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Schakar

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Posts posted by Schakar

  1. This

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=1184739338

     

    happens, when I build a new/fresh ship (same blueprint) and move full crew.

     

    And realy guys. It is NOT (only) a fighter problem! It is a crew (quater) problem.

    Fighter have no Miners, Commander etc.

     

    Interesting to see:

    The bug allready happens at crew-level 1 (first class officers). While first class officers level 2 and 3 are OK.

    On the other side level 1 miners are ok but level 2 and 3 are bugged.

     

    So it starts with level 1 and carries over to 2 and 3.

     

    And it can happen with just a view crew members as you normaly don't have many Officers (this ship needs ~150 workpower of first class officers for example > 50 "crew"*3).

  2. Yea sorry, I just have one mouse pointer Pyrax. But the numbers are correct.

    Well, why the hell should I fake them if I want the bug to be fixed. Would be stupid, not?

     

    And again, it is NOT related with the fighters. They might have a bug on their own. But a fighter bug could never explain my Generals, Commander and Miners!

     

    Even more as this bug exist FAR longer then the fighter-patch!

  3. Therefore, assuming the reported numbers are incorrect, and they were actually 2.1 Bil and 4.3 Bil using the short scale (10^9) then I'd offer the following root-cause analysis:

     

    Did you check the screenshot at all?

    4.294.967.124

    4 eu billion

    294 eu million

    967 thousend

    124 hundret

     

    And well, there IS a screenshot. That hard to check it before post?

     

    PS: in before "but this isn't EXACT (whatever)" ... I tryed to fix it by dismissing some via mouse wheel down = left click and fast spin the wheel.

     

  4. http://steamcommunity.com/sharedfiles/filedetails/?id=1171818656

     

    All started with fighter start/call back and ~600 pilots instead of 150.

    After some time I suddenly had 2.7 BILLION Pilots (eu billions, not us).

    Then I created a second ship (crew quaters only) and tryed to transfare the Pilots.

     

    Now I have 4,3 bil Generals, Comanders and Miner + 2,7 bil Pilots.

     

    I allready posted this bug month ago. It's still in and  as my friend has the same problem ... I am not the only one.

  5. Sometimes the target flys to close to friendly (NPC) which result in negative standing. In that case I would like to set them passive for a short time until the target has nough distance to the friendly ship again.

     

    Or if I salavage in war-zones ... if I just set them to "defend" they attack friendlys which hit me once or twice by accident.

    But I have my fighters active just to collect all the minerals/moduls while salvaging ;).

     

    Even a "protect target" option would be cool. So that I could send my fighters to bodyguard friendly NPC/Players while I salavage/mine.

     

    PS: or "agressive" so that they attack any red in the system.

  6. Played some hours yesterday and my impressions are:

     

    The Good

     

    - VERY short load time between jumps :) Exploring the galaxy is real fun now.

     

    - MUCH better performance!! Jumpt into several war-zones and it was absolut no problem! The other guys of the server didn't even notice when I jumped into wars. Well, enemys are much more dangures now as they actual hit without lag *g*. GREAT!

    Maybe we can see 50+ player servers now.

     

    (antoher perfomance boost could maybe be to auto-remove all super small wrack debris smaller then 0.5 x 0.5 x 0.5. One is no problem, but with time the galaxy has trillions of them which all need RAM)

     

    - New search options for galaxy and inventory are realy cool and helpfull!

     

    The Bad

     

    - This new weapons destroyed all pritty ship-build :(.

    The front of my Space Taxi is made out of ~1000++ small pices and EVERY fight I have to repair the hole front. The most playeble build is now > one ugly big fat armoured block :(.

     

    I understand that shield had been to strong. But implementing a weapon which randers shields uselss is not the way to go  :(.

    My sugestions to solve this:

    - reduce max shield pen changs to 35% for legendary weapons. Still as fixed bonus! Just lower.

    - reduce the bonus gained from shield-systems from 160% (or what is max now) to 60%.

