slater124
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Posts posted by slater124
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could not execute function 'synchTradingLists' in '"mods/complexMod/scripts/entity/merchants/complexFactory.lua"':
invalid argument 'nil' at stack position 1, expected 'Player'
stack traceback:
in function invokeClientFunction
data/scripts/lib/complextradingmanager.lua:195: in function ?
Setting state to invalid.
Tried with asteroid stations.
Tried with normal stations.
Checked crew,power,production,storage and did not modify any blocks or delete any blocks.
Dragged and dropped mod into data and mods folders. Avorion/data Avorion/Mods
Version 0.90c
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Do not replace 'crewboard.lua'.
Modify the turretgenerator.lua File
if weaponType == WeaponType.SalvagingLaser then
template.turningSpeed = template.turningSpeed * 3
template.size = template.size * 2
Anything more than '3' speed. It will bug out and not function. Else, it works as intended.
Attached is stock Crewboard and MODIFIED/UPDATED TurretGenerator.luas
[MOD] Salvager/Miner range and auto turrets
in Mods
Posted
I know i am Necroing this thread. But adding it EXACTLY as posted. Using Notepad ++. It causes ANYTHING new in sectors to NOT generate/Appear..
Please advise.
Vanilla game.
NON-Beta.
Edit. Fixed..
I modified the code slightly. Was missing a Dash.. Somehow.