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nitrogameace

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Posts posted by nitrogameace

  1. I like the balance the game uses with weapons vs protection types. The faction count needs to be reduced to a number that they have crafted the faction using a distinct style and weapon type. mainly so if you enter faction A control sector you could expect this kind of ship.

  2. I think Kane is right the RNG nature of the dropped items should better to balance with the factory. or flesh out the salvage mechanics more and make breaking off the turrets by salvage turret only the way you get the turrets the ship actually had and make the ship spawns with better turrets. so defeating harder ships reap benefits. well as long as you don't carpet bomb the whole ship destroying all turrets.

     

    V/r

    Nitro

  3. I apologize about the duplicate post. Talking about a site for mods, steam workshop is the best location. I didn't know that was a planned location as some point. my main point is to bring attention to the community that this is a game worth helping along. considering that this doesn't have a huge staff or company making it. I love these type of games and i play SE, FTD ,Terra tech etc and out of these early access IMO this has the best start, ideas/game mechanics etc. which has made me passionate enough to actually take to the forums.

    looking forward to future conversations. Kane/anyone else

     

     

     

     

    V/r

    Nitro

  4. I wanted to talk about the big issue. The game is developed by basically two guys (experienced professionals) and its a great game. Now what can be done to bring all these features to the game we want. modding via a centralized site or giving mods to the developers to add in at there decision or maybe i know long shot but some companies have help from fellow moders who love the game. tell me what yall think.

     

     

    V/r

    Nitro

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