    Steps could be from trash>legendary max 5, 10, 20, 30, 40, 50, 60%.

    (- OR remove the ability to stack them (unique peer ship), but not nerf+unique! that would be overkill again)

    - reduce the shield-gain from blocks peer m³.

     

    This way shields aren't as strong as before but still provide a good level of protection.

     

    PS:

    - the visibility for marking Inventory as "Trash" isn't good :(. When I first tryed this new funktion (which is cool in general!) I nearly destroyed my very best items!!

     

    PPS: you should realy fix the weapon-faktory bug wher player can build 11.000 DPS weapons with 15km range before you start balancing weapons.

    Here is a MOD/FIX link: http://www.avorion.net/forum/index.php?topic=1984.0

  7. I have a problem with some Laser eDPS numbers (don't understand them).

     

    The one below has 323.1 damage/tick and 1 tick every 20 seconds. How can it have 64xx eDPS ?

    Isn't it (damage/tick) / (seconds peer tick)  => 323 / 20 in this case?

    Or is it damage/tick * seconds >= 323 * 20 ?

     

    HAHA, now I got it :). This laser ticks 20 times each second. God damit, me stupid, me mea culpa.

    Laser.jpg.957d26aa29c4398c7302ebe7a3711ff1.jpg

  8. There are several problems with ships like the one in the picture.

     

    - They often get stuck in debris/asteroids

    - They are a pain to salvage even with 1.2 km wrackers

    - They spin like mad if you hit them with a Rail at the edge making them realy hard to kill with even tiny server-lag

    - If they have lasers/lightnings or in any form to-short-range weapons they are useless for their "team"

  9. While in build mode I removed my generator block and life suport failed. As result all my Generals died ... well, MORE then all :)

     

    Looks like a overflow.

     

    FIX: check

    if (crew_number < 0)

      (crew_number = 0)

     

     

    PS: It could be, that not my Generals died ... but the Workpower of them!

    So if I had 20 Generals the game let their 25(?) workpower die which result in -5 workpower (or an overflow)

    20170603195807_1.jpg.e1256d998f0214fbf35ff6ad200eb83a.jpg

  10. I logged out yesterday and everythign was fine. Today I start the game and my client runs with 190-200 fps even with vsync active and everything feels like slow-motion :(.

     

    100m/s acceleration but the ship barly moves. 0.1-0.2 rad/s but it takes minutes to turn.

     

    Tryed to re-activate vsync ingame and via NVidia driver but game keeps running with 190-200 fps and slow-motion :(.

     

    Any idear how to fix it?

     

    PS: my game settings

    [Graphics]

    uir=90

    uig=90

    uib=90

    resolutionX=1920

    resolutionY=1080

    display=0

    windowMode=2

    shaderLevel=1

    fogIntensity=0

    superSampling=1

    fogQuality=0.353599995

    bloom=false

    reflections=2

    vsync=true

    backgroundResolutionFactor=2

    planetResolutionFactor=2

    playerShadows=true

    largeObjectShadows=true

    instancedShadows=true

    shadowRange=1000

    ownShadowMapSize=4096

    complexSelfShadows=true

    softShadows=false

    globalShadowMapSize=4096

    gamma=1

    ambientOcclusion=true

  11. As I tried to gather matrials to build guns I noticed, that some systems totaly STUCK as all NPC ships inside them couldn't move anymore.

     

    After spending several hours inside this systems I belive to found the problem:

    - NPC hauler spawned to close to asteroids

     

    Solving the problem:

    As player: All you can do is to destroy this asteroids/debris one by one with lasers or other guns ... terrible if 10+ NPC ships are stuck :(

     

    Peer Software:

    1) increase the "free area" check when NPC ships are spawned (double the needed space maybe). This one should be an easy number-change.

     

    (maybe) 2) creat some sort of "Anti not mineral asteroid/debris" weapon which NPC ships can use to clean their way.

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