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Meesmaalt

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Posts posted by Meesmaalt

  1. Make the weapon  systems player built and customizable like in the game From the Depths

    It would make weapon blueprints more valuable to obtain and makes the game more multiplayer immersive

     

    Everything is built by the player from scratch

    Caliber size, barrel lenght, payload size, what type of payload, rate of fire, distance

     

    Also turret size. Currently players have differently sized ships and turrets dont resize accordingly.

    That would give more options for a cool looking ship

     

    You can decide what ammo type to use then build your own shell from scratch from primer to payload

    Then you can build your own missiles customize them and your own torpedoes

     

    Have an option for turret factories or ships(assembly blocks) to be able to craft turret blueprints but not vice-versa, otherwise people will spam one good turret.

  2. I have been off of Avorion for a long time. Will pick this one up. Lost a big part of my progress as I formatted my pc without keeping backups. Will start from the stuff that is available here sadly. Hope to have something running soon. Anyone using it having queries or suggestions, do post them.

     

    U can recover deleted files with EaseUS recovery program

     

  3. Because w00zla is too busy to fix it, I just tried. With a very small change everything works fine, but I stuck at giving commands to the ships. I could use some modders help to get it working.

    The mod invokes vanilla functions from file craftorders.lua (f.e. onEscortMeButtonPressed) for executing commands, this works fine at least. Then the checkCaptain function in craftorders.lua prevents executing the command beacause this is returning a nil value:

     

    checkEntityInteractionPermissions(Entity(), AlliancePrivilege.ManageShips)

     

    I just do not understand why... maybe anybody can help out or fix it? My current progress is attached to the answer.

     

    Ok finally I got it. Getting still a few other errors wich could need some fixing.

     

     

    Hope you'll get it fixed for new upcoming patch ;)

  4. There is, just build up an alliance to see all its members on your galaxy map!

     

    Yeah quite familiar with that feature, what i meant was so you could see all players, enemies and such.

    How on earth are you supposed to find anyone if you wanted to fight them or somethin, the map is huge.

     

    For reference, this same "issue" was solved in minecraft in the form of dynmap.

     

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