SivCorp
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Just finished the vanilla game, time to hit the mod circuit. One question, with the economy changes, has the station costs gone down to compensate? If not, I'm probably gonna skip that part, For if it is a difficult as I hope, money will still be in short supply... ;D
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We are unlucky because we spend our money on dev who rarely communicate with us. ...
It's not the makers job to hold your hand. Live and learn, and then MOVE ON.
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Ask and ye shall recieve ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=1244842450
It stays true to most all of the known stats.
[MOD PACK] Galaxy Mods: Balance & Difficulty Mods
in Mods
Posted
Found what I think is a bug...
The volume of space that cargo takes up has been WAY overblown. A single unit of cloths, that only sell for pennies, takes up 10 unit spaces. The range of the expanded ships also seems much higher than the weapons they are using.
So how are we to make any income here? Can't salvage, for modules are dirt cheap now, can't trade, there is no way to fund a large enough ship to make a profit, and cant fight, for we cannot pay a large enough crew to make a big enough ship to withstand the larger ships now. Something seems off in the balance. I like the challenge, but I am NOT a fan of grinding games.... and the only option seems to be hit and run mining.