Jump to content

Devious

Members
  • Posts

    581
  • Joined

  • Last visited

Posts posted by Devious

  1. Yeah that could definately influence it, I'm also in contact with the developer of the OOSP mod but it doesn't seem to be responsible for the crashes, especially since they have been there from the start.

    I do get a few errors about TCP/UDP being rejected but I checked it again and all my ports should be forwarded correctly, otherwise I am interpreting it wrong.

    I can send you the configuration of my ports if that could help.

    Note that I also edited my first post with two more errors, the first one is referencing to files on your pc.

     

    I didn't notice this log but here the server was running for 3 hours, which was the longest today.

    http://pastebin.com/kJ62acRP (part 1)

    http://pastebin.com/nZ5yAhzn (part 2)

    http://pastebin.com/yFpa8CNg (part 3)

     

  2. Sure I will put it in a pastebin.

    I now see that my older log files have been deleted, is there a way to change that?

    I like to do that manually, otherwise I could've provided an older log too before I installed the OOSP mod.

    The other errors were there before I installed the mod, but the often crashes and the error before the crash started around the time of the beta release of the current build.

    Here are 2 logs which could provide more information why the server is crashing:

    http://pastebin.com/TPZsyRuc

    http://pastebin.com/JE0LEwHh

     

  3. Since the last few days our server started to crash very often, almost every two hours.

    At the beginning the logs wouldn't say anything but a timestamp being created.

     

    It appears that the log now shows an error, which I am getting before almost every crash.

    This is the error:

    Mon Feb 06 18:07:15 2017| Error: EXCEPTION_ACCESS_VIOLATION
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 0000000000a939de 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 000000000046247d 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000004625fa 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000007e374d 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000007f7c92 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000007e3cf3 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000007e2b3e 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000007e40a7 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000007de058 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000009115d7 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 0000000000407ddb 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 000000000040ac3b 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 000000000040b590 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000004036ec 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 0000000000a9421f 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000004013e8 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00000000004014eb 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00007ffc6d15168d 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| operable program or batch file.
    Mon Feb 06 18:07:15 2017| addr2line -i -e "C:\avorionserver\bin\AvorionServer.exe" 00007ffc6f094629 2>&1
    Mon Feb 06 18:07:15 2017| 'addr2line' is not recognized as an internal or external command,
    Mon Feb 06 18:07:15 2017| 

     

    Hope you can narrow down on the cause :)

     

    Edit:

    Found some more errors while scrolling through the logs so I will post them too:

    Mon Feb 06 18:29:50 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 1000000 tries
    Mon Feb 06 18:29:50 2017| 
    Mon Feb 06 18:29:50 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 2000000 tries
    Mon Feb 06 18:29:50 2017| 
    Mon Feb 06 18:29:50 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 3000000 tries
    Mon Feb 06 18:29:50 2017| 
    Mon Feb 06 18:29:50 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 4000000 tries
    Mon Feb 06 18:29:50 2017| 
    Mon Feb 06 18:29:50 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 5000000 tries
    Mon Feb 06 18:29:50 2017| 
    Mon Feb 06 18:29:50 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 6000000 tries
    Mon Feb 06 18:29:50 2017| 
    Mon Feb 06 18:29:50 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 7000000 tries
    Mon Feb 06 18:29:50 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 8000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 9000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 10000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 11000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 12000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 13000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 14000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 15000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 16000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...SectorDatabase.cpp: 454, sectorsMutex after 17000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 18000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 19000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 20000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 21000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 22000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:51 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 23000000 tries
    Mon Feb 06 18:29:51 2017| 
    Mon Feb 06 18:29:52 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 24000000 tries
    Mon Feb 06 18:29:52 2017| 
    Mon Feb 06 18:29:52 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 25000000 tries
    Mon Feb 06 18:29:52 2017| 
    Mon Feb 06 18:29:52 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 26000000 tries
    Mon Feb 06 18:29:52 2017| 
    Mon Feb 06 18:29:52 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 27000000 tries
    Mon Feb 06 18:29:52 2017| 
    Mon Feb 06 18:29:52 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 28000000 tries
    Mon Feb 06 18:29:52 2017| 
    Mon Feb 06 18:29:52 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 29000000 tries
    Mon Feb 06 18:29:52 2017| 
    Mon Feb 06 18:29:52 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 30000000 tries
    Mon Feb 06 18:29:52 2017| 
    Mon Feb 06 18:29:52 2017| could not execute function 'initialize' in '"data/scripts/entity/gate.lua"':
    Mon Feb 06 18:29:52 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 31000000 tries
    Mon Feb 06 18:29:52 2017| 
    Mon Feb 06 18:29:52 2017| 	[C]:-1: in function broadcastInvokeClientFunction
    Mon Feb 06 18:29:52 2017| 	data/scripts/entity/gate.lua:104: in function updateTooltip
    Mon Feb 06 18:29:52 2017| 	data/scripts/entity/gate.lua:78: in function ?
    Mon Feb 06 18:29:52 2017| Setting script "data/scripts/entity/gate.lua" to invalid.
    Mon Feb 06 18:29:52 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 1000000 tries
    Mon Feb 06 18:29:52 2017| 
    Mon Feb 06 18:29:52 2017| 5 failed to aquire C:\...\SectorDatabase.cpp: 454, sectorsMutex after 2000000 tries
    Mon Feb 06 18:29:52 2017| 

