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Nuetron

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Posts posted by Nuetron

  1. So after playing with force turrets and finding how far the teleportation threshold extends on a slipgate...

     

     

    Confused yet? Go back and watch that again, paying careful attention to the galaxy map, then watch the below video and do the same:

     

     

    My comments (only AFTER you watch the videos...) :

     

     

    It looks to me that a slipgate has a static sector for its destination. That said, you could theoretically move a gate across the galaxy, provided you had enough patience and knew where you wanted to put it.

    Also, it's easiest to swap slipgates, but I have been able to put just one through another, however I wasn't recording at that point.

    Something else; the first time I did it (in the first video) I wound up with a sector that had no slipgates in it at all.

     

    How this can be applied:

    • Remove all gates from one sector
    • Fill up a sector with as many gates as you want, so you practically have a "nexus" of gates
    • Use one sector as your garbage sector, and fill it with rocks from other sectors
    • Use one sector as your "Golden" sector by using your gate to gobble up space stations
    • Grief another player by "gobbling" up their stations/ships

     

     

    TL;DR

    A super-duper way of twisting the game to suit your needs... and confuse players, Muahahaha!

  2. What I found works best to free them up is to use a force turret to move the debris/rock out of the way. I turned up the time to disappear on the wreckages in my server, and now I have a regular sector with stations and asteroids that looks like a scrapyard, and have been getting all kinds of ships stuck.

    To clear this up, I've been building lots of salvagers, but even they get stuck.

  3. The builder should do a check when applying a plan to look for asteroid-specific object IDs and set velocity to zero if TRUE. The builder SHOULD maintain inertia in all other cases - otherwise you would introduce another exploit to quickly stop colossal ships by simply re-applying the current plan.

     

    On the contrary, what happens in the real world when you add mass to an object with a conflicting velocity? Postulate this: object X has velocity A, then you add velocity B  (which has a lesser velocity value, say 0 on the scale relative to the global average) thus reducing A by B producing whole-object average velocity C, which, since B is zero, means that C is half of A. Also, A and B were of equal mass.

     

    Another example: an ice scater in a spin. She has her arms out and is spinning slowly. Once she pulls in her arms, she spins faster. Why? The law of conservation of energy.

     

    Another example: two cars collide, head-on. The inertia from both cars, both in opposite directions cancel each other out.

  4. Hmm... defense/countermeasures...

    Well, before we look at countermeasures, let's look at this scenario, from the attacker's perspective:

    You want to irritate another player or get them away from your set of sectors, or reset their spawn sector. They have set up x amount of stations...

    You warp into a sector in your battleship, toodle around looking at everything  (not getting attacked by the opposing player's ships of course because they see you as neutral), then finally move about 50 km off...

    You position your ship to stay in one spot, and calculate a jump. Then, you exit into your drone, found a ship, apply your template, fly at the station of your choice, transform and bow their ship out of the sky, in less than a minute. Because you were going so fast, your asteroid was "destroyed" so you spawn in your battleship, and warp out of there.

     

    Because it was a collision that was over in an instant, all that's left is wreckage, and no trace of whodunit.

     

     

    Now, for countermeasures... we can disable collision in the server ini, but you'd still have your station flying away at 2000km per second...

  5. So I found that you can save a template of an asteroid, and then combined that with the fact that when you transform a ship using a template, the speed continues... So what would happen when you take a very light and fast ship and transform it into a large asteroid and throw it at the Guardian?

     

    Sound like cheating?

     

    P.S. I did this in survival without cheating, so if you make it into the center of the galaxy, you can quickly kill the guardian without the super battle...

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