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gn_leugim

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Everything posted by gn_leugim

  1. worse than that, is they need to have a (block) minimum size to be able put a turret in the first place. and then they are not that micro any-more.
  2. that venetor looks awesome! how do you know the scale though?? XD
  3. I agree with this idea, would be nice.
  4. BUMPing this, to add some more suggestions ideas: 1. Being able to change one's ship name, after it has been created. 1.1 and as we are on the topic, being able to change template's names 2 Speaking of templates, a better control of how and when templates ares saved would be nice. the possibility to order them, name them, and only to save them when we want (disable the "autosave" when exiting building more) would be some nice additions 3. these days I was cheating and I noticed that when the the typing line was too big, I stopped seeing what I was writing (it was out of the text box), though I was still writing, so maybe an arrangement to the chat box would be a good idea too. aaaannnnd I still feel that the weapons properties are too random XD (which brings the last posts we exchanged). but... 4. once we have a weapon template, we could, at a metal/credit cost, produce more of it. now, gray/white weapons would be reasonably cheap, but, golden weapons. for example, should be very expensive (as much as a moderate ship e.g). 4.1. yet on the subject, an alternative would be the possibility to research weapon systems. if the weapons were more systematic on their properties, we could make like research tiers on different branches (such as range, dmg, rate of fire etc) to learn new components to build new weapons. e.g: at the biggining only low tech would be leart, so we could build low tier guns, such as those with low rate of fire, low dmg, and short firing distance. then we could research on range and expand that item and be able to build new turrets with longer range, but the rest the same as before. and so on. 5. I said this on other thread, but I repeat: a key for the "select closest wreck" would be great. 6. a way to ease wreck salvage, specily when dealing with (very)small items. a kind of "tractor beam" that could gather wrecks together or something. or the miner laser itself, could be easier t target and hit. 7. "lock on" weapon, that is, a way to click once on the mouse and the weapon/mining laser stays on without been forced to push the button. save or mouses and fingers :p 8. faster way to transfer crew and cargo between ships. one item per click on the transfer screen is a bad way to go. best regards, GnL
  5. I have to back this one. most times a galaxy sector gets clogged in debris from pirate attacks, and pretty fast. Or either make AI clean up teams, or, make the process of player mining spacecraft debris easier, because it can be really hard to do, specially when they are somehow small. a dedicated key to "find closest wreck", just like the one for "closest enemy craft" would be a good addition. Some sort of gather tool (gather as picking up the wrecks and put them together) would be nice too, like magnetic toeing or something, in a way to syphon them all to a "box" or "bag" to make the laser harvest easier.
  6. gn_leugim

    My (4) bugs

    Hi again! I hope all is going well. So, I left this bugs on the bug tracker, but I'll share them here too, cuz i found some more. 1st: on Player menu, onlist of turrets and upgrades, I can't sort the turrets in any way (type, material, damage etc). 2nd: On ship menu, turrets installed, one (or both) of the first turrets in the line is not visible, though you can hover your mouse on top and see the details windown showing. 3rd: a similar one. on the space, when looting turrets, no icon appears on the right side (loot resumé), but, you can over your mouse over the place where it should be, and it shows the details of it. 4th: in windowed mode, there is a unsync between the mouse and the game. I have to put the mouse cursos like 1cm below what I want to click on. Also, on borderless mode, I cant shoot movies, but not sure if this is on Avorion's side though. keep up the great work. let me know if something is not understandable in my explanations. gtz, Carlos
  7. Now your hint made me think and god how Paper thin solar panels can do wonders, stacked on each other :P I don't think of them as solor panels, but as fusion reactor parts ;) Well, glad to know, any further bug I found I'll say, and please, keep on teasing us :D
  8. I leave here a video that shows the two things I've told you. First the way camera changes and how is not practical to use the Mouse steering (IMO) and secondly, the the ratio of energy required and solar panels area needed to fulfill those requirements. Also, I could not stop noticing how AI ships keep crashing into stations for docking. Most of the the station's health bar are at 75% to 50% already lol. And, any ETA for full version? :)
  9. Well I'll post two pictures to show you that: here is keys steering: here is mouse steering: (those are shipyard ships not my disgn XD) Also, other bug: Solar panel is not showing properly. Talking about solar panels, aren't they quite inefficient? I have to add a lot of them to may my ships energy sufficient. like +75% of the ship mass/blocks. Finally about the load galaxy, can't precise the steps, but it has happened twice already. I think I started a galaxy, mined iron, built a ship, exit and when I return, I'm back to the drone with the credits/iron stocks as they were. One of the times I moved across the sectors. but the other time was in the home sector. I'll be playing a bit more and report anything else if I see Gn_L
