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gn_leugim

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Everything posted by gn_leugim

  1. no problem, just to check if was the same thing ;)
  2. not bad, but it made me think of other idea. what about a "tractor beam", that holds you in place? stronger enemies could have better beams, weaker foes, less potent beams that you could scape from.
  3. I got a reputation drop for killing a civy ship. The factions whose relation with me dropped were at that time shooting at said ship. LOGIC :V Genau! :D
  4. I gave some though regardint this matter, it has improved a bit I think, from the early betas, but it has large room to improve. 1- More Aesthetics than practical, but, outlines for the faction borders on the game map would be helpful. If different factions have different relations to you, you can tell them apart, but, if they are identical or the same, you cant tell where one starts and other ends. 2- We could have s glimpse of how factions relate to each other, specially on those factions where we are regarded as allies. If they look at you as an ally, why not share their diplomatic stance towards other factions? after all, you could help out. 3- Yet on the diplomatic relations between different factions, is it just me, or all are enemies to each other? I can't remember seeing two factions co-habiting in the same sector, Peacefully!. and... 4- why do enemy faction send cargo ships / salesmans to others factions?? It's really odd, if you belong to A faction, and A faction is foe to B faction, that you would go to B faction sector, with an unarmed ship. right?? yet, you see this all the time. entire fleets of sales/cargo ships being hopelessly destroyed by that sector combat ships. Wouldn't make more sense if, they send armed ships instead? like in a war-like scenario, one faction taking, or trying to take the enemies sector. 5- Finally, I do get on one hand, why killing civil ships drops relations to all witnessing factions, but, at the same time, those same factions would do exactly the same... send their combat ships and take those civil ships out. If they are enemies to them, they shouldn't be annoyed for me destroying them. just saying... :p
  5. Although I get it why, is a bit sad they are going away, because it makes sense if you think of the way a faction may want to deal with you. let's see what will come next then :)
  6. I got hyperdrive jammer at the edge of an enemy territory (while on friendly territory), on my cargo ship, quite a work to get out of there too :S
  7. I see, you keeping the game rules for you self, fair enough :P Any chance of the next patch to have a sorting/filter to the research station? it would make thing so much easier.
  8. Research centers. First, is it supposed to work without been docked to them?? But more on the matter, could you shed a bit more of light on how they work? I have conducted some tests, but is a bit difficult to operate them because of the reasons I said before on other topic . But have done this so far: 3 of the same weapons and rarity (say 3 chain turrets, of common rarity) and combined them: result, one of the same type, one rarity above. 3 of the same system and rarity and combined them, result: on of the same type, one rarity above. All ok untill here, but when I combine 5 of the same type, instead of 3, I get the same result. what is the advantage of combining 5 instead of 3?? Also, what happens, or may happen, when combing random items, like 1 cargo system, 1 mining turret and 1 laser turret? and what about materials from turrets? 1 iron, and 2 titanium will give one titanium? Thanks for any help you can provide :)
  9. The way it is, is not unbalanced imo. as long as you can't mine afk, i think is fair, because if you have the resources to build a fleet and make miners, then you should take take the profits of it. Is the part of economic management of the game. and if you are in a multiplayer game, and you don't like that they are taking all mine-able asteroids, you have all kinds of "diplomatic" ways to solve it :P
  10. well, can't they be a bit more smart, like, when they move from one asteroid field to other, in the open space between them, can't they gas out full throttle ? :p
  11. That can't be, because they are extremely manoeuvrable and can stop from max speed to 0 in 1 or 2 secs. and when I order them to escort me, they fly at 300m/s, but when I order to min, they go much slower. Also, small question, How can I remove/sell a fighter? right now the only way I find to empty my hangar is to destroy the fighters :S
  12. There is one thing I've noticed is that, the AI controlled ships, usually move at a fraction of the they could move. I mean those ships we build and give them a captain and then we issue orders. For example, my mining ships are well capable of flying at +300 m\s, yet, they move between asteroids at ~80m\s, even in open space. Not asking for them to use boosters (that would be nice too) but, been capable of using all the "basic" potential the ship has. Also, talking about orders, some are a bit confusing. could we get a better clarification on what each order does? For instance, what is the difference between passive and idle? or patrol sector and guard location? Finally, small question regarding turrets. Some have attributes which are clear, like, "overheat" or "+X damage to hull", but why do some turrets have like "+Y% rate fire" and instead why not include this in the rate of fire figure strait away? does it increase other turrets rate of fire? for what I tested I don't think so, but, one could be lead to believe so, because the bonus is represented there, when it could be just the a different (faster, larger, etc...) number in the properties, where it would be valued anyway, because, a bolter with a 10 rate of fire is awesome, no mater it says it has 300% bonus rate of fire or not :p
  13. you need to get close to it, less than 100m I think, press F and you have the option then.
  14. Well, colliding with a larger than you asteroid should have some sort of bad effects on the ship :p I tried with mine, with asteroids roughly smaller than mine ship and mid speeds and I got some hp gone, but not a destroyed ship.
  15. Then I don't know what else to say. I haven't tried with one Xanion one, but the titanium one I used worked well. (apart from the missing laser)
  16. I'll try myself and see. EDIT: Nop, with me is working fine, although the mining eff. is not the best, but he can mine Have you checked the material of the miner and the material you are trying to mine?
  17. well, how fast does he collide with them?? or how big are those rocks? :\
  18. wow, that is so awesome! Mine designs are so much more simpler XD
  19. I only had this problem with my drone and/or with my trading ship, although with the last, I never got instant killed by a colision, only lost items. But it has no armor on it, so is quite easy for that to happen. On my (hmm... by the size should be a) Battle Frigate has no problem dealing with wrecks and asteroids. actually , I just ram the wrecks with no issue at all, and if I need too, to manoeuvrer.
  20. That's a glitch I think, that I have been to report. Laser type weapons are not displaying in the "fighters". I have some laser fighters who do do damage to the enemies, but no laser is seen. Also, a Salvaging fighter does destroy wrecks and collects items from them, but no salvaging laser seen.
  21. there should be there a "fighter" like icon on your left side of the screen, that represents your squad. Select the asteroid you want them to mine and click on that said icon (probably you need to press Shift to use the cursor) and it will open a menu. press the swords crossed and they should go.
  22. Man, even if I use a 10%, that's 700000 naonite :D And the surroundings are filled with these. Also found a +2M titanium wreck and a +3M naonite +1M iron wreck :D
  23. Have you found small things like these? what was the biggest one? (this is at patch 0.9.5 btw) my jaws dropped when I found this. I have all the naonite I will need for several galaxies just there XD
  24. Small glitch: 1- Build hangar on ship, 2- created a squad in ship 3- purchased a fighter from an equipment trader 4- had no pilots onboard results: the message "can't assign pilot" popped up, with a warning sound, but it kept doing it over and over. in short, the message didn't leave the bottom right screen and the warning sound would be always playing, like once each second.
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