    Mon Feb 06 18:25:25 2017| error constructing Entity: Entity with index 484 doesn't exist at 	[C]:-1: in function Entity
    Mon Feb 06 18:25:25 2017| 	data/scripts/sector/factionwar/temporarydefender.lua:50: in function ?
    Mon Feb 06 18:25:25 2017| error constructing Entity: Entity with index 484 doesn't exist at 	[C]:-1: in function Entity
    Mon Feb 06 18:25:25 2017| 	data/scripts/sector/factionwar/temporarydefender.lua:50: in function ?
    Mon Feb 06 18:25:26 2017| error constructing Entity: Entity with index 484 doesn't exist at 	[C]:-1: in function Entity
    Mon Feb 06 18:25:26 2017| 	data/scripts/sector/factionwar/temporarydefender.lua:50: in function ?
    Mon Feb 06 18:25:30 2017| <> The jump route is still being calculated.
    Mon Feb 06 18:25:31 2017| <> The jump route is still being calculated.
    Mon Feb 06 18:25:31 2017| <> The jump route is still being calculated.
    Mon Feb 06 18:25:34 2017| <> The jump route is still being calculated.
    Mon Feb 06 18:25:35 2017| error constructing Entity: Entity with index 955 doesn't exist at 	[C]:-1: in function Entity
    Mon Feb 06 18:25:35 2017| 	data/scripts/sector/factionwar/temporarydefender.lua:50: in function ?
    Mon Feb 06 18:25:35 2017| error constructing Entity: Entity with index 955 doesn't exist at 	[C]:-1: in function Entity
    Mon Feb 06 18:25:35 2017| 	data/scripts/sector/factionwar/temporarydefender.lua:50: in function ?
    Mon Feb 06 18:25:36 2017| error constructing Entity: Entity with index 955 doesn't exist at 	[C]:-1: in function Entity
    Mon Feb 06 18:25:36 2017| 	data/scripts/sector/factionwar/temporarydefender.lua:50: in function ?
    Mon Feb 06 18:25:36 2017| error constructing Entity: Entity with index 955 doesn't exist at 	[C]:-1: in function Entity
    Mon Feb 06 18:25:36 2017| 	data/scripts/sector/factionwar/temporarydefender.lua:50: in function ?
    Mon Feb 06 18:25:36 2017| error constructing Entity: Entity with index 955 doesn't exist at 	[C]:-1: in function Entity
    Mon Feb 06 18:25:36 2017| 	data/scripts/sector/factionwar/temporarydefender.lua:50: in function ?
    Mon Feb 06 18:25:36 2017| error constructing Entity: Entity with index 955 doesn't exist at 	[C]:-1: in function Entity
    Mon Feb 06 18:25:36 2017| 	data/scripts/sector/factionwar/temporarydefender.lua:50: in function ?

