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Rudolf Pflanz

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Posts posted by Rudolf Pflanz

  1. Hi all, as per the above really, is there a mod to do this.. I have like 800 pages of items.... its so tedious combining them and also selling them individually.

     

    would be cool for a turret one, but that more complex i think.

  2. I like a challenge.  this may make a good fighter too.

     

    Is this still needed?  is anyone already working on it?

     

    If its still needed, is it a carrier fighter?  is it a player controlled fighter, is it manoeuvrable? Size compared to other ships?  approx crew?  Is it a fighter, or corvette?

  3. Hi all,

     

    i thought i would share this as lost ships and no ability to recall them is a NIGHTMARE

     

    in essence i was telling my ships to idle, then id go do stuff in sector.

     

    Turn around, they have gone!! 

     

    I noticed today that they were drifting slowly.... so i recalled one.

     

    I then had a thought, RTS MODE,  i scrolled around using the mouse to move the map, and I found my destroyer!!!  10,000 kms away.  heading off at full pelt.  so, with a bit of trial and error i managed to select it and right click it back home.

     

    HTH

  4. Hi All,

     

    Im trying to build a torpedo launcher.  Ive built the tube, and also used them before, but this odd "bug" seems to happen.

     

    Basically if the tubes are external to the ship they fire fine, you get 2 full tubes when matching and X on, but when your Torp tube is inside the ship, it fails to register as a tube.

     

    There is nothing in the way of it at all.

     

    Any ideas?

     

    https://imgur.com/a/aVeRv

     

    aVeRv

  5. Morning!

     

    This?

     

    2018-03-23 06-35-15| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

    2018-03-23 06-35-15| Enabled Traces:

    2018-03-23 06-35-15| Client Beta 0.15.8 r10262, running on Windows 8.1+.

    2018-03-23 06-35-15| CPU: AuthenticAMD 16 Cores

    2018-03-23 06-35-15| RAM: 16GB

    2018-03-23 06-35-15| Init Steamworks...Installed Steam exception handler

    2018-03-23 06-35-15| Init Steamworks... ok

    2018-03-23 06-35-15| Init Steamworks ok

    2018-03-23 06-35-15| Init SDL2... ok

    2018-03-23 06-35-15| SDL version (compiled): 2.0.3

    2018-03-23 06-35-15| SDL version (linked): 2.0.3

    2018-03-23 06-35-15| Getting display mode... ok

    2018-03-23 06-35-15| Current display mode: 2560 x 1440

    2018-03-23 06-35-15| Creating settings... loading... setting language... ok

    2018-03-23 06-35-15| Creating client window...Creating window ...

    2018-03-23 06-35-15| Detected 1 displays

    2018-03-23 06-35-15| Display 0: x: 0, y: 0, w: 2560, h: 1440

    2018-03-23 06-35-15| Using display 0

    2018-03-23 06-35-15| Trying to create OpenGL 4.0 core window ...

    2018-03-23 06-35-15| Creating window, x: 0, y: 0, w: 2560, h: 1440... ok

    2018-03-23 06-35-15| Creating GL context... ok

    2018-03-23 06-35-15| Initializing GLEW... ok

    2018-03-23 06-35-15| Setting display mode 2560 x 1440 (WindowedSeamless)... ok

    2018-03-23 06-35-15| GetDrawableSize: 2560 1440

    2018-03-23 06-35-15| GetWindowSize: 2560 1440

    2018-03-23 06-35-15| Creating client window ok

    2018-03-23 06-35-15| Init rendering... starting rendering... initialize...OpenGL Context Information:

