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Tiberiumkyle

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Posts posted by Tiberiumkyle

  1. Somewhat related, I've noticed salvage turrets are the highest raw dps turrets in game, just really short ranged and appear to do nothing to shields. Against unshielded ships, those'll just melt against a good salvage turret array. Game doesn't care if the ship is wreckage yet or not. Combat salvaging is entirely viable long as you can weather the incoming fire to get close enough and drop any shields the target ship may have.

  2. Looking at my ship setup, I realize I appear to be lacking 2 armed turret slots I should otherwise have.  5 legendary armed turrets upgrades + default slot = 31 armed turrets slots. I only get 29.

     

    The unarmed slots appear correct, at least. Legendary unarmed upgrade + default unarmed and generic slots = 8 slots, all of which I have in use.

  3. Don't know if higher tier material makes computer cores more efficient. My testing on that has been limited to shields (yes), generators (yes), energy storage (yes), warp cores (yes), crew quarters (no), cargo (no), hangars (no), integrity field (uncertain), thrusters (no), and engines (no).

  4. Did you account for computer core blocks getting you upgrade slots earlier than you otherwise could from volume alone? I've managed to get up to 15 slots, upgrade tab no longer lists volume needed for next slot, dunno if 15 is max or I simply broke the UI a little bit.

  5. Working great in multiplayer so far, just two players though. While both of us have the scripts installed, I'm the only one to have used them so far, due to my friend not finding any salvage fighters in time to use em before calling it a night.

  6. If you find you can't seem to damage a bit of wreckage, bumping it with your ship seems to wake up the game to realizing that thing needs to take damage, then you can salvage away. I've seen this happen on occasion.  As for turret material, that appears to only determine what sot of hull you can mount it on. Tech level is what determines how powerful it can be. Except mining lasers, it matters for those, as they can only mine up to one tier higher than the turret material.

  7. Not working for me, dunno why.  Installed as you said to, launched game, no new orders, lack the extra puzzle piece you mentioned that should be in top right.  Double checked install locations, looked good there, restarted game, still nothing. Reinstalled the script, still nothing. Fighters just ignore wreckage unless I target it and tell them to attack.

     

    Would your earlier captained ship salvage script be interfering? I do have that script installed, haven't tried yanking it out to try without, yet.

  8. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each.

     

    Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate shields modifier. Highest I've seen that I can recall was 24% chance per shot.

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