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Tarantel

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Everything posted by Tarantel

  1. Tarantel

    List of mods

    I know your Mod was a small script change to disable the blocker ^^ and yes the 20km is ok ^^ but i know some players they want a antiblocker in his server xD I dont used this mod before because i removed the Blockerships in the Spawnscripts and added normal ships xD
  2. Hey dudes ^^ i made a small Mod for the Shipyards ^^ Desc: This Mod removes the glitchy 160 Credits Captain from the Shipyard and addet a new checkbox for it. Installation is Client and Server Sided needed! Standalone - data/scripts/entity/merchants/shipyard.lua Beta Branch Version - data/scripts/entity/merchants/shipyard.lua Better Shipyard (Tarantel) + Spawn Changer (Theoman02) Normal - data/scripts/entity/merchants/shipyard.lua Beta Branch Version - data/scripts/entity/merchants/shipyard.lua Theoman02's Spawn Changer - Forum Post Picture:
  3. Tarantel

    List of mods

    If someone wont a Hyperblocker on his own server ^^
  4. Tarantel

    List of mods

    You create own Mods ? well ^^ send me a private message with your forum post link ^^ If you changed some things like Title of your Mod or what the mod do: Send me your changes also via private message ^^ Mod: MineCorp Desc: So what does this mod do? Well, it adds an abandoned station into the game, which when you refurbish it gives you free resources for life. Author: NexusNull Link - FORUM POST Mod: BETTER SHIPYARD! Desc: This Mod removes the glitchy 160 Credits Captain from the Shipyard and addet a new checkbox for it. Author: Tarantel Link - FORUM POST Mod: Spawn changer Desc: To do so, you need to go to a sector with a shipyard, where you need to have 60k+ reputation, interact with it and choose the "Set Homeworld" option. Author: Theoman02 Link - FORUM POST Mod: Pirate warlord Desc: This one adds a new mission to military outposts, "Eliminate pirate warlord", which tells you to kill a pirate miniboss/warlord in a pirate asteroid field. He drops a guaranteed exceptional item (there's a chance it could be exotic!) on top of what a standard pirate would drop. Author: Theoman02 Link - FORUM POST Mod: Dock building Desc: Makes station founders able to construct equipment docks, repair docks, research stations and turret factories. Author: Theoman02 Link - FORUM POST Mod: Casino "Gambling" Desc: This mod makes you able to "gamble" at casinos, which is basicly generating a random turret or system each time you press the button, at the cost of sector tech level * 8k. The odds are the same as a mob dropping items, but the benefit here is being able to do quickly (provided you got the cash). Comes with a very basic GUI, too! Author: Theoman02 Link - FORUM POST Server Mod: Avorion Commands Package Desc: Provides set of server-side commands for use of administrators and players. Contains inter alia: /sethome, /price, /inventory and /crew. Author: collective Link - FORUM POST Mod: CivilShipCapture Desc: Take over ships such as freighters or miners Author: Albert_Eichel Link - FORUM POST Mod: Carrier commands Desc: This is an alpha release of my Carrier commands mod, its mainly meant to address the glaring problems with the salvage fighters. And later, maybe even improve the other fighters to some extent. This mod adds a command window to your piloted ship that allows you to issue commands to your deployed fighters. Author: Nexus Link - FORUM POST Mod: "Mining System/Module" Balance Changes. - Increases The Distance Desc: (Mod name has all Infos) Author: Kane Hart Link - FORUM POST Server Mod: Wreckage Cleanup Desc: What does it do & how it works? When a player leaves a sector, wich is empty then, he will automatic trigger the cleanup. You can set a cooldown time, until the sector gets cleared, from that, what you defined. ( default: loot & wreckages ) The cleanup is getting corrupted, when another player HP-J in the sector and the cooldown isnt finished. THIS SCRIPT DOES NOT CLEAN UP SCRAPYARDS! Author: ThunderDodge Link - FORUM POST Mod: Captined ship salvage command Desc: This is a small mod I made that adds a salvage mode for ships with captains in them. Author: Nexus Link - FORUM POST Mod: Allow Multi Delivery in Organize Goods missions Desc: So I made this little mod. And for you guys that have started such a mission and went back with half the cargo expecting to do it it 2 trips and the station just said to you "There must have been a misunderstanding, you don't have the