Freejack
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Posts posted by Freejack
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will do that for you later today.
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If you have a fleet, you can jump your fleet if you are controlling the fastest recharge ship before the others are even recharged. My fastest is 38s and my longest is 58s for recharge once the 38s is recharged entire fleet can jump as long as that is the ship I am controlling.
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Yes 5.5 server and 5.5 client and once in can not do anything. Have to use IP.
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The rate at which we pay a crew should be adjustable by the server admin
Why?
also when we tell a ship to escort us it should stay with uys till we tell it no longer to escort us. I have given the command and they make the first jump then no more escort unless i give it again.This is a known issue that has been discussed before. The AI is far from finished.
Paying every hour seems a bit much maybe every few hours or even once a 24 hour period......would seem good.
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The rate at which we pay a crew should be adjustable by the server admin, also when we tell a ship to escort us it should stay with uys till we tell it no longer to escort us. I have given the command and they make the first jump then no more escort unless i give it again.
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It will not let you mine/salvage or interact with anything in the sector. It will let you give your fleet commands.
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5.5 client reports it is 5.4 also resolve with url and you can't mine or do anything so I think it is still 5.4.
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Thank you sir. Will report what we find.
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I waited about 2 minutes when it said 38s to recharge. It would never jump.
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I am fine with it.
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tried to jump, it wouldn't kept giving message. This was a first, and the bar did not move. It did show charging for like a split second the first box lit up then it emptied.
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All the issues are on the server not in single player so far.......jumped in a sector then the warp recharge never recharged had to logout and back in.
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Ability to transfer crew from one ship to another in your fleet or with other players. That way scrapping a ship makes more sense, if I have to dismiss them then scrap the ship, well it's going to go out in a blaze of glory....................
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Ok used the ip address and everything works so it is just the url resolver that is causing it.
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No matter what point you choose and line up for it gives this error after the 0.5.4 update. Log out and back in same thing. So now stuck in one area unable to jump out.
Also server restart did not fix this issue.
Also can not mine in this sector............go to a rock and try to mine it and nothing comes out.
Can not buy or sell at 0km and it keeps telling me You must be at a maximum distance of 0.25km to trade.
Singleplayer is fine it is server mode.
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Is there a way to get server to show people logging in and out in real time in terminal?
As a matter of fact, there is. You just have to edit the startup script of the server. Add the lines
writeConsole("Player " .. name .. " joined the galaxy\n")
and
writeConsole("Player " .. name .. " left the galaxy\n")
after the Server_BroadcastChatMessage(...) lines in the respective callbacks.
Also forgot to ask is there a way to timestamp these?
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Strange. I just blown up station on server(FIRST!! Gotten myself 3 mil creds and ALOT of materials.... I got a good ship now!) and I got no problems
Could be that first situation was 0.5.3 and this one is 0.5.4..........
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Hey guys,
I gave myself an hour off and fixed some of the most important bugs/glitches.
- Fixed a glitch allowing infinite resources
- Fixed some server settings resetting on server restart
- Added resolution of host names in connect menu
As always, feedback is appreciated.
Have fun!
Ok I can verify the server settings now work it has allowed me to set 20 users instead of default 10. It resolves to url now.........we moving along swimmingly.
- Fixed a glitch allowing infinite resources
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Found it serverstartup.lua
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Thank you sir will get it loaded and up for testing.
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Is there a way to get server to show people logging in and out in real time in terminal?
As a matter of fact, there is. You just have to edit the startup script of the server. Add the lines
writeConsole("Player " .. name .. " joined the galaxy\n")
and
writeConsole("Player " .. name .. " left the galaxy\n")
after the Server_BroadcastChatMessage(...) lines in the respective callbacks.
Your not meaning server.sh? the other is a bin file that is executed by server.sh.
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If you tell me the server seed as well as the coordinates of the corrupt sector I can try to reproduce the crash.
seed: 7217011
234,251 was the position
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I understand that, and would not hold you too it.
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Use URL instead of IP
in Bugs
Posted
Here is server :
Incoming connection from 68.117.251.9:39492
Connection to player established
Server TCP: Error occurred in async_receive: End of file. Bytes transferred: 0
Incoming connection from 68.117.251.9:39493
Server: connection 0 was closed by remote
Connection to player established
Player logged in: Freejack, index: 1
<SERVER> The Nav-Computer is calculating the jump route. Please stand by.
<SERVER> Jump route calculated.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
Server TCP: Error occurred in async_receive: End of file. Bytes transferred: 0
Server: connection 1 was closed by remote
Player logged off: Freejack, index: 1
Client Log:
Client: attempting to connect to fjbbs.gotdns.com:24000
Client: connection established
Client UDP: Connection closed
Client TCP: Error occurred in handleReceive: Operation canceled. bytes transferred: 0
Client: attempting to connect to fjbbs.gotdns.com:24000
Client: connection established
<Server> Player Freejack logged in
<SERVER> The Nav-Computer is calculating the jump route. Please stand by.
<SERVER> Jump route calculated.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
<SERVER> Your ship is facing in the wrong direction.
Client UDP: Connection closed
Hope this helps.