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Uthael

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Everything posted by Uthael

  1. Those are called modules, right? Upgrades, whatever... Anyway! The idea is to get a module that shows where your target will be when the projectile reaches it. Basically, you'd get an indicator where an AI would shoot if it were in your ship. The following is just an example, I'd be glad if only the Petty version got implemented. Petty - Assumes the enemy has constant velocity and direction Common - Adds the player's speed into calculation Uncommon - Shows indicators for all projectile speeds your ship can fire, not just the slowest projectile Rare - Shows indicators for all hostiles Exceptional - Takes turning and acceleration into account (arc prediction) Exotic - Allows turrets that auto-aim to benefit from those predictions Legendary - Allows all turrets to auto-aim If it looks too twitchy, it could average the last 0.3 (or whatever) seconds of changes and the prediction go with that. These could also be the diferences in fighter skills or different AI ships that spawn. Some boss could be a small, "ninja" ship that's trying to kite you and aims accurately. (Edited common and exceptional)
  2. Example: I would like to be able to find all weapons with [Range] >= 4.5 AND [DPS] >120 without the word "overheats" in them.
  3. "Hello, everyone! Merchant here." ... I'm the only one in the sector, fighting some aliens hostile to everyone. What is that guy thinking?! That's how you get yourself killed, not profit.
  4. I'm against this. I'd always like my cursor to be where I left it. If I forget, I just twitch it to the nearest corner of where I want it to be.
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