cargo". Well,you can install this mod right now and interact again with the station.It won't do any bad stuff if installed in the middle of a mission. It won't change the time left. It will just allow you to go back and forth and deliver the goods little by little. You'll only get the reward at the end of course. Author: guiohm Link - FORUM POST Mod: New faction the Federation of Engineers and new station the Clone Bank Desc: This release includes a new faction and station. Author: TheSilentOracle Link - FORUM POST Server Mod: Extended trading reach Desc: This mod changes it so that you can interact with a station when you are 0.3 km away, even if not docked. Author: NexusNull Link - FORUM POST Mod: Highlight other players in sector Desc: This mod adds indicator arrows around your ship to show you when other players are in the same sector. Author: TheSilentOracle Link - FORUM POST Mod: All Turret Auto-Targeting Desc: So! After fiddling about in the files, I have something that, while not the most elegant of solutions, works. This mod modifies the factions.lua file under ..scripts/server, and the turretgenerator.lua file under ..scripts/lib - So the mod will probably conflict with anything that modifies those files. Author: RebCom1807 Link - FORUM POST Mod: out of sector Production(In testingphase!) Desc: This mod emulates the productioncycles of Factories while you are not in the same sector. It does so by catching-up the production process as soon as you re-enter a sector. Author: Laserzwei Link - FORUM POST Mod: Hiring Pool Scaling Desc: Mod makes a change to the way the hiring pool is generated at stations to [nonlinearly] scale for the distance from the center. Author: bit Link - FORUM POST Mod: Ohm/DPS calculation display Desc: I couldn't find a way to display DPS/Ohms at a glance so I made this. Author: kuro11 Link - FORUM POST Incompatible with: Detailed Turret Tooltips Mod: Detailed Turret Tooltips Desc: Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. No German translation available. Author: lyravega Link - FORUM POST Incompatible with: Ohm/DPS calculation display Mod: Sector Overview and Players on Galaxy map Desc: This mod will give you a menu with the list of station around you. It is showing the type of the station and the name next to it. When you click on one of the entry it will target it. I mainly created this mod because I needed a way to quickly find entities around me. (Like in X3) New : You can also have a list of players and pin point them on the galaxy map. (the list is not persistent for the moment) For now you can add any player (not good for PvP servers). I will add some kind of grouping soon. Author: shulrak Link - FORUM POST Mod: AutoResearch Desc: As the name suggests this mod adds the option to do automated research for both System Upgrades & Turrets. This is easily done by selecting the rarities in the Research Station window and selecting Automatic Author: Cypher Link - FORUM POST Mod: Turret Factory Seed Entry Desc: With this mod, you can manually set the seed used to generate turret schematics at turret factories the same way you can when building a ship at a shipyard. Author: Alopix Link - FORUM POST Server Mod: Add goods command Desc: This first dabbling in Avorion modding. These scripts adds an 'add goods' command. Heavily based on Aki's work Author: Zoltan Link - FORUM POST Server Mod: /disttocore Desc: I have been looking for the boss lately and was a bit in trouble to make them appear and then having to manualy calculate the distance from the core again and again to be sure i'm in range bored me a bit, so i used Aki's command mods to make my own really simple one that would display it to player. Author: Salminar Link - FORUM POST Mod: Compass-like Gate Pixel Icons Desc: Compass-like gate icons. Aimed to help you by saving time - instead of targeting gates one by one, you can just check their icons to see the direction they are going. Author: lyravega Link - FORUM POST Server Mod: Pirate Attack wave spawer Desc: This mod gives you a command to spawn waves of enemies to attack the sector you are currently in. As of now there are 10 waves of pirate difficulties, ranging from the equivalent of fighting an asteroid to fighting a solo faction battle. There is a bonus difficulty of 11 that should be equivalent to fighting multiple bosses at once, depending on the RNG. Author: douglasg14b Link - FORUM POST Server Mod: /wormhole Desc: This mod adds a /wormhole command to your game. Author: Cypher Link - FORUM POST Mod: convenient Cargo and Personel