klomster
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Posts posted by klomster
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I concur, fighters are kinda wonky to face.
Me and a friend faced some for the first time. Sure, we've only played an afternoon and are on titanium stuff.
Doesn't matter though.
I end up in a system with loads of allies, about 10 or so fighters, most being a single engine after a while.
And we both have loads of beams and machine guns.
I have like 4 beams and he has like 5 mg's.
I manage to kill 2 with the auto-targeting function and some fancy aiming with my other weapons.
I think if i use rapid fire point defense weapons, i should be able to take down fighters.
I also think that 8 to 10 ships with several of said rapid fire weapons should be able to take down fighters.
And Koonchi mentioned anti-fighter weapons. I don't know what that will be, but in my world mg's are antifighter, or should be.
I am just happy it was roughly in the starter area, or else it seems on some posts i've read that they will rip your ship apart without you being able to do anything.
So right now, fighters are kinda bullshit.
looking forward to seeing them more reasonable. This is of course NPC fighters i'm talking about. Reading other posts it seems player fighters are hardly worth the hazzle.
I don't know how they are so different, but apparently they are.
WH40k: Imperial Navy (2 new Gloriana-class battleships, Sword-class Frigate, and Endeavour-Class Light Cruiser, Dauntless-class remade)
in Creations
Posted
Really sexy ships.
Nothing more to say really.