     

  4. Our server has crashed more than a dozen times now and is becoming quite the nuisance, luckily you can find back most of the locations in the logs.

     

    You can find back your last succesful jump location by looking for " Player X moved to position".

    And if you jumped during the crash you will see messages like: "calculating jump" and "creating sector".

     

    If it's not at the "moved to position" location then you will find it at one of the two other types of locations, which unfortunately do not show to which player it belongs yet.

     

     

  5. I updated the description to point out that this mod is not performance heavy. It does not load any additional Sector (iirc. the current API doesn't even allow that). However it requires about 2ms once a player switches a Sector.

    I didn't declare my mod stable, because i couldn't test on a server with multiple players. It is however tested on a dedicated Server with a single player logged in.

    If you could provide me a server log and the content of galaxyticks.txt that would give me probably everthing i need.

    Pastebin.com is perfect for that. Don't forget to anonymize the data

     

    Sure I will collect it and send it to you in a PM.

    For now the mod seems to be working pretty stable and we are loving it! I do get some random crashes with errors but I'm thinking it's just the game itself since it has been doing that randomly from the start. The logs I am sending you should clear that out so w'll see!

     

    I noticed that the version I have running now doesn't always seem to be working for resource mines founded on asteroids, would that be a possibility to include? 

    I assume this mod works for all factories, not just the player owned. If mines would be working too then even when someone empties a stock it would "restock" when another player enters the sector at another time.

     

    Trying out the new version now, will test how the shipyard reacts :)

  6. Yep that's also what we have imagined for this server.

    Once the servers become more stable we will definately open up a vanilla one but for now we will be trying out mods for an enhanced quality of life.

     

    Things I have added in the meantime:

    - Easier docking to stations

    - Increased crew at stations closer to the middle

    - Factories running while you are in another sector, this can still be buggy but seems to be working for now.

     

    You can stay up to date by joining our discord, where you can also contact me.

     

  7. This is exactly what the game needs!

    As long as the sectors don't stay loaded all the time I hope it won't be too much of a load on the server since it's not that stable yet.

    I will definately try this out on our server, it's pretty crowded so I will let you know how it turns out.

    Anything that I can look out for?

     

    Thanks for making this :)

  8. Since a few days some of the players are getting 15k ping on good networks,

    when there are more than 12 players online this can cause a server crash where players are being set back to the last save position with the ship still at the last visited location.

    The server freezes and when it becomes too bad it just stalls without the possibility to close the server correctly.

     

    Kicking players with pings above 500ms really helps but I can't be there 24/7 to check that.

    The players do seem to get an error about being forced on TCP, in console I get a similar error.

     

    This is what happens before the server crashes, I have forwarded all ports on TCP and UDP so that shouldn't be the problem..

    Tue Jan 31 17:21:29 2017| Connection to player established
    Tue Jan 31 17:22:32 2017| Server UDP: Error receiving from 197.245.116.80, error: No connection could be made because the target machine actively refused it, received bytes: 0

  9. Since a few days some of the players are getting 15k ping on good networks,

    when there are more than 12 players online this can cause a server crash where players are being set back to the last save position with the ship still at the last visited location.

    The server freezes and when it becomes too bad it just stalls without the possibility to close the server correctly.

     

    Kicking players with pings above 500ms really helps but I can't be there 24/7 to check that.

    The players do seem to get an error about being forced on TCP, in console I get a similar error.

     

    This is what happens before the server crashes, I have forwarded all ports on TCP and UDP so that shouldn't be the problem..