    2018-03-23 06-35-15| Version: 4.0

    2018-03-23 06-35-15| VersionString: 4.0.0 NVIDIA 388.13

    2018-03-23 06-35-15| Vendor: NVIDIA Corporation

    2018-03-23 06-35-15| Renderer: GeForce GTX 1070/PCIe/SSE2

    2018-03-23 06-35-15| GLSL Version: 4.00 NVIDIA via Cg compiler

    2018-03-23 06-35-15| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768

    2018-03-23 06-35-15| GL_MAX_ELEMENTS_INDICES: 1048576

    2018-03-23 06-35-15| GL_MAX_ELEMENTS_VERTICES: 1048576

    2018-03-23 06-35-15| GL_MAX_RENDERBUFFER_SIZE: 32768

    2018-03-23 06-35-15| GL_MAX_TEXTURE_SIZE: 32768

    2018-03-23 06-35-15| GL_MAX_VERTEX_ATTRIBS: 16

    2018-03-23 06-35-15| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

    2018-03-23 06-35-15| Init Debug Message Callback... ok

    2018-03-23 06-35-15| Set VSync... ok

    2018-03-23 06-35-15| Secure BackBuffer... ok

    2018-03-23 06-35-15| Init Canvas...Create canvas of size 2560 x 1440... ok

    2018-03-23 06-35-15| Init Canvas ok

    2018-03-23 06-35-15| Init Refraction Texture... ok

    2018-03-23 06-35-15| Init Post Processing... ok

    2018-03-23 06-35-15| Init Debug Renderers... ok

    2018-03-23 06-35-15| DepthTexturesSupported: yes

    2018-03-23 06-35-15| IntVertexAttributesSupported: yes

    2018-03-23 06-35-15| DeferredSupported: yes

    2018-03-23 06-35-15| LowSpecGPUDetected: no

    2018-03-23 06-35-15| Available video memory: 7.28711 GB

    2018-03-23 06-35-15| Rendering initialized

    2018-03-23 06-35-15| Init rendering ok

    2018-03-23 06-35-15| Check problematic drivers... ok

    2018-03-23 06-35-15| Init shader level... ok

    2018-03-23 06-35-15| Init loading screen... ok

    2018-03-23 06-35-16| Draw first loading screen... draw... ok

    2018-03-23 06-35-16| Init SFX... ok

    2018-03-23 06-35-16| Init Input... ok

    2018-03-23 06-35-16| Init GameInput... ok

    2018-03-23 06-35-16| Init WorkerPool... ok

    2018-03-23 06-35-16| Init Main Menu... ok

    2018-03-23 06-35-17| Init Music... ok

    2018-03-23 06-35-17| Apply loaded settings... ok

    2018-03-23 06-35-17| Adjust settings to GPU... ok

    2018-03-23 06-35-17| Client initialized

    2018-03-23 06-35-17| Received stats and achievements from Steam

    2018-03-23 06-35-17| STAT_PIRATES_DESTROYED: 776i

    2018-03-23 06-35-17| STAT_XSOTAN_DESTROYED: 501i

    2018-03-23 06-35-17| STAT_CIVIL_SHIPS_DESTROYED: 11i

    2018-03-23 06-35-17| STAT_SHIPS_DESTROYED: 71i

    2018-03-23 06-35-17| STAT_STATIONS_DESTROYED: 4i

    2018-03-23 06-35-17| STAT_RESOURCES_MINED: 1616099i

    2018-03-23 06-35-17| STAT_GOODS_TRADED: 972i

    2018-03-23 06-35-17| STAT_GOODS_SOLD: 243i

    2018-03-23 06-35-17| STAT_GOODS_BOUGHT: 729i

    2018-03-23 06-35-17| STAT_GATES_USED: 78i

    2018-03-23 06-35-17| STAT_WORMHOLES_USED: 30i

    2018-03-23 06-35-17| STAT_JUMPS_USED: 767i

    2018-03-23 06-35-17| STAT_SECTORS_DISCOVERED: 619i

    2018-03-23 06-35-17| STAT_SECTORS_TRAVELED: 9607.45f

    2018-03-23 06-35-17| STAT_METERS_FLOWN: 28960322i

    2018-03-23 06-35-17| Finished download of workshop plan Trinium battleship

    2018-03-23 06-35-17| Finished download of workshop plan Homeworld Junkyard Dawg (rough)

    2018-03-23 06-35-17| Finished download of workshop plan [Fighter Blueprint] N'Daal 'Adze' Fighter Drone

    2018-03-23 06-35-18| Startup successful.

    2018-03-23 06-35-36| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name PS1 --server-name RudolfPflanz's Server --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198031156927 --use-steam-networking 1 --threads 15 '

    2018-03-23 06-35-36| Connecting to 127.0.0.1:27000, query port: 27003

    2018-03-23 06-35-37| Waiting for Online polling threads

    2018-03-23 06-35-37| Online polling threads finished

    2018-03-23 06-35-37| Waiting for LAN polling threads

    2018-03-23 06-35-37| LAN polling threads finished

    2018-03-23 06-35-37| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    2018-03-23 06-35-38| remote address: ip, init: steam

    2018-03-23 06-35-38| Connecting to server at 127.0.0.1:27000

    2018-03-23 06-35-38| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    2018-03-23 06-35-38| Initiating connection with server ID 90113916854777863

    2018-03-23 06-35-42| Authentication successful!

