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slater124

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Posts posted by slater124

  1. I know i am Necroing this thread. But adding it EXACTLY as posted. Using Notepad ++. It causes ANYTHING new in sectors to NOT generate/Appear..

     

    Please advise.

     

    Vanilla game.

     

    NON-Beta.

     

    Edit. Fixed..

     

    I modified the code slightly. Was missing a Dash.. Somehow.

  2. http://prntscr.com/i95qd8

     

    could not execute function 'synchTradingLists' in '"mods/complexMod/scripts/entity/merchants/complexFactory.lua"':

    invalid argument 'nil' at stack position 1, expected 'Player'

    stack traceback:

    in function invokeClientFunction

    data/scripts/lib/complextradingmanager.lua:195: in function ?

    Setting state to invalid.

     

    Tried with asteroid stations.

    Tried with normal stations.

     

    Checked crew,power,production,storage and did not modify any blocks or delete any blocks.

     

    Dragged and dropped mod into data and mods folders. Avorion/data Avorion/Mods

     

    Version 0.90c

  3. Do not replace 'crewboard.lua'.

     

     

    Modify the turretgenerator.lua File

     

    if weaponType == WeaponType.SalvagingLaser then

    template.turningSpeed = template.turningSpeed * 3

    template.size = template.size * 2

     

    Anything more than '3' speed. It will bug out and not function. Else, it works as intended.

     

    Attached is stock Crewboard and MODIFIED/UPDATED TurretGenerator.luas

     

    https://ufile.io/8hz0j

     

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