adriano0net
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Posts posted by adriano0net
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I've already do this procedure and make no difference, the software compatibility problem stays the same.
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OpenGL in NVIDIA software says that is 3.3 version, but im getting game crashed with a message reporting issue in the OpenGL compatibility with the software. I bought the early access after having a no problem playing the demo version (I've tried to attached the clientlog of the demo version and the beta for comparison but the restrictions won't let me, besides when i tried to post in the bug report give me this message that no clientlog was updated :/ )
Specs:
I3-2120 CPU 3.30GHz, 8,00GB 1,333GHz DDR3, WIN 7 Pro 64Bits - GPU: NVIDIA 9500 GT/PCIe/SSE 1GB DDR2 OpenGL 3.3
I ran some tests with OpenGL Extensions viewer and with 3.1 ran optimal.
OpenGL issue. Terrible framehate followed by a crash -> "Solved"
in Troubleshooting
Posted
After tempering with the config file was up to open the game in a normal manner, then I've lowed even more the settings on the game menu. I'll post the configs so someone with the same problem might be able to play! =D
File called "Settings"
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[Game]
playerName=adriano0net
pressSpaceInLoadingScreen=true
showHints=true
showBuildingHints=true
disabledHints=,CargoLootCargoBayFull,GateDirections,SellBuyResourcesAtResourceDepot
autoAssignCrews=false
autoPayCrews=false
playedTutorial=true
showDriverWarning=true
languageFile=
cameraAbsoluteDisplacementUp1st=0.25
cameraRelativeDisplacementUp1st=0.75
cameraAbsoluteDisplacementRight1st=0
cameraRelativeDisplacementRight1st=0
cameraAbsoluteDisplacementUp3rd=0
cameraRelativeDisplacementUp3rd=0
cameraAbsoluteDisplacementRight3rd=0
cameraRelativeDisplacementRight3rd=0
[uI]
damageParticleSize=30
[Graphics]
uir=90
uig=90
uib=90
resolutionX=1280
resolutionY=1024
display=0
windowMode=0
shaderLevel=0
fogIntensity=0.0625
superSampling=1
fogQuality=0.353599995
bloom=false
reflections=0
vsync=false
backgroundResolutionFactor=0.5
planetResolutionFactor=0.25
playerShadows=false
largeObjectShadows=false
instancedShadows=false
shadowRange=100
ownShadowMapSize=512
complexSelfShadows=false
softShadows=false
globalShadowMapSize=512
gamma=1
ambientOcclusion=false
[sound]
masterVolume=1
musicVolume=0.75
effectVolume=0.5
uiVolume=0.25
weaponVolume=1
silenceDuration=0
[Controls]
mouseSensitivity=1
invertY=false
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And for the developers the logfile attached
clientlog_Fri_Jan_27_00-08-54_2017.txt