    2018-03-23 06-35-45| <Server> Player RudolfPflanz joined the galaxy

    2018-03-23 06-35-46| Finished download of workshop plan [Fighter Blueprint] N'Daal 'Adze' Fighter Drone

    2018-03-23 06-35-46| Finished download of workshop plan Homeworld Junkyard Dawg (rough)

    2018-03-23 06-35-46| Finished download of workshop plan Trinium battleship

    2018-03-23 06-36-09| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-36-54| <> The Nav-Computer is calculating the jump route. Please stand by.

    2018-03-23 06-37-09| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-37-25| <> The jump route is still being calculated.

    2018-03-23 06-37-27| <> The jump route is still being calculated.

    2018-03-23 06-37-27| <> The jump route is still being calculated.

    2018-03-23 06-37-28| <> Jump route calculated.

    2018-03-23 06-38-08| <Server> Your Ship Iron Fighter has been destroyed!

    2018-03-23 06-38-30| Finished download of workshop plan [Fighter Blueprint] N'Daal 'Adze' Fighter Drone

    2018-03-23 06-38-30| Finished download of workshop plan Homeworld Junkyard Dawg (rough)

    2018-03-23 06-38-30| Finished download of workshop plan Trinium battleship

    2018-03-23 06-38-47| <> Paid 13.712 credits to build a fighter.

    2018-03-23 06-38-58| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-38-59| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-40-01| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-41-45| Auto saving ship to "C:\Users\Baba Dada\AppData\Roaming\Avorion\ships\MCRN Enterprise5.xml"

    2018-03-23 06-41-46| Auto saved ship to "C:\Users\Baba Dada\AppData\Roaming\Avorion\ships\MCRN Enterprise5.xml".

    2018-03-23 06-48-08| <> Received 100000 iron from RudolfPflanz.

    2018-03-23 06-48-08| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-48-08| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-48-46| <> The Nav-Computer is calculating the jump route. Please stand by.

    2018-03-23 06-49-03| <> Jump route calculated.

    2018-03-23 06-49-12| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-49-12| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-49-36| <> The Nav-Computer is calculating the jump route. Please stand by.

    2018-03-23 06-49-47| <> The Nav-Computer is calculating the jump route. Please stand by.

    2018-03-23 06-49-58| <> Jump route calculated.

    2018-03-23 06-50-14| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-50-14| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-51-17| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-51-17| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-52-20| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-52-20| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-53-23| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-53-23| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-53-34| <Server> Pirates are attacking the sector!

    2018-03-23 06-54-26| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-54-26| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-55-30| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-55-30| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-56-33| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-56-33| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-57-10| <Server> Your sensors picked up a short burst of subspace signals.

    2018-03-23 06-57-36| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-57-36| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-58-39| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-58-39| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-59-41| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 06-59-41| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 07-00-09| <Server> More strange subspace signals, they're getting stronger.

    2018-03-23 07-01-09| <Server> A small group of alien ships appeared!

    2018-03-23 07-08-59| <> Paid 3952 Iron for production of a fighter on MCRN Enterprise.

    2018-03-23 07-10-27| <Unknown> This is a distress call! Our position is (34:442) We are under attack by pirates, please help!

    2018-03-23 07-10-27| <> You have received a distress signal by an unknown source.

    2018-03-23 07-16-19| UDP closed

    2018-03-23 07-16-19| Client UDP: Connection closed

    2018-03-23 07-16-19| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    2018-03-23 07-16-19| UDP closed

    2018-03-23 07-16-19| Client UDP: Connection closed

    2018-03-23 07-16-20| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

    2018-03-23 07-16-20| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    2018-03-23 07-16-20| Server shutdown successful.

    2018-03-23 07-16-20| UDP closed

    2018-03-23 07-16-20| Client UDP: Connection closed

    2018-03-23 07-16-21| Startup successful.

    2018-03-23 07-16-25| Exiting client.