transfer Desc: This mod is based on HellkerN's coding snippets: http://www.avorion.net/forum/index.php/topic,1846.0.html But it goes further, as it modifies the UI to just feel right Author: Laserzwei Link - FORUM POST Mod: UI upgrade : Transfer cargo/crew/fighters Desc: There are a few threads and small mods recently to upgrade the transfert of cargo and crew between ships and between stations. Here is my version, adding another button to every line, allowing to transfert each item by 1 or by 10. It also display more different cargos so you will be more likely to have less invisible cargo while transfering things. Author: Salminar Link - FORUM POST Server Mod: /showdist command Desc: This mod delivers you two commands which can be used to display the distance of the player to certain locations, measured in sectors. Those locations can either be the center/core of the galaxy, the home sector of the player or a user-defined sector. This may be usefull for different things like finding Boss Swoks ;) or planning some trading- and jump-routes... Author: w00zla Link - FORUM POST Server Mod: /findstation command Desc: With this command you can search for all stations in every found/created sector in your galaxy. Author: w00zla Link - FORUM POST
  5. Ok now it works ^^ and i addet some other Stations ^^ If someone need it: local Scriptables = { equipmentDock = { name = "Equipment Dock"%_t, costs = 50000000 --[[50 mil]], scripts = {"data/scripts/entity/merchants/equipmentdock.lua", "data/scripts/entity/merchants/turretmerchant.lua", "data/scripts/entity/merchants/fightermerchant.lua"} }, turretFactory = { name = "Turret Factory"%_t, costs = 40000000 --[[40 mil]], scripts = {"data/scripts/entity/merchants/turretfactory.lua" } }, researchStation ={ name = "Research Station"%_t, costs = 50000000 --[[50 mil]], scripts = {"data/scripts/entity/merchants/researchstation.lua"} }, repairDock = { name = "Repair Dock"%_t, costs = 30000000 --[[30 mil]], scripts = {"data/scripts/entity/merchants/repairdock.lua"} }, shipYard = { name = "Shipyard"%_t, costs = 700000000 --[[30 mil]], scripts = {"data/scripts/entity/merchants/shipyard.lua"} }, habiTat = { name = "Habitat"%_t, costs = 10000000 --[[30 mil]], scripts = {"data/scripts/entity/merchants/habitat.lua"} }, casIno = { name = "Casino"%_t, costs = 10000000 --[[30 mil]], scripts = {"data/scripts/entity/merchants/casino.lua"} }, bioTope = { name = "Biotope"%_t, costs = 10000000 --[[30 mil]], scripts = {"data/scripts/entity/merchants/biotope.lua"} }, smugglersMarket = { name = "Smuggler's Market"%_t, costs = 500000000 --[[30 mil]], scripts = {"data/scripts/entity/merchants/smugglersmarket.lua"} }, tradingPost = { name = "Trading Post"%_t, costs = 10000000 --[[30 mil]], scripts = {"data/scripts/entity/merchants/tradingpost.lua"} } }
  6. Only the normal Stationtabs will be show in stationfounding. I was looking in the Code but your tab wont be show in the founder menu ingame. I trying out of ship and with in ship but nothing works only the normal product stations.
  7. The Extratab for the new Stations wont shup up And yes its server and clientside installed
  8. Hey dudes ^^ Have someone a script to Clear the complete Galaxy from the Wrackages on Server Restart or something ?
  9. Ist gefixt er läuft wieder ^^ Sorry konnte erst jetzt was machen hab bis ebend gepennt xD Haben leider nur einen der nachm Server schauen kann ^^
  10. IP: Tarantel.YT TS: Tarantel.YT (ENGLISH INFO) 30 Slots Restart every 6 hours! PVE Homesector change with /sethome Disabled Bountyhunter Jammer and Factionwars! Decreased Alienspawnrate! Changed Range and Amount on the Mining Systems! Changed Limits on Weaponfactorys and added 2 more Rarity Levels! Added Function to Salvage via ShipAI Clientside Changes - http://tarantel.yt/mods/data.zip Unzip the data.zip and drag&drop the folder called "data" in your Avorion folder and press yes on overwrite! (GERMAN INFO) 30 Slots Neustart alle 6 Stunden! PVE Mit /sethome könnt ihr euren Respawn Sector ändern! Hyperraumblocker der Kopfgeldjäger entfernt! Alien Spawnraten runtergesetzt! Reichweite und Asteroiden Menge der Bergbausysteme erweitert! Du kannst an den Waffenfabriken nun Legendär und Exotisch herstellen und du kannst mehr Bauteile verwenden! Du kannst deine Schiffe mit Kapitänen nun auch Abwracken schicken! Änderungen beim Spieler - http://tarantel.yt/mods/data.zip Entpackt das Archiv data.zip und zieht den ordner Data in euren Avorion Ordner und drückt ja beim überschreiben!
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