Goshen
-
Posts
10 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Goshen
-
-
https://www.avorion.net/forum/index.php/topic,5964.0.html
https://www.avorion.net/forum/index.php/topic,6061.0.html
I wiped our world, and started the server with 0.29.5, verified there was no transfer using nload and during login the outgoing bandwidth shot to 10 mb/s and stayed at 700-900 kBit/s. Something is streaming continuously from the server. I was not moving, and it was a fresh world.
I will keep the ProsperCraft server down until this is fixed, I can't justify that much bandwidth used per player when I have a lot of players on.
-
I can confirm this fix worked for me as well, thank you.
-
-
Acknowledged. Does this only happen for dedicated servers or also if directly started from within the game?
I am not sure what you are asking, I only tested with a dedicated server monitoring traffic on that server while clients connected to it.
Are you asking if this happens in single player?
-
From my view-
From their view-
-
This was originally reported here - https://www.avorion.net/forum/index.php/topic,5964.0.html
-
When not logged in-
Once I log in-
Gif showing the sudden drop in traffic when I log out-
Steps to reproduce-
Install the dedicated linux server
Run nload to see traffc
log in watch the outgoing traffic from the server jump by over 800 kBit/s per player as they log in.
Log out and watch it drop back down.
-
Follow the discord link, I posted exact pictures showing the data.
-
https://discordapp.com/channels/181685917004595200/572817084782739456/625059922815615016
I reported this in that discord link above including screenshots but thought I better crosspost as we have a lot of players waiting on this fix.
I suspect there is an error somewhere causing all traffic to be sent to all players instead of the relevant players, not sure, but I shut down while waiting on a fix, can't absorb gigabytes of transfer like this.
0.29.5 Continues to use massive amounts of outgoing bandwidth per player.
in Bugs
Posted
This is still a problem in 29.6