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Devious

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Posts posted by Devious

  1. This bug has been reported since February and Koon has stated a few months ago to address this issue but that hasn't happened yet so I'm reporting it again as it can be quite game breaking in multiplayer because of the value of these modules.

     

    The exploit should already be known but I'm explaining it once again;

     

    On the exodus mission you can get an infinite amount of the Xsotan module by re-opening the last dialog and not picking up the module that it drops after the dialog is complete, repeat and reap the rewards later on when selling the modules to the brotherhood for 100m each or to an equipment dock for still a substantial amount of credits.

     

    A possible fix could be to drop it just once independend of the player having it in his inventory and then set a parameter on the player that it received it so it won't drop it again. (maybe that parameter can be reset when the quest is started over)

  2. Some sort of logging would be beneficial too, so that there can be kept track of transactions and reputation gain.

    We've had some issues with it already and we don't have access to any of the information so unfortunately can't do anything about it.

    If we'd have access to it through the API we could mod it ourselves.

  3. When a player ship is destroyed while there is an alliance ship in the sector it doesn't recognise it and teleports you back to spawn instead of spawning in the alliance ship.

     

    This could be solved by spawning in the drone when any type of ship is destroyed and gives you another chance to flee away instead of being ported back to spawn, which is usually quite some distance from where the player died.

     

    That would be a new feature so to fix the actual bug alliance ships should be recognised as owned/flyable ship in the sector when the player ship is destroyed.

  4. Tooltip crashes are game bugs. If this mod is bugged, it'll cause a blank tooltip, it won't cause a crash. Nevertheless, I put another update which includes that unused line. But as I've said, crashes are game bugs, a faulty mod will be set to invalid and simply stop functioning. Seeing that the patch notes for 0.12.3 (for example) states that a crash related to tooltips has been fixed, there still may be a few more.

     

    Ah didn't think of comparing the vanilla files, thanks for your work tho! :)

  5. The recent patches affected tooltipmaker.lua, we also started experiencing client crashes when players opened their inventory and hovered over a tooltip sometimes.

    This happened without an error as far as I know.

    Comparing the code is also pretty difficult, in my text editor it looks like half of the code is at the wrong place.

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