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Uthael

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Posts posted by Uthael

  1. Those are called modules, right? Upgrades, whatever... Anyway! The idea is to get a module that shows where your target will be when the projectile reaches it. Basically, you'd get an indicator where an AI would shoot if it were in your ship.

    The following is just an example, I'd be glad if only the Petty version got implemented.

     

    Petty - Assumes the enemy has constant velocity and direction

    Common - Adds the player's speed into calculation

    Uncommon - Shows indicators for all projectile speeds your ship can fire, not just the slowest projectile

    Rare - Shows indicators for all hostiles

    Exceptional - Takes turning and acceleration into account (arc prediction)

    Exotic - Allows turrets that auto-aim to benefit from those predictions

    Legendary - Allows all turrets to auto-aim

     

    If it looks too twitchy, it could average the last 0.3 (or whatever) seconds of changes and the prediction go with that.

     

    These could also be the diferences in fighter skills or different AI ships that spawn.

    Some boss could be a small, "ninja" ship that's trying to kite you and aims accurately.

     

    (Edited common and exceptional)

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