  10. Hello I've being playin last version of game and I have two things to say... well, three. 1- it is awesome! even just a demo, it lok great (and now the issues) 2- then I select mouse sterring, most of the times I get my ship out of view, the view pans out and I cant see the ship. sometimes I can see it, but is just next to the bottom of the screen, with images overlaying (text, icons and etc) 3- There were some times I saved and exit a galaxy and then I returned all was gone and all I have left is starting drone and the remaining of the gold / iron I had last time. a bit frustating. I'll keep posting bugs/issues I find. Have a nice seasons :)
  11. glad to see that "you can save your ships, so rebuilding your ship takes just one click" that is something I wanted so. I see your point, maybe with the great expense, maybe exponential to the distance of the center of the galaxy could be somehow balanced.
  12. why is that? then it will be a faction territory with no one ^^ just a lot of scrap to harvest.
  13. we would still have a large amount of weapons, if we take the chain guns for instance, we have several variables, such as damage, reload time, life time of bullet and speed of bullet (which combined make range), and, if we just consider these 4 items, and if each item would have a range of 20 possible values, we would be talking of 160k combinations possible, a huge number, and the numbers wouldn't look so random. make it 10 values possible and its 10k weapons possible, just for a single material. still huge!! Other thing, I am planing to take on all the sectors of a given faction and eradicate it. As for ver 7.1, what will happen? the sector turns into no man's land or remains as "given faction" area? This rises two ideas, one is to be able to create territory for ourselves, our sectors that could be recognised as such in the map and also, the idea of being hired by factions for jobs, such as attack enemy sectors to help them claim new sectors, and, ofc, this would mean that factions wars were a reality, which is also nice! In this topic, I good addition would be to be possible to check the diplomatic relations of a faction towards the other factions/players. Keeping on the AI side, making the AI respond to the player, such as sending armed ships to a sector where he is attacking stations or un-armed ships and even attack sectors controlled by the player. these could be controlled by a hidden measurement as "anger towards player" or something like it, where the bigger it is, the more actions it takes to take down on the player. Also, an option to assign a sector as a new home sector would be very nice. I hope I am not overdoing in suggestions, but I just keep on having new ideas as I play :p
  14. ready for a new drop of suggestions?: - On ship building the possibility to change on block on the ship without deleting it (or other blocks attached to it), wither the type or material of it. - When ordering a ship from a shipyard, being able to set the volume or mass by typing it, and not just by the sliders. - Standardization of weapons characteristics. Right now the weapons (as far as I can tell) are totally random, and they can have any number as to define any of their characteristics, such as attack speed or damage. This means that the amount of possible weapons is just gargantuos. it would be better if these were random but limited to multiples, like 0.1, 0.2, 0.3 and so on. That way it would be possible to have lots of weapons but more standardized, reducing the number of weapon slots :) - super weapons(?). weapons very big, with lot of energy consumption, crew and space, that could be fired very little often over large distances and/or with large damage. - more control over our (other) ships, such as setting them to auto-harvest, search trade, attack specific enemy(s), etc. These are the things I can remember so far :P and a small question, how big is a sector?
  15. nice to know! :D there is other thing I came up with, also related to ship building, would it be possible to, once selected, change a block type/material without removing it? otherwise it can be frustating if one wants to upgrade a ship's part and has to demolish something else on the ship. I think it would be a nice addition if possible :) btw, looking forward to see the new update :)
  16. Hello again! I am back with two ideas. First, this was something that my ship's crew said like this: "why can't we use thrusters to move the ship forward too?" It is logical and realistic. Of course they wouldn't be as efficient as engine blocks but could give a help anyway. Secondly: cockpit blocks, that would allow us to set the point of view from our ship or, even better, to pilot in a fist person way :P A way to change it, just like in the building mode, where we cans elect a clock and focus on it, would be nice, sometimes ships have some shapes that would be nice to look behind them from other angle for example. 8) Also, is there any possibility to the way ships are built being changed, in a way we can link blocks together, not in a "tree system"? like if we have a square made of 8 blocks, they can all be linked and the square wont fall apart if one block is destroyed.
