wewewewe
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Posts posted by wewewewe
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It seems that in a single player game, the high ping :'(
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Thanks for the mod!
But there seems to be a problem with Starting Game Prices of Combat Turrets. For example, in a vanilla new game, starting white chaingun turrets are around 5,000 -10,000$ doing 15-20 DPS.
With the mod in the first starting zone, turrets now cost around 50-100k and are doing 100-200 DPS. Basically 10x DPS = 10x cost of turret. At this price point, it is hard to purchase turrets as a new player selling Iron ore.
Is this price point intended in the early game?
this is what I was talking about. From the strength of the hull of ships in the sector depends DPS turrets. because of what complexity is only in finance
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in the game a script is written that the DPS of the turret is equal to dividing the strength of the ship in the sector by a constant. as the comment in the code indicated: "15 seconds to destroy an equal ship." collecting such turrets can be killed with the same ease as before. and dismantling the enemies can compensate for the lack of resources. balance changes if you continue the game, if you start all over again. google translate
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can you make sure that the pirates were certain ships from the folder? that there is a number corresponding to the complexity, and if the vessel matches it, then it can appear
Single player game. duplication of ship remains and a large server delay.
in Bugs
Posted
a computer.
processor Intel 4x2.66.
6gb ddr3.
video 512mb.
graphic settings at a minimum.
When the ships are destroyed, the remnants are duplicated. starts to show if the resources go into minus, and also there is a big delay of the server. the player's actions take effect after some time. what could be the problem?