    2018-03-23 07-16-25| Exited client main loop.

    2018-03-23 07-16-25| Waiting for Online polling threads

    2018-03-23 07-16-25| Online polling threads finished

    2018-03-23 07-16-25| Waiting for LAN polling threads

    2018-03-23 07-16-25| LAN polling threads finished

    2018-03-23 07-16-25| Stopping local server ...

     

  6. hi,

     

    this is the server

     

    package.path = package.path .. ";data/scripts/lib/?.lua"

    package.path = package.path .. ";data/scripts/server/?.lua"

    require ("factions")

    require ("stringutility")

     

    function onStartUp()

        Server():registerCallback("onPlayerLogIn", "onPlayerLogIn")

        Server():registerCallback("onPlayerLogOff", "onPlayerLogOff")

        Galaxy():registerCallback("onPlayerCreated", "onPlayerCreated")

        Galaxy():registerCallback("onFactionCreated", "onFactionCreated")

    end

     

    function onShutDown()

     

    end

     

    function update(timeStep)

        local server = Server()

     

        local guardianRespawnTime = server:getValue("guardian_respawn_time")

        if guardianRespawnTime then

     

            guardianRespawnTime = guardianRespawnTime - timeStep;

            if guardianRespawnTime < 0 then

                guardianRespawnTime = nil

            end

     

            server:setValue("guardian_respawn_time", guardianRespawnTime)

        end

     

        local serverRuntime = server:getValue("online_time") or 0

        serverRuntime = serverRuntime + timeStep

        server:setValue("online_time", serverRuntime)

     

    end

     

    function onPlayerCreated(index)

        local player = Player(index)

        Server():broadcastChatMessage("Server", 0, "Player %s created!"%_t, player.name)

    end

     

    function onFactionCreated(index)

     

    end

     

    function onPlayerLogIn(playerIndex)

        local player = Player(playerIndex)

        Server():broadcastChatMessage("Server", 0, "Player %s joined the galaxy"%_t, player.name)

     

        player:addScriptOnce("headhunter.lua")

        player:addScriptOnce("eventscheduler.lua")

        player:addScriptOnce("story/spawnswoks.lua")

        player:addScriptOnce("story/spawnai.lua")

        player:addScriptOnce("story/spawnguardian.lua")

        player:addScriptOnce("story/spawnadventurer.lua")

     

        matchResources(player)

    end

     

    function onPlayerLogOff(playerIndex)

        local player = Player(playerIndex)

        Server():broadcastChatMessage("Server", 0, "Player %s left the galaxy"%_t, player.name)

     

    end

     

    local s, b = pcall(require, 'mods/ShipScriptLoader/scripts/server/server')

    if s then

        if b.onPlayerLogIn then

            local a = onPlayerLogIn

            onPlayerLogIn = function© a©; b.onPlayerLogIn©; end

        end

    else

        print("failed to load ShipScriptLoader", b)

    end

     

    this is the ships script

     

    local Config = {}

    Config.author = 'Dirtyredz'

    Config.name = 'Ship Script Loader'

    Config.homepage = "https://github.com/dirtyredz/AvorionBoilerPlate"

    Config.version = {

        major=1, minor=1, patch = 0,

        string = function()

            return  Config.version.major .. '.' ..

                    Config.version.minor .. '.' ..

                    Config.version.patch

        end

    }

     

    Config.Scripts = {}

     

    function Config.Add(scriptPath)

      table.insert(Config.Scripts,scriptPath)

    end

     

    return Config

    Config.Add("mods/CarrierCommander/scripts/entity/CarrierCommander.lua")

     

     

    but im not sure how to find client log.....

  7. hi there,

     

    thanks for the mod.  i however, cant work out for the life of me whats wrong, as i cant load carrier commander mods either.

     

    Ive installed it all to the letter,  but im not that experienced with mods like scripting.  i can confirm that it looks identical to yours, and the instructions, and that the carrier commander is also installed how it should be.

     

    any ideas?  what do i need to post?

  8. How do I decrease the construction times? Some take hours to produce!!!

     

    Some seem to stop production randomly.

     

    The ship is big enough. Some 6,000,000 tonnes of trinium.  Decent hangar size and lots of production modules.

     

    But still.... I've got some 100 hours before I get 120 fighters...

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