  17. awesome updates, cant wait for them ;)
  18. You know what I meant with instant-flee, right? ;) just in theory, never have done it :p
  19. you can already find the average, if you buy one item and look at cargo section of ship. it shows there the average value. ofc, it is not a very pratical way to see so, I agree it could be more visible. I have to disagree with you thou, trade is very profitable. I can make 1 to 3M credits in less than 1 or 2 hours and I believe other people do even more. Secret? my secret is very time consuming. every time I visit a new sector, usualy do it with a trader ship, from which I can see all available goods being sold there, station after station. I note them down. for factorys I do one more thing. I figured out that, as the stock goes down and the price goes up, you will get to a Max Price when stock is 0. I found a formula (who dnt love math :) ) to calculate this price with the stock and current price for that stock so I know which one will produce the goods and sell for less credits. from here, find a consumer (habitat, biotope or something like that) and see the prices they have, and find in my escel sheet places were I can find/produce for lower prices, and bang :) For a starting point, if you dnt have money, because you can only make (sometimes) great profits with a large pocket of money, try the trading stations, sometimes you can find good deals. but you have to search. Also (and this is to the devs) tradind stations dont restock do they? I havent find any to restock, or consume goods. If that is realy the case, I have a lot of lines to clean in my sheet :P
  20. 1- the docking idea looks good. also, the dock places on the stations are just place holders, with nothing there, just the regular blocks, it would be nice if docking places would be some kind of specific structure too. 2- about relations, I think there should be a way to increase relations, even when you are arch enemies. costly ways, so you would still have to think twice when doing down in relations with someone, but, nevertheless, possible to improve them. 3- that is already in the list for things to add ;)
  21. Understandable. Noted this. You'll be able to speed it up in the future. I'll see what I can do about this, but it's at a rather low priority. thanks for taking the time to look at this. I understand that you have so much in hands and not everything may get into game, nevertheless, thanks :) Yes, I know that too. I'm doing that always when I go into an enemy sector. But it would be unfair if you forgot that and you could still instant-flee. It is never instant-flee. you have to go the map mode, select a sector, and face it and only then you would jump. it takes some time ;)
  22. sure, but when you want to check like 10 or 20 blocks may be time consuming eheh so there is already a way to assign blocks to the shortcut bar, neat :) you can always ask to calculate a jump point at the beginning of battle and if things turn bad jump. that way is faster actually than, in the middle of the battle, select a sector and jump to it without calculating. Lolz, but I (we) loose so much time to that stupidity :p If nothing else, just a filter to search for a given station, or notes we had written. I know I can hover a sector to get info, but when you have +50 sectors to search, it's not play/game friendly. I guess I have to update my excel technique or write a small utility program to aid me lol
  23. My suggestions to this awesome game (addicted atm :o) Map filter/search option: Given the chance of becoming a trading guru in game, like I did (eheh), it would be awesome to have a ingame tool to tell us in which sector we can find a given good/station. I have to track all manually with an excel file and sometimes gets tiresome. specially when you have visited dozens of sectors. Building mode more informative: there is already a lot of info in the building mode, but there is one missing, info about a given (selected) block: what type, material, ect. it could help a lot. also, in the bar bellow, is it possible to change from iron to other materials? I find myself countless times placing iron blocks instead of other materials. Issue more orders to other ships: Specially the "go to X sector" order. it is kinda hard to move a fleet of ships atm. Collisions with asteroids/other ships could damage our ship. because I think it looks realistic and could create a new kind of combat ship, a "rammer "XD also, If a ship goes from sector A to B once, why has it to calculate that travel everytime it does that travel? If I recall something else, I'll say. and Grzt and ty! awesome job!
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