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Quellcrest

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Posts posted by Quellcrest

  1. I sincerely has no clue, but for some reason it looks like a graveyard...

     

    You can make a ship with only Cargo bays and few mechanics keeping it together, however cargo transfer seems a bit... impractical. There's no a visible button to unload or load all goods, so you'd have to click once for each unit. Same is true for stations, unfortunately, but at least you can buy and sell their required/produced goods for free.

    I have a programmable keyboard and made 1 key spam the click button insanely fast. Works well for transferring tons of stuff.

  2. I have seen large arrays of storage containers floating out in space.

     

    Is there a way to own a storage container for yourself to stash items in for later retrieval?

    I just made a second ship, consisting of a huge cargo bay and a few crew to keep it from falling apart.

  3. reset the quest 20 times and all of them was inside the border

    ok il try that :P  how far from the border do you find the smuggler  ?

    The smuggler quest giver npcs are available at all smuggling stations, which are available randomly at yellow/gold map blips.

  4. maybe you were shoving lvl41 turrets into a lvl33 research station... cause you know that happens

     

    I hadn't actually considered this at all. It didn't occur to me that research stations might have their own "level" so to speak and that it would affect the outcome.

    I think this is right. I started a new creative mode game and gave myself a bunch of legendary tech 100 turrets and went to the first research station I could find. Everytime, they came out level 7 tech. I jumped into a closer to the center sector and found another research station. They came out level 19, every time. So it's either a random tech level per station or the closer to the center the better?

  5. I hauled ass. Bought all the stuff, warped into the turret building sector, and went full blast at the factory. Got there, built my 20 something turrets really quickly and warped the hell out. Only took a minor hit to relations, like -5k or something. But since I was already at max, no biggie.

  6. I edited the turretfactory.lua file to increase the efficiency on salvage lasers. Ended up with some at 80%. Anyways, I then completely salvaged a giant 7million trinium ship. Ended up with under 2million trinium. Not exactly 80%...

  7. I imagine making cloaking useful is going to be difficult. The only use of a cloak, would be the aspect of surprise. So, you'd likely need something with insane burst damage that can only work close range, in order to make cloaks useful. Other wise you're at like, point blank range and all you did was drain system power and put your weapons on cooldown.

  8. The object detector is strange. I've noticed when I tried it, that I get the alert "valuable object found", just after I engage hyperspace but before the loading screen. After the new sector loads, the alert is gone...makes it very easy to miss. That being said, it does highlight things like secret stashes for me just fine.

  9. I haven't tried it yet, but I've seen ship wrecks in random sectors that are like 9 million trinium. If you had decent salvage lasers, you could rack in millions from just 1 find. Might be a better resource/hour rate.

  10. What I did was find a turret factory that could make some properly baller salvage turrets, and replaced my mining lasers with them.

     

    They have the advantage of doing just raw damage, and the tech level 36 ones I got made do about 700dps, so if i get in close it really is noticeable to extra damage.

     

    But now when I want minerals I just spend an hour in a salvage yard, I've found it much more consistent and in a lot of ways more interesting then mining, I can collect something in the region of 300,000 of a resource in half an hour with 10 of those lasers, 6 manual fire, and I built 4 with independent targeting to finish small bits off for me, but when you get a decent set of salvage lasers they absolutely chew through those wrecks.

    That's basically what Im trying to do, with the small problem of not being able to find any god damn Conductors.

     

    Ah, I know that pain! I spent hours going around sectors trying to find a place that sold them, There are conductor factories, have faith! Make sure you check trading posts too, though i'm sure you probably are already. I make it habit now every time I visit a new place to put a note on the map if i find anything of interest in a trading post.

    That's exactly what I do. I have notes all over the place for every station that makes mining/salvage lasers. I have multiples, I have like 20 steel factories, of every one...and 0 conductors.  >:(

  11. What I did was find a turret factory that could make some properly baller salvage turrets, and replaced my mining lasers with them.

     

    They have the advantage of doing just raw damage, and the tech level 36 ones I got made do about 700dps, so if i get in close it really is noticeable to extra damage.

     

    But now when I want minerals I just spend an hour in a salvage yard, I've found it much more consistent and in a lot of ways more interesting then mining, I can collect something in the region of 300,000 of a resource in half an hour with 10 of those lasers, 6 manual fire, and I built 4 with independent targeting to finish small bits off for me, but when you get a decent set of salvage lasers they absolutely chew through those wrecks.

    That's basically what Im trying to do, with the small problem of not being able to find any god damn Conductors.

  12. You should get a notification on the right side of the screen, where collected resources and turrets will be shown. The notification should read something like "Your relations to XYZ improved by x", if I am not mistaken.

    I looked in the clearsector.lua script, no mention of relation changes. Also, I've done a handful of them and no relation changes.

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