    Tue Jan 31 17:21:29 2017| Connection to player established
    Tue Jan 31 17:22:32 2017| Server UDP: Error receiving from 197.245.116.80, error: No connection could be made because the target machine actively refused it, received bytes: 0

  10. Your document about updating is not complete,

    this is the line that shows:

    "Please note you will need to edit your server.bat file to have the new arguments in there. They are i"

     

    Getting an error on client after latest update that the server is unreachable, players who haven't updated their client yet are still able to connect somehow.

    Thought this might be due the server not updating correctly but after updating it manually through SteamCMD gave no errors.

    Might be due to the missing new arguments but not sure, hope you can help!

  11. After today's client update I tried to update the server as well,

    steamCMD says that everything is updated but everyone with the new client update is no longer able to connect.

    Those who didn't restart the game to let it update are somehow still able to connect.

    Anyone that can help?

  12. I have added the mod that allows you to set a sector as your home so you won't have to travel back everytime, use /sethome.

    We still have the starting home sector set to the same for everyone so you can easily meet up with friends.

    The mod that buffs the Mining System modules also looks very promising so I'll add that one too.

     

    Untill now the server has been running very smooth, I restart the server daily because there is quite some perfomance leaking away over time. We noticed that staying online while the server is being closed corrupts your player data making you lose your ship, so make sure so we will announce in chat so you can log out in time otherwise you will be kicked.

  13. I like the idea for everyone to start in the same sector, but with the meteorites being non-renewable this can turn out pretty ugly.

     

    I have already a few players who need to spend a lot of time and jumps before finding iron, if it would be possible to respawn the nodes there would be no need to set the server up so that everyone spawns in their own sector.

     

    Not sure if it's possible to do it automatically for the starting sector but being able to input sector coordinates to respawn could work.

  14. Important:


    10/08: Most information here is outdated and needs updating, see our Discord for the most up-to-date information
     
     


     
    Everyone is welcome to join but to keep the chat clean, please try to talk English with each other.
    We try to be a beginner-friendly community, so feel free to ask around ingame or on the Discord if you need help with anything!
     
    We have a restart script running that will restart the server within 5 minutes incase the server might crash or stall, if the server stays down longer than that please contact an admin on Discord.
     
    We are curious towards adding new features, we have three developers on our team who help out every now and then with their cunning skills and we value that deerly.
    Either way we are looking forward to the mods being developed by the community of the game and plan on integrating those which enhance quality of life and gameplay.
     
    We have been hosting the game since it launched, and have no intentions on stopping anytime soon. Our wipes happen every 2-3 months if no issues arise.
     

    Rusty's Semi-OP Galaxy [CorePvP]:

    • PvP protection outside the galaxy center, log-off protection inside
    • Insane difficulty
    • Stronger NPCs/enemies inside the core
    • Increased droprates
    • 33% Collision
    • 5 additional active sectors per player (untill performance becomes problematic)
    • Rusty's Modpack

     

    [EU] Rusty's modded CorePvP Galaxy:      5.226.143.34

            Web-Interface EU: https://5.226.143.34:8080/

    [uS] Rusty's modded CorePvP Galaxy:      45.18.255.218

              Web-Interface US: http://45.18.255.218:8080/

     

    [AUS|HottesGaming] Rusty's modded CorePvP Galaxy: 45.248.48.165

              Web interface: http://45.248.48.165:8080/

     

     

    Since the game has been released a lot of nice mods have been developed, some still in early stages but they make gameplay a lot more fun.

    Below you will find an overview of the mods installed on our server, since a few mods require you to merge a few files for them to work, we created a bundle with all the mods and scripts correctly configured, you can download it on our Discord.

    Just drag and drop this to your Data folder on your client and let the files overwrite. If you experience any problems with earlier mudpacks installed or other mods conflicting, it is best to validate your game cache in Steam and contact me on Discord so we can work out the conflicts by going over your files.

     

    Rusty's Modpack content:

    (You can find the latest version in the #information channel of our Discord, in the #modinfo channel you will find a full list of modifications)

     

    Vanilla modifications:

     

     

        --NPC hyperspace blockers only affect you if you have bad relations with that npc.

