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Vweegit

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Posts posted by Vweegit

  1. I've managed to fix the agoods problem:

     

    in \scripts\player\cmd\agoods.lua, the code should be:

     

     

    if onServer() then
        package.path = package.path .. ";data/scripts/lib/?.lua"
        require ("goods")
    end
    
    function initialize(name, quantity, ...)
    local player = Player()
    
    name = string.gsub(name, "_", " ")
    
    if goods[name] ~= nil then
    	local ship = Entity(player.craftIndex)
    	local good = tableToGood(goods[name])
    
    	ship:addCargo(good, quantity)
    else
    	player:sendChatMessage("Server", 0, string.format("Error:%s is not a good!", name ))
    end
    
    terminate()
    end
    

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