query Port: 27020

    2017-05-26 10-37-57| Query Port: 27003

    2017-05-26 10-37-57|

    2017-05-26 10-37-57| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    2017-05-26 10-37-57| Installed Steam exception handler

    2017-05-26 10-38-02| Server connected to Steam successfully

    2017-05-26 10-38-02| Server is not VAC Secure!

    2017-05-26 10-38-02| Game Server Steam ID: 90108925903757315

    2017-05-26 10-38-03| OnP2PSessionRequest from 76561198009338425

    2017-05-26 10-38-07| [Authentication not Enabled] New client: 76561198009338425

    2017-05-26 10-38-07| Client accepted: 76561198009338425

    2017-05-26 10-38-07| Connection to player established

    2017-05-26 10-38-07| Connection accepted from 192.168.42.103:0

    2017-05-26 10-38-11| <Server> Player Dextor joined the galaxy

    2017-05-26 10-38-11| Player logged in: Dextor, index: 1

    2017-05-26 10-38-11| scheduled save for sector (-256:-121), 0x7a49c80, entities: 2395

    2017-05-26 10-38-11| saving sector (-256:-121)

    2017-05-26 10-38-12| player events roughly every 12.55 minutes

    2017-05-26 10-38-12| sector (-256:-121) saved to "C:\Users\Dragon\AppData\Roaming\Avorion\galaxies\VirginWorlds\sectors\-256_-121"

    2017-05-26 10-38-12| scheduled save for sector (-256:-121), 0x7a49c80, entities: 2395

    2017-05-26 10-38-12| saving sector (-256:-121)

    2017-05-26 10-38-12| sector (-256:-121) saved to "C:\Users\Dragon\AppData\Roaming\Avorion\galaxies\VirginWorlds\sectors\-256_-121"

    2017-05-26 10-38-12| Player Dextor moved to sector (-256:-121) server time taken for change: 698ms

    2017-05-26 10-42-41| Client 76561198009338425 lost connection

    2017-05-26 10-42-41| <Server> Player Dextor left the galaxy

    2017-05-26 10-42-41| Player logged off: Dextor, index: 1:

    2017-05-26 10-42-41| Server is shutting down.

    2017-05-26 10-42-41| Saving settings...

    2017-05-26 10-42-41| Saving script values...

    2017-05-26 10-42-41| Saving factions...

    2017-05-26 10-42-41| Saving sectors...

    2017-05-26 10-42-41| Saving jumping ships...

    2017-05-26 10-42-41| scheduled save for sector (0:0), 0xe5e3b0, entities: 74

    2017-05-26 10-42-41| saving sector (0:0)

    2017-05-26 10-42-41| sector (0:0) saved to "C:\Users\Dragon\AppData\Roaming\Avorion\galaxies\VirginWorlds\jumps.dat"

    2017-05-26 10-42-41| Saving groups...

    2017-05-26 10-42-41| Saving settings...

    2017-05-26 10-42-41| waiting for unfinished sector generation jobs...

    2017-05-26 10-42-41| waiting for unfinished sector save jobs...

    2017-05-26 10-42-41| scheduled save for sector (-256:-121), 0x7a49c80, entities: 2395

    2017-05-26 10-42-41| saving sector (-256:-121)

    2017-05-26 10-42-41| sector (-256:-121) saved to "C:\Users\Dragon\AppData\Roaming\Avorion\galaxies\VirginWorlds\sectors\-256_-121"

    2017-05-26 10-42-41| shutting down networking...

    2017-05-26 10-42-42| UDP closed

    2017-05-26 10-42-42| Server UDP: Connection closed

    2017-05-26 10-42-42| cleaning up communicators...

    2017-05-26 10-42-42| waiting for unfinished sector generation jobs...

    2017-05-26 10-42-42| waiting for unfinished sector save jobs...

    2017-05-26 10-42-42| shutting down galaxy...

    2017-05-26 10-42-42| shutting down faction database...

    2017-05-26 10-42-42| shutting down sector database...

    2017-05-26 10-42-42| cleaning up timers...

    2017-05-26 10-42-42| Server shutdown successful.

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