        --Repairdock reconstruction cost is 60% of vanilla price.

        --ResourceTrader Sell and Buy prices have been  increased and offset.

        --TurretFactories now are interactable when the faction is at a neutral status.

        --All player owned stations can sell crew.

        --Exodus mission for module 1 is now placed directly into your inventory.

        --Exodus mission for module 1 now has exploit prevention added. (need to revisit this)

        --Wormhole gaurdian now respawns every 4 hours instead of every hour.

        --Wormhole gaurdian now spawns 7 wormholes instead of 15.

        --Xsotan inside the core, should attack immediatly instead of waiting for you to shoot first.

        --NPC Carriers have been disabled.

        --Removed player/alliance scripts from NPC entities.

        --Overal NPC ship volume increased.

        --Force Turrets drop rates have been reduced.

        --Repair Turret drop rates have been reduced.

        --Pirates are now stronger inside the core.

        --Players can now dock further from a station than normal.

        --Increased module rarity given by participating in faction battles.

        --Shops now have 3 times the normal amount of items available.

        --Xsotan are now larger in volume.

        --Wormhole gaurdian should now have more turrets.

        --Tooltips for turrets now have more information available.

        --Trading with a resource trader, will now yeild better relationship changes.

        --Salvage and Mining turrets now have a longer reach

        --Validate Mission Data (vanilla bug)

        --Factionwars will wait 1 hour before checking if they should start, instead of waiting 10 minutes.

        --Increased number of passing ships through a sector.

        --Wormhole into the core, will now close after 2 minutes instead of 20 minutes.

        --Increased range of the MiningSystem module

        --Adjusted Events timing.

     

     

    (Custom) Mods:

     

     

        --Added module SalvagingSystem, same as mining systems but for salvaging.

        --Added RoboticCrew module, Extra crew.

        --Added more bonuses to all xsotan artifacts.

        --Added advShipyards, personal blueprints at the shipyard.

        --Added Afker, informs the server when a player is AFK.

        --Added CarrierCommander, Adds predifined orders for fighters.

        --Added Complex Stations, Combine any owned stations into a gaint complex

        --Added CrewTransport, Call the CTA to have a ship sell you crew members.

        --Added DeathInfo, tracks last death location for supporters.

        --Added DirtyBuoy, Launch various buoys.

        --Added DirtyCargoExtender, Extends cargo bays of stations that were generated with small cargo bays.

        --Added DirtySecure, protect stations and players from greifing, and offline protection.

        --Added Extend Production Lines, Adds more production lines to factories.

        --Added GateIcons, Shows the direction the gate travels in its icon.

        --Added HyperBlocker, module to block players hyperspace when their close to you.

        --Added Loglevels, easily restrict log info from the console.

        --Added Minecorp, addes claimable Mines that generate a steady flow of resources.

        --Added ModInfo, displays information about the modpack and the server.

        --Added MoreInsurance, sends insurance mail upon death, detailing your current insurance status.

        --Added MoreOrders, Additional AI orders for your ship captains.

        --Added MoveAsteroid, Allows you to warp a claimed asteroid to a new location.

        --Added MoveUI, Additional UI windows, that can be moved.

        --Added OOSP, Out Of Sector Production for factories.

        --Added RegenerativeAsteroids, Random sectors with regenerating asteroids.

        --Added RegenerativeClaimableAsteroids, Regenerates or restores claimed asteroids.

        --Added SectorOverview, displays information about the current sector.

        --Added ShipScriptLoader, Autoloads scripts onto the players current ship.

        --Added StatusDisplayer, Displays information about your ship.

        --Added SubspaceCorridor, Generate wormholes at an entities location.

     

     

    You can follow and participate in our journey by joining our Discord, this is also the place where you download our modpack and find out about all the recent updates of the server and community.

    Join the Discord by visiting https://discord.gg/AkGe7ke

    Welcome to the Rusty's Universe server overview!
×
×
  • Create New...