Hellatze
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Posts posted by Hellatze
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That's why it's still Alpha :P
The money I've paid and the time I spent were an investment. To help support the development a bit, to cause, find and report bugs.
If they release it in a state similar to this, I'd feel the same way.
Quit Robocraft because of this. Freejam got consumed by the Dark Side.
since this game have 1 year development, and take too long to update.
i have pessimistic point of few.
I'm curious how long you think it should take to develop a proper game.
EA should have 2 year. its a max year, dont prolong to forever EA.
and beta should be 1 year.
or you want this game finished in 10 year ?
for game this small it will not take too long to finish. unless dev want to add more.
So you do a lot of developing then? If that's the case you should make an offer to help.
first of all. stop being a fanboy, and see reality.
second, if you wish for this game finish its alpha in 100 year, while some content are buggy and unfinished. so time are important, you only live once.
third, even if i am a developer, i will not help to that extend. its not my game.
and lastly. if you keep being a blind fanboy, i wont bother with you anymore.
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Is this intended? as if the resource station isn't useless enough, i deposited some materials and a few hours later they all resetted to 0, no chance for other players to buy them!
sadly resource rarely restock.
very very rare.
never build resource depot.
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That's why it's still Alpha :P
The money I've paid and the time I spent were an investment. To help support the development a bit, to cause, find and report bugs.
If they release it in a state similar to this, I'd feel the same way.
Quit Robocraft because of this. Freejam got consumed by the Dark Side.
since this game have 1 year development, and take too long to update.
i have pessimistic point of few.
I'm curious how long you think it should take to develop a proper game.
EA should have 2 year. its a max year, dont prolong to forever EA.
and beta should be 1 year.
or you want this game finished in 10 year ?
for game this small it will not take too long to finish. unless dev want to add more.
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Should open planet interface and manage planet from there.
I didnt really care about planet landings.
Just able for us to design building in planet interface.
You should have said that in the first place. That is something that is most likely able to be done, and I would like to actually see at one point
If planet landing possible. Then why not ?
I dont get it from community who lack of ambition.
Sure i didnt care about planet landings, doesn't mean we should ignore it. Maybe dev capable to implement it ? Why not.
Why not? When would you like the game release date to be? Scope creep kills all projects, games or not. Lets not scope creep.
use your brain.
this kind of feature are absolutely end project. probably updated after release, or maybe dev capable implement it. then why not.
if they incapable creating planetary landing. its fine.
but with current development.
its freaking impossible.
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I dont want my other mod get removed by vertify integrity on steam.
Thats why i asked recov file.
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That's why it's still Alpha :P
The money I've paid and the time I spent were an investment. To help support the development a bit, to cause, find and report bugs.
If they release it in a state similar to this, I'd feel the same way.
Quit Robocraft because of this. Freejam got consumed by the Dark Side.
since this game have 1 year development, and take too long to update.
i have pessimistic point of few.
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i dont want this mod anymore.
give me recovery file.
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can i raise the stakes ?
i have 1 billion creds. :P
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what ?
just nerf the hell system will make changes ?
why bother using that system again ?
in the end we use full turret system in the end.
this is pointless.
i expecting creating new system after you nerf the current system.
your mod nothing more to nerf everything.
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what ?
just nerf the hell system will make changes ?
why bother using that system again ?
in the end we use full turret system in the end.
this is pointless.
i expecting creating new system after you nerf the current system.
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Your mod. Are nothing more than extend enemy HP and enemy gun.
In the end it feel the same.
Thread is in Mods subforums. I allowed myself to edit out comments that were purely pointless. Aki.
The "GALAXY MOD" may do that but it's progressive now so it's 1x Hull and 1x DPS at the edges and PROGRESSES to the 10x Hull and 5x DPS in the center. And there's NO WAY it "still feels the same". The time it takes for encounters and the DPS increase alone is a massive difference...
BUT I have an entire MOD PACK now. I have numerous mods to balance out over-powered elements in the game. I've been CONSTANTLY writing new mods and updating/balancing the others...
I've tried to balance out the over-profitable raiding by drastically increasing the volume of goods so you won't get 1000's of body armors anymore for instance, maybe you get 10-50... I'm also working right now on balancing SYSTEMS so that they require MUCH MORE energy and are drastically less effective. Shield Boosters for instance are about 25% of what they were and require a lot of energy so a huge ship with 1-3 TW of energy will actual feel the loss of using all your system slots.
Please don't just disregard them so easily. Give them all a shot and see what you think. I think I'm making decent progress and the game feels entirely different to me now.
Thanks.
What i meant, enable for AI to have hyperspace blocker so player unable to escape. And enable AI to travel fast to chase player. (Usually i can escape AI with 1800 m/s) i want vector bypass become relevant item.
And AI need a fast turn rate too.
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do system moddable ?
where i can download more system mod ?
i can help creating icon too. just tell me what to do, and i will do it for free. (as long the system are intresting to use)
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Its the same in minecraft, yet alot of people keep playing it.
Get over it buddy :P
and i dislike minecraft.
whatever you do in minecraft are pointless. so i leave it.
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it doesn't matter.
multiplayer didnt intended what it should to be.
i dont bother it.
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They're weak because randomly-generated turrets (which is what the AI uses) are terrible, while factory-constructed turrets are insanely powerful. AI ships also tend not to utilize very good mods, and of course their randomized designs aren't very optimized. On top of that, they can't use boost.
It's a quadruple threat. So when you've got 10+ factory-constructed weapons and 2-3 +100%/+20% shield capacity/recharge mods on your carefully-designed ship that can use boost, you have far better weapons, defenses, and mobility than entire fleets worth of AI ships.
Avorion was like this a year ago when I first played, and it hasn't changed at all. It's a huge problem and I don't know if Koonschi sees it that way, but I absolutely do.
i think koonschi doesn't care about it, he just all talk about feature that he want to implement. look at economy updates, they are unrefined and unbalanced as fuck. easy to exploit, and confusing to use too (due of lack of documentation). and the updates, basically allow you to have station that you unable to build in previous updates. when i make habitat, i think i will get income from taxes ? it doesn't. other feature are minor, and not worth mention.
when i put 120 hour, i actually have to keep my faith. so my money didn't really wasted. but dev itself rarely appear and want to talk in community, i wish to help too. but why i need too bother again if dev itself are inactive ?
and that 120 hour used for testing a lot of stuff + AFK. most of battle nothing more than, sit and shoot.
let see if this combat update are disappointing or not. and i hope the economy update receive fix and Changed the system. otherwise, i wish for refund. (in fact, i really wish
hope this game receive better treatment.
if you got pissed by my post, go ahead. i don't care about fanboy.
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its free, i hope this icon can help you to create a system.
feel free to use it, or not...
this icon are referenced for nav coordination system. if you want to add it.
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hi, still active ?
to get 1 billion guide :
1. have trading post with big cargo.
2. let NPC sell their item to trading post.
3. take all cargo from trading post.
4. sell it to other trading post faction.
5. you will got PURE profit. no deficit at all
6. do it before patched.
beware when transporting dangerous item tho.
Good luck getting the first 25 million. With cargo haulers broken out of this world, good luck getting any items to your trade station.
Also an exploit IS NOT a valid excuse of how broken the current economy is.
Getting 25 mil are easy, if you kill enemy faction station.
Go to weak sector and wage war.
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I'm sure he knows it by now. The problem is that he got blown up before he had a chance to learn.
Solution:
Players could start in a home sector of a faction. And pirates shouldn't even try to invade those.
There is such thing as common sense.
Why didnt make thruster ? Why getting close to pirates ?
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Your mod. Are nothing more than extend enemy HP and enemy gun.
In the end it feel the same.
Thread is in Mods subforums. I allowed myself to edit out comments that were purely pointless. Aki.
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You ask if fighter capableincreasing size
I said no.
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title say it.
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like i said.
no
Next time provide proof instead of a single word answer. Or elaborate more.
what part of "no" you dont understand ?
and i also add "and" you can ignore "and" and the rest of post.
i make it as simple as it get.
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hi, still active ?
to get 1 billion guide :
1. have trading post with big cargo.
2. let NPC sell their item to trading post.
3. take all cargo from trading post.
4. sell it to other trading post faction.
5. you will got PURE profit. no deficit at all
6. do it before patched.
beware when transporting dangerous item tho.
Safe build area?
in General Discussion
Posted
There is no safe place.
But you can safe your ship and edit it later.
Simply jump away from 1 sector suffice.