Quellcrest
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Posts posted by Quellcrest
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Testing a few things on creative, I gave myself like 10 Avorion Cannons. I shot the whole volley, at beginner crappy iron ships, like 10 times...and they kept on coming. I disabled all but 1 cannon and then I was 1 hitting them.
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If you have really good salvage lasers, probably hard to come by, you could get tens of thousands of materials as well as the upgrades. Other than that, no difference.
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Be wary that I think more damage doesn't equal more output, just faster breaking of the blocks. You might want to up the effeciency too, so you get more ores out of it.
Do you know how to do that?
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Interesting comment Valkin ... given you do not seem to get much resources from salvaging turrets anyway, and at least at this point the value seems to be in the drops ... modules, cargo, turrets ..... is there any reason to use salvage laser?
The efficiency of the lasers go up with the rarity. I had an exotic salvaging laser that had 48% efficiency. If I had a bunch of those I could be stripping wrecks and getting almost half the materials. So yes, that would be useful.
On the other hand, when you have crappy efficiency lasers it might be faster to just destroy the wrecks and take the turrets/upgrades, sell them, and then buy minerals from depots when ever you need them.
Another factor, you can craft turrets. Each Turret depot offers a slightly difference turret configuration. Some offer ones with increased range or efficiency or damage or some combination of 2+. That would probably be a really good way to outfit a bunch of salvaging lasers.
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That is actually quite a bit of materials and creds to get rolling. You have enough titanium and plenty of credits to build the titanium generator of a size that will gen a lot of power. Note there is no iron version of the generator block so you have to scroll to the titanium section to see it. A block size of about 1000 titanium should be plenty to allow you to expand your ship.
Mining is great for a steady stream of mats and creds, however, to get modules and turrets you really need to get into salvaging instead of fully depending on the equipment merchant respawns. There are tons of wreck around. Just go where you see the fighting going on. That said, another approach here is to do some fighting yourself. The pirates in the beginning system are easier than you might think using just a couple decent chain guns. Not only does this get you faction cred, you are clearing the way to begin your salvaging ops in that area.
Salvaging is the way to quickly get updated turrets and modules .... You of course need salvaging lasers and turn off any weapons while salvaging ... at least I think I get better drop results that way...
As far as I can tell, salvaging lasers cause the destruction of the wreck resulting in you gaining system upgrades and resources(titanium, etc).
However, regular weapons will blast apart the wreck resulting in you gaining system upgrades, no resources. Also, much faster than salvaging.
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Been looking for a while now. Can't seem to find anything except Conductor factories. Where are Compressors and Modulators and everything else?
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Generators generate power...ie, Trinium Generator.
Batteries store excess energy.
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2) But I do think the drop RNG of weapons needs to actually be a bit higher then it is now. You can salvage and salvage and kill pirates all day and get next to nothing decent. I think it's more of a lack of balance for drops and this is play normal mode.
If you're hunting ships for Upgrades or Turrets, you don't need Salvage lasers. Just blast them to bits. It's tons faster, especially at the beginning when you lack a bunch of different lasers. True, you don't get materials, but you do get parts quite quickly.
Faction Bonuses to Mission
in Suggestions & Idea Voting
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We only get money when completing missions and not relations? Odd...