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Ulrich_Rüstungjäger

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Everything posted by Ulrich_Rüstungjäger

  1. With the dawn of torpedoes I have seen an increase in slowdowns and freezes when smaller blocks are hit. While this issue only effects builders who go for high detail it does pose an issue for players who play on the same server and are in the same area since they are also effected by the freezes and stuttering. That being said I hope blocks get a serious overhaul so this problem no longer exists.
  2. I have noticed this as well, even if they aren't blocked by anything I still come across this problem.
  3. While this isn't urgent since this only applies to builders who like to make hidden weapons. I feel the torpedo blocks need to have some sort of indicator letting the player know the torpedo port is blocked and will not fire, weather it be a physical message like how you get when you try and place a block in an invalid position or haveing the arrow turn red.
  4. After briefly testing the sector switching mechanics I noticed that after switching back to my original sector a drone was placed in while I was placed in my ship. EDIT: after messing around with this phenomenon I noticed I was not able to leave my ship nor was I able to jump. I restarted the client and was immediately placed in the mineing drone.
  5. I would suggest trying to add "observation arms" to your ship. I find I can dock my 12 slot carrier to most stations with the "arms"
  6. After actually haveing a chance to look at the ship I can say it is definitely doable, sadly I don't actually have the free time to actually build it.
  7. Id take this as a challenge if I cared about star wars ships. But curves can be done. It's just the ship won't be very powerful since the blocks would be micro blocks. See my Musai on the WS. It's got a very organic shape but the block count is through the roof and it's very weak for its size, it also lags the game when the nacells get hit because those blocks are .1 and less in size.
  8. Interesting, the cell shading effects looks very cool, and it's quite rare to see people design with that type astetic.
  9. A button to change root blocks or at least view of what block is the root one. It's very frustrating to be working on a ship with over 20k blocks and attempting to delete a large selection only to be stopped by "you cannot delete the root block of your ship".
  10. I have my game music modded with a few songs from this series.
  11. Heh, I just realized something. Iic the day the OP was made someone posted a dick ship on the WS. For some reason I think it was the same person. If that is the case he is mad because "broke his dick" as it were. And that's why he is pissy.
  12. I remember reading somewhere here in the forum that the AI doesn't take Inertial Dampeners into account when counting actual braking speed. Btw is there such a stat as "Braking Speed" or is it merely "Brake thrust"? EDIT: If i recall correctly in the in-game build mode, there's only visible a stat called "Brake Thrust", I wonder does Inertial Dampener add to it? this is indeed true, the dampeners are not used by the AI, only vernier thruster
  13. CoM SHOULD be the red blue and green arrows that represents the axis.
  14. I believe it's been stated that 45° rotation will not be implemented because of limitations of the game engine, however we can hope for new blocks that wI'll make 45° and organic shapes easier to pull off.
  15. I have seen the AI break 500m/s. I had to stop for a second and do a double take at my velocity (I was cruiseing at combat speed [150m/s]) it was quite surprising to be honest. But seeing as the AI is randomly generated with random setups, some get lucky most dont.
  16. It's been a while since I looked at the info, but I'm almost certain that's what it says. I could be wrong. It should be on the wiki if you want to fact check me. EDIT: I was wrong, the 2x2x2 block is 10 meters which should make the 1x1x1 5 meters, either way, they are big stroids Actually, a 2x2x2 block has a volume of 8,000m3, which makes it 20m x 20m x 20m. A 1x1x1 block has a volume of 1,000m3, or 10m x 10m x 10m. Those asteroids are massive. So I was right and the wiki is wrong, wooo!
  17. It's been a while since I looked at the info, but I'm almost certain that's what it says. I could be wrong. It should be on the wiki if you want to fact check me. EDIT: I was wrong, the 2x2x2 block is 10 meters which should make the 1x1x1 5 meters, either way, they are big stroids
  18. It seems people really seem to forget the scale of the asteroids in avorion iic a 1x1x1 block measures as about 10 meters. I took the smallest asteroid I could find and roughly measured it's length. It came out to about 21 to 22 1x1x1 blocks long or 210 to 220 meters, thats a pretty big rock if you ask me, and it's solid, unlike a space ship which voids and empty space along with a relatively thin hull.
  19. I wouldn't consider that an exploit since the cargo your station bought is technically your property at that point. It would be pretty dumb if you had to buy cargo from your own station. I do however think there should be some sort of cool down period for cargo so you can't just spam stuff like that.
  20. Are you referring to the asteroid basically teleporting to the side a few meters or are you saying the asteroid will just slowly move. The latter of these 2 thing happen because of game physics your wording leads me to believe you are clipping into the asteroid slightly which does trigger the game to teleport either the ship or the object you are colliding with to a "safe" zone outside of the hit box of both objects. I've seen this happen multiple times when I try to """""dock"""""" my escape pod to my light cruiser.
  21. You dont really "loose" anything. When you die all of the system upgrades and weapons you have on your ship "pop off" and float near the carcass of your ship. You can then go pick up the parts that were dropped since there is pretty much no despawning timer on those things. The only "real" thing you loose are the money and resources you put into building the ship. This is why you should always have some insurance so you can her reimbursed when you eventually get killed.
  22. PS: Ulrich_Rüstungjäger, I'm a big fan of your ship work. Loved your Musai-class,Dolos and Oggo from the workshop. While I'm a EFSF boi myself I can always ewnjoy some sieg zeon once in a while :3 I understand that a multipurpose blocker would only be a bandaid, but in a game such as avorion it is always difficult to ballance things such as boost. You could always up the power consumption of the boost so it is more of a punishment than a blessing, but then people would just make ships with larger power supplies to make that null and void. PPS I plan to do fed ships after I finish the main zeon fleet, currently I am working on th chivvey and papua, after that is the Pazock and Gwazine then I will start with the fed bois. Probably with the Colombus class.
  23. Just going to trow in my 2 cents here, while I am against removing boost I do think it should be effected by the hyperspace blockers. I have had points in the game where I am in my tradeing vessel and a decent sized group of pirates or pissed off Xsotan spawn directly on top of my very slow, very vulnerable ship. If I had no boost that ship, the goods, and all the time spent building up to that point will vanish. While this may not sound too bad to a well established player, I would say look at it from the perspective of a new player in a galaxy.
  24. I can answer the last part of your question easily, for stations you want a full 120 fighters. Since stations can't make use of system upgrades they can only have 2 weapons on them so useing fighters you can get around that to achieve a very well defended station.
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