Pree
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Posts posted by Pree
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yep, well done :)
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Do you know how to change the wreckage resource yields?TBH I think salvaging was nerfed alot to a point that salvaging is pointless. I got a ship with a squad of salvaging fighters and now they are worthless. What file can I find the parameters to change the yield of wreckages?
i'd like something like this, too.
For example 6 options, so ppl could decide how they want it.
For example:
SpecialBlockResourcePercentage=100
NormalBlockResourcePercentage=75
ArmorBlockResourcePercentage=50
SpecialBlockResistance=100
NormalBlockResistance=125
ArmorBlockResistance=150
our server for example is running the bigger asteroids mod (x3 - means 27 times the ressources then normal) and everyone felt like it was nicely balanced before the last changes.
no, we didn't try to change anything yet.
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TBH I think salvaging was nerfed alot to a point that salvaging is pointless. I got a ship with a squad of salvaging fighters and now they are worthless. What file can I find the parameters to change the yield of wreckages?
i'd like something like this, too.
For example 6 options, so ppl could decide how they want it.
For example:
SpecialBlockResourcePercentage=100
NormalBlockResourcePercentage=75
ArmorBlockResourcePercentage=50
SpecialBlockResistance=100
NormalBlockResistance=125
ArmorBlockResistance=150
our server for example is running the bigger asteroids mod (x3 - means 27 times the ressources then normal) and everyone felt like it was nicely balanced before the last changes.
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I'm just saying that this problem Spreads to multiplayer too.
ah, now i see the misunderstanding
1 Single Player
that meant, that you don't even need 2 players.
the bug is no problem for singleplayer games in my opinion, as you can always use the dev console if you want
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you can sell stuff to your own station while using an alliance-ship.
you get all money for the alliance, but you don't pay anything for it.
you don't need 2 ppl.
you don't get 20% - you get everything.
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Needed:
1 Single Player
#1 1 Player-Station (Military, Research, Tradingpost)
#2 1 Alliance-Ship, much Cargo-Space
1. Transferring all Stuff #1 is buying to #2
2. Selling everything with #2 to #1 (Player doesnt pay anything, Alliance gets the money)
3. Transferring everything back from #1 to #2
4. Repeat Step 1-3
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2017-11-28 03-12-10| N2cp19PlanStatsWorkPacketE: items didn't get cleared! 2017-11-28 03-12-10| Error: EXCEPTION_ACCESS_VIOLATION 2017-11-28 03-12-10| [1] ?? 10763024 2017-11-28 03-12-10| [2] ?? 10833577 2017-11-28 03-12-10| [3] ?? 12417560 2017-11-28 03-12-10| [4] ?? 13076367 2017-11-28 03-12-10| [5] ?? 10052020 2017-11-28 03-12-10| [6] beginthreadex 140733968855738 2017-11-28 03-12-10| [7] endthreadex 140733968855948 2017-11-28 03-12-10| [8] BaseThreadInitThunk 140733966615396
2017-11-28 23-32-52| N2cp19PlanStatsWorkPacketE: items didn't get cleared! 2017-11-28 23-32-52| Error: EXCEPTION_ACCESS_VIOLATION 2017-11-28 23-32-52| [1] ?? 10763024 2017-11-28 23-32-52| [2] ?? 10833577 2017-11-28 23-32-52| [3] ?? 12417560 2017-11-28 23-32-52| [4] ?? 13076367 2017-11-28 23-32-52| [5] ?? 10052020 2017-11-28 23-32-52| [6] beginthreadex 140705139045050 2017-11-28 23-32-52| [7] endthreadex 140705139045260 2017-11-28 23-32-52| [8] BaseThreadInitThunk 140705141588836
first time: 0 players online
second time: 6 players online
beta-server
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quoted instead of modify :-\
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there's currently a problem with the server - we're working on this
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delete message please
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caution: reaching this speed took a long time ;D
of couse you can just remove most parts, but thats how i built it - wanted to share the original.
http://steamcommunity.com/sharedfiles/filedetails/?id=1206390223
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Почему не работает mod Сarrier Сomander?
information updated.
we had some trouble with Carrier Commander - might be caused by another mod. currently it's deactivated until we solve the problem.
can't read cyrillic, sry m8
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thank you @Laserzwei :)
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[CPX3][0.89] more Cargo assigned than available: 1.95e+06 1.86176e+06
[CPX3][0.89] more Cargo assigned than available: 1.95e+06 1.86176e+06
[CPX3][0.89] more Cargo assigned than available: 1.95e+06 1.86176e+06
[CPX3][0.89] more Cargo assigned than available: 1.95e+06 1.86176e+06
[CPX3][0.89] more Cargo assigned than available: 1.95e+06 1.86176e+06
our log is full (today severl hundred rows) of this - is it possible to add the coordinates to that log-message, so that admins can find out, who's causing the problems?
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Bump (New Root, clean start)
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Hello,
I'd like to present our new Sever.
- Started 19.10.2017, fresh start on 08.11.2017 (New Root-Server)
- Windows Root-Server // Intel i7-7700K OC // 64GB RAM
- Server-Language: German / English
- Server-Location: France
- PVP allowed but strictly forbidden in neutral Zones (contains throwing stuff, ram other ppl, etc.)
- Killing NPC-Stations is strictly forbidden
- Trading Avorion with players, that didn't reach the core by themselves is strictly forbidden
- Duping is strictly forbidden
Server-IP Beta-Server
avorion.chaos-crew.ovh
Teamspeak3-IP
ts.avorion.chaos-crew.ovh
Settings:
- Difficulty: Insane
- Slots: 60
- Fighters per Player: 120
- sameStartSector=false
We're using a few mods:
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Move Asteroids mOS 0.93.zip
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Unique Xsotan Keys Unique Xsotan Teleport Keys v2.1.zip
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Larger Asteroids (x3) Server only
- FighterCommander by Maxx4u
- MiningMod-RangeExtender by Maxx4u
- Remove common Asteroids by Maxx4u
- Started 19.10.2017, fresh start on 08.11.2017 (New Root-Server)
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traders don't seem to buy/sell products at complexes on our server - is that wanted or a bug on our server?
Cannot get transporter blocks/modules to function
in Bugs
Posted
so can we get an